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MZee1960

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Posts posted by MZee1960

  1. Hi Nick,

     

    Unfortunately no joy with a newly created FSX  config file. Sim crashes at start with same errors and popup as described in my first post above. The trigger is YBCG addon airport and/or CityScene Gold Coast installed. Both give the g3d.dll error. (Event log same as described above.)

     

    Without these 2 scenery packs all is OK. Flew the 2hr 15min trek from YBCS Cairns by Gerald Marshall to the AU V2 of YBCG without problems. With these 2 installed, the sim freezes and crashes as soon as get within 10mi or so of the Gold Coast region (probably the same time this scenery is getting called on to load into the sim).

     

    Other AU payware Orbx airports (Cairns) load fine. Also flying over AU V2 Melbourne from YMML is fine. I don't think scenery complexity/density plays a role here.

     

    SZFyEUC.png

     

    2OsXv1L.png

     

    Thanks,

    Milan ...

     

     

  2. Hi Nick,

     

    Yes, I see the  ' 3D.DLL fix attempt installed ok'  line in FSUIPC log file (latest copy attached below).

     

    I'm always running FSX without Direct X 10 Preview checked. So I assume it is then Direct X 9 which is 'on'.

     

    I have not tried a fresh copy of fsx.config file yet.  My current fsx.config copy is attached below.

    Should I copy this config to desktop as backup, delete the one inside FSX and let it rebuild after re-launching FSX ?

    Mods my current config file contains are only a few, though :

    WideViewAspect=True

    ForceFullScreenVSync=1

    ForecWindowedVsync=1

    AffinityMask=84
    HIGHMEMFIX=1

    [BUFFERPOOLS]RejectThreshold=131072

    FIBER_FRAME_TIME_FRACTION=0.10

    TEXTURE_BANDWIDTH_MULTIPLIER=400

     

     

    FSUIPC4.log

     

     

    fsx.CFG

     

     

    Thank-you,

    Milan ....

     

  3. Hi Nick,

     

    Same result all the time. FSX will not load YBCG with either YBCG or CityScene Gold Coast active in the scenery library - just get the pop-up and closes right down.

     

    I have the uiautomationcore.dll installed, the highmemfix tweak, and the free version of FSUIPC as well.

     

    I had a look at Event Viewer in Windows - all of these crashes point to g3d.dll module (eg of one shown below). I found several posts regarding this error type. I am not an expert in this, but some threads seem to indicate this type of error occurs when FSX encounters just too many textures to load all at once, or sometimes wrong/missing textures and becomes overwhelmed during the loading process, so just freezes, and throws out the g3d.dll error and the pop-up statement saying it's shutting down etc.

    Maybe I'm wrong, but seems plausible as numerous users report much longer loading times, at best, with these 2 scenery packages. I was expecting the same longer loading times, but never imagined FSX crashing.   

     

    Log Name:      Application
    Source:        Application Error
    Date:          02/03/2021 2:28:34 PM
    Event ID:      1000
    Task Category: (100)
    Level:         Error
    Keywords:      Classic
    User:          N/A
    Computer:      User-PC
    Description:
    Faulting application name: fsx.exe, version: 10.0.61472.0, time stamp: 0x475e17d3
    Faulting module name: g3d.dll, version: 10.0.61472.0, time stamp: 0x475e180c
    Exception code: 0xc0000005
    Fault offset: 0x00011eea
    Faulting process id: 0x1b88
    Faulting application start time: 0x01d70fa208e20a6d
    Faulting application path: C:\FSX\fsx.exe
    Faulting module path: C:\FSX\g3d.dll
    Report Id: dbee6da6-7b95-11eb-8bc7-5404a6c24df9
    Event Xml:
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
      <System>
        <Provider Name="Application Error" />
        <EventID Qualifiers="0">1000</EventID>
        <Level>2</Level>
        <Task>100</Task>
        <Keywords>0x80000000000000</Keywords>
        <TimeCreated SystemTime="2021-03-02T20:28:34.000000000Z" />
        <EventRecordID>239178</EventRecordID>
        <Channel>Application</Channel>
        <Computer>User-PC</Computer>
        <Security />
      </System>
      <EventData>
        <Data>fsx.exe</Data>
        <Data>10.0.61472.0</Data>
        <Data>475e17d3</Data>
        <Data>g3d.dll</Data>
        <Data>10.0.61472.0</Data>
        <Data>475e180c</Data>
        <Data>c0000005</Data>
        <Data>00011eea</Data>
        <Data>1b88</Data>
        <Data>01d70fa208e20a6d</Data>
        <Data>C:\FSX\fsx.exe</Data>
        <Data>C:\FSX\g3d.dll</Data>
        <Data>dbee6da6-7b95-11eb-8bc7-5404a6c24df9</Data>
      </EventData>
    </Event>

     

    Not sure if you have any other ideas, but rather than keep trying, perhaps I can get a refund for these 2 scenery packages. I have all the purchase info, just need to know how to proceed and who to send it to.

     

    Thank-you,

    Milan .....

  4. Hi,

     

    YBCG is version 1.0.1 (release date June.2.2018)

    CityScene Gold Coast is version 1.0.0 (release date Feb.25.2018)

    AU v2 is version 2.1.3

     

    I think some sort of  'stumbling block'  occurs when FSX is asked to load YBCG.

    I have uninstalled both YBCG and CityScene Gold Coast using Central so I can use this area in the AU v2 scenery version, for now.

     

    I'd like to use this scenery, obviously, but if no solution exists, perhaps I can get refund ?

    I can provide the purchase particulars, if it comes to that point. Just don't know how to do this as never had to do this before. 

     

    Milan ....

     

  5. Hi Nick,

     

    I unticked all of my Addon Scenery in FSX, leaving only the FSX default and Orbx stuff active.

     

    I chose YBCG under 'Free Flight', got spinning blue wheel for a few seconds, then the same pop-up  'Microsoft Flight Sim stopped working. A problem caused the program to stop working correctly etc......'  

     

    Any other airport works fine, loads up no problem (eg. Orbx Cairns, Murray Island ...).

     

    I just noticed there is now a thread in the FSX Steam Edition Support forum where I think someone is experiencing same issue with YBCG as me.

    I have no problem loading the AU v2 version of YBCG (below), but once I install Orbx's more detailed YBCG addon, FSX refuses to load.

     

    wcCXV5i.png

     

  6. Hello,

     

    I currently have FSX with SP1&2. I have FTX Global Base, Vector, and numerous OpenLC regions, full fat regions, and airports - mostly all Orbx. Also running UT2 and REX Essentials. Everything Orbx is up to date - scenery and Orbx Central included.  

     

    Prior to Christmas I purchased Orbx AUv2 and Cairns Airport scenery. I then installed all of the Australian freeware airports on the Orbx site along with a few Ant's Aussie Airports. All of this installed flawlessly, without issues in sim.

     

    Yesterday, I opted to purchase 2 scenery addons,  Gold Coast Airport (YBCG) and the recommended companion CityScene Gold Coast Scenery. I installed both today via Orbx Central and discovered that in the 'Free Flight' section - all chosen airports work except when I select YBCG. Selecting this and hitting 'fly now' causes a pop-up to show with a statement "Microsoft Flight Simulator has stopped working. A problem caused the program to stop working correctly. Windows will close the program and notify you when a solution is available." Same thing happens after uninstalling CityScene Gold Coast only, and leaving the YBCG installed. Once both YBCG and CityScene Gold Coast are uninstalled, then everything is back to normal and the chosen 'Free Flight' loads to the YBCG airport as it appears in the AUv2 pack. Also, flying in from Cairns to YBCG was no problem when using just the AUv2 version, but produces the same warning message (and FSX freezes) once I add these to AUv2. This happens when about 5-10 miles out from the airport.

     

    Perhaps a file in the YBCG or CityScene scenery is wrong/missing/duplicated somewhere ?

     

    Any help will be much appreciated.

     

    Thank-you,

    Milan ...

  7. MSFS2020 uses Blackshark.ai with Microsoft's Azure Cloud - based platform to create a magnificent and unbelievably accurate 3D world.

     

    I can see addon airports with more detailed buildings, roads, traffic, people etc.  fitting into the overall picture,  but .....

     

    Does this mean no more TrueEarth regions ?     (If, 'no' ..... then how would TE Regions 'fit' in the sim without being a bit redundant ? )

  8. I am just beginning to plan my next system build and hopefully it will all come together early in 2018.  At that point I plan on jumping over from FSX to P3dV4.x. Being a type of  'computer neat freak', I currently have copies of all of my FSX addons on a separate hard drive arranged according to aircraft, scenery, utilities and 'other'. I even keep all my aircraft repaints there and all installation 'keys'.  This makes for easy re-installs if needed.  I know that a lot of addon developers now keep all that info on their websites under your account when you log in.  Orbx is fantastic with their new FTX Central and OrbxDirect setup as this eliminates most of the 'back-up' work on my end and makes updates/installs/reinstalls a breeze. When I found out all of my purchased addons for FSX will not cost me anything extra to re-install into P3D - well that was what finally convinced me to plan the 'jump'.

     

    Now here's my question.  There are a lot of addons out there, both freeware and payware.  Some have auto-installers, some are just extract, copy and paste. Some have new, updated installers, some (eg. RealAir) are no longer supported and need to be manually 'tweaked' to install and work in P3DV4. The 'advertised' method of placing addons in P3dV4 is the 'addon xml' way using the P3D 'Addons' folder in 'Documents'. I have yet to come across one person who has all of their addons in P3DV4 installed this way. As a matter of fact, most have a combination of the 'addon xml'  and the 'copy/paste inside root folder - eg. simobjects for aircraft'  in P3DV4. Why ? Some say, well it came with an auto-installer which installed it in the root folder and I couldn't do anything about it.  So this combination essentially leads to a mixture of addon install methods in P3DV4, and when P3D updates - then everyone will be faced with a big task of re-installing their addons over the next several hours which were installed into the root folder, that is after they sort through which addon is installed where. There appear to be as many ways to install addons into P3DV4 as users, and I have not found any posts which concisely outline, step by step, how to get all addons to install into P3DV4 according to the one approved way (addon xml ?) so that when an update to P3D occurs it makes things easy without the need for any re-installs.  So,  if there a way of doing this,  could you please post a link to the method somewhere here.  I am sure this would be of great benefit to everyone in the sim community.   

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