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MarkH

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Posts posted by MarkH

  1. 21 hours ago, paulb said:

     

    Not for me Ken :). I like UWS 21:9 monitors for flying. Great immersion. The Samsung might be curved but is 16:9.

     

    If you were really intent on restricting your view (I don't know why you would want to), you could display a 21:9 window on the Samsung and it would still be wider than any native 21:9 monitor you can buy! I'm not sure about the 'cockpit mode' (vertical orientation), I'd have to try that out!

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  2. 29 minutes ago, Condor said:

    I'm interested in purchasing a head tracker possibly the Trackir 5. I have also heard of a new tracker by the name of AimxyZ and have noticed some good reviews.

     

    TrackIR is the original and best, if you can find one. Don't bother with the track clip pro option. Whatever you buy make sure it support 6DOF.

  3. 11 hours ago, ke7zum said:

    I'm a new comer to Orbx. I have several friend who have bought and who love your products I want to slowly get north America updated as I tend to fly there most often. I have the vector and global bundle in my cart, (this is the 4 item bundle that seems to be recommended to start my journey with you guys.) so after all of that, what do I need to get all airports and runways and gates updated all at once in north America only? the product page is a bit confusing. I have the following in my cart. My friend said that I only need these 4 to update my airports' runways, gates, etc? Somehow I don't think so. I am on a tight budget right now so I want to start out with something.

    Global Buildings HD
    Global VECTOR
    Global BASE Pack
    Global TerraFlora v2 

    thanks.

     

    I suggest you empty your cart and start again with a single Orbx region. Which one depends on where you most want to fly, but take the Pacific Northwest as an example. This will do the same as the Global Base and Vector products, but better - though only for that region. It will also upgrade all the airports in the region to better than default. I think this generally means correcting runway orientations, elevations and blending into the landscape, plus adding some generic furniture such as buildings and parked traffic where the default doesn't have any.

     

    Global Buildings will overlay better generic building textures on autogen buildings. I presume terraFlora does the same for vegetation, though I have the Trees HD product instead.

     

    It helps to know that the Global Base and Vector products are derived from the specific region products. In other words, they don't add anything to the regions, but they 'borrow' bits from all the Orbx regions and use them in a generic way to make the rest of the world look better than default.

    • Like 2
  4. 2 hours ago, Aussieflyer38 said:

    Hi Scott, just got my rig back from the repair shop, so hence the delay in replying. 

    I managed to reassign my throttle/mix/prop so they all now work correctly as in full travel etc, only thing  now that I can't get sorted, is, before they all worked together whether I'm flying a single engine or twin, now in a twin on the aircraft the they only work on one engine. Once again, never had this problem before. Can you help with this please.

     

    Make sure you map throttle, prop and mixture, not throttle1, prop1 and mixture1. The former will address all engines in unison, the latter are for a speciifc engine.

    • Like 2
  5. 7 hours ago, renault said:

    there is no right or wrong answer

     

    Well, that depends on the question. If you are trying to replicate what a human eye would see from the same position, there is a right answer because by and large all human eyes are the same.

     

    On the assumption that WideViewAspect does the same in MSFS as it does in all the previous versions, I confidently predict that it makes no qualitative difference to the view, but only affects how the 'zoom' numbers are mapped onto what you see. I haven't followed all of your examples in detail, but I expect what you are seeing is that zooming in reduces distortion at the peripheries so it is less noticeable, which is how it has always been.

     

    P.S. I note that your screenshots are 16:9, which means the distortion will in any case be relatively minor even in extreme (low zoom factor) cases. Distortion has never been a real problem except for ultra-wide displays.

  6. 11 hours ago, EasternT3 said:

    I have gone into the settings and matched the resolution to the monitor, the issue is, MSFS on full screen makes the sim look stretched, but the windowed mode makes the sim look to condensed, does anyone know what I need to in the settings to make the sim look correct, or willing to share their display settings for on a widescreen monitor.

     

    You need to make sure you set the 'full-screen resolution' to the resolution of your monitor. It will look a bit stretched at the extremes but normal towards the centre. I don't know what you mean by 'condensed', but if it llooks different in Windowed mode you probably have this setting wrong. Your gauges should be round in the middle of the screen.

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  7. 10 hours ago, John Heaton said:

    The existing Alpha for PC  - and the Bravo and Charlie aps) - will work on the new X Box 

    via the use of an X Box 'Hub'

     

    That's not what it says. The only other reference I can find is from FS Elite, although it looks like he got his info from that key.aero report. He reads it the same as I do, which is that the original Alpha won't be supported.

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