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Britjet

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Posts posted by Britjet

  1. With the Orbx Asia mesh the north coast of much of Hong Kong island now has terrain issues, which completely ruins the appearance of SamScene Hong Kong.

    For example, the famous yacht club now stands on top of a large hill, and adjacent high-rise buildings are at the edge of huge cliffs.

    Occasional terrain morphing occurs in all these areas as well.

    Without the Orbx mesh, all appears normal.

    Are others seeing this as well, I wonder, and if so, is there a fix?

    Britjet

     

  2. I’ve had to completely replace my system drive after a failure. Full install of everything, including MSFS and Orbx Central.

    Fortunately (I thought!) my Orbx downloads are on a separate drive, however, although Central can find this library, all my scenery remains greyed out and there is no “verify files” option, only a full download of all the scenery again.

    With a slow and intermittent download speed, I’m tearing my hair out at the prospect of having to download over 250Gb of material again, even though it is there on the drive…

    Please tell me I’m missing something, or hopefully offer a workaround!

    Many thanks,

     

    Brit

  3. Sorry to persist, but I have looked into this a lot more, by comparing building “popping” at similar island airports…

     

    eg..

     

    Ponta Delgado - (with detailed Commercial airport addon) - NIL popping using default Blackshark buildings. I even flew there at 550kts, and still the same..

    Santorini - Commercial airport addon - NIL popping using default Blackshark buildings

    Skyros - default island - no Addons - NIL popping using Blackshark buildings

     

    BUT…

    Orbx Samos - Orbx buildings near the airport popping noticeably..

    Orbx Skopelos - Huge popping. (Like Wack-A_Mole, to be quite honest..)

     

    This is just a small sample I tried just now - If any doubt exists that the Orbx buildings are causing considerable popping then please try it yourself. Fly around a default island landscape and then do the same thing with Skopelos or another similar Orbx product.

     

    I normally refrain from any sort of Forum comment along these lines, but much as I admire the work of the developers, something is wrong here with this autogen injection. Put simply, Blackshark doesn’t “Pop”.

     

    I think it would be a nice idea to be given the choice of whether outlying default scenery is to be excluded..?

     

    Britjet

     

    Default Cessna. 80kts. 1500ft.
    Intel 6700, 32Gb WIN10 3080Ti

    PC MSFS2020 1.21.18.0

    Objects LOD=100

    Terrain LOD=100

    Buildings=High

    Off-screen Terrain pre-caching=ULTRA

     

     

     

     

     

     

     

  4. EDIT - Full uninstall again, deleted Orbx backup version, Reinstall with full download. Flown at 80kts @2000ft with Terrain LOD 240, Objects LOD 150..

    Still more popping than I would personally  like - upped Objects LOD to 200 - only occasional popping, and a nice smooth flight experience in VR.

    Would buildings LOD benefit from being increased (again) by a few km? It seems that ASOBO native buildings don’t suffer as much from popping?

    But then what do I know..;-(

    Britjet

     

    Intel 6700, 32Gb, Win 10. PC version

    • Upvote 1
  5. Hi Matteo,

     

    Thanks for your reply. It would seem to be the case that a 4km LOD just doesn’t cut it as discussed by others above. It seems to me that 10-15km would be better, but I guess you know best.

     

    With regard to the detail elsewhere, I’ve spent some time looking much more closely at what has been done. There is no doubt that many things are improved on the default, in particular harbour scenes, landmarks and removal of Blackshark AI anomalies. I will post some comparison pictures which show what you have done..thank you :-)

     

    However, it seems to me that particularly in outlying areas of the island, things are not so good. Example below, with Google Earth, MSFS default, and your scenery as direct comparison of the same location. In these situations there is a multitude of single-type generic autogen re-placing what was previously varied and more accurate default.

     

    Here is what I mean. If these areas could be worked on with more diversity then I think it will be a great product.

    GOOGLE EARTH, MSFS DEFAULT, Orbx SKIATHOS

    5F236AC2-A3B1-43E7-A4A3-00DD6BEA2C83.jpeg

    94A73770-F14A-4B60-BFCC-4A74F871BDC4.jpeg

    9AB1745F-5450-4925-A9D1-7B2A3E02A0E1.jpeg

    • Upvote 1
  6. As a release item I have to say that in my opinion the Skiathos scenery is not up to the high standard expected of Orbx products.

    The airport itself is fine - but..

     

    The popping of buildings across the island is frankly ridiculous - there seem to be serious LOD issues here, which hopefully can be fixed, but a far worse shortcoming in my opinion is the almost complete lack of variety of buildings on the island to replace the default ones. The vast majority in this package are simple rectangular blocks with 4 or 6 windows. By comparison the default is much more varied in shape and design. It is very, very noticeable.

    It now looks like “Toytown”. It is FAR worse than default.

     

    By all means keep the airport and the few nearby landmarks, but please leave the island alone.

     

    Britjet

     

     

     

     

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