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Posts posted by Frank Schnibben
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Blue walls: This can be fixed quickly as it is the same wrong texture assignment as with the other building group (normal maps accidentally assigned as emissive textures, hence the blue glow).
The thing with the scenery order when YSSY was obtained directly via FT can also be solved. The cause is the different way of installation depending on where it was bought. As soon as I am back in the office after Christmas, I will try to offer a workaround until the problem can be solved with a hotfix.
YRPA helipad: Actually the helipads have been tested thoroughly but will look into this.
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Ah, great. Now it looks like it should.
Rob, sorry for the inconvenience - we really should include user manuals again. -
Rob, I'll have a look at that. So this is the problem with the two P3D Addon.cfgs and their different approaches. But yes, for now, at least disabling the FT PR BGLs should no longer suppress the autogen (hopefully).
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1 hour ago, Stillwater said:
Macquarie Lighthouse. Can´t be improved, my compliments!
Thanks Gerold. Building this lighthouse was really fun (almost a bit too much - it's actually way too detailed). Nice that you visited it right away.
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8 hours ago, Darren Howie said:
strange bright blue night textures
Found the cause for the blue areas - will be fixed via a mini-update as soon as possible.
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12 minutes ago, DModjo said:
disabling the dynamic lighting spotlight effects on the Sydney Harbour Bridge made a significant reduction in stutters for me
Thanks for the heads-up. Another candidate for the next option panel
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5 hours ago, DModjo said:
Removing those (files with "CE" in the naming convention) fixed it for me.
You can turn off about half of the CityEngine buildings in the configuration panel anyway. However, this mainly concerns industrial buildings, warehouses, etc.
Maybe I'll expand the options so that all - or at least many more - CE buildings can be turned off. -
Yep, as John suggests. Additionally, untick more (or all) items on the Sydney configuration panel before starting a flight and see if it still crashes. You can add items later one by one.
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Thanks for your kind words Darren! I'm especially happy that it performes well for you.
3 hours ago, Darren Howie said:Should the Orbx Sydney be above or below the FT YSSY install in scenery priority?
Should be above.
3 hours ago, Darren Howie said:Im getting a strange bright blue night textures kicking in on building sides to the east of Botany docks
Weird indeed. Looks like missing LM textures. I cannot replicate it atm but will look into this.
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Hi Rob, the insertion point was my first thought as well. In fact, as John states, Sydney must be above FT (Orbx Central sorts this by itself if YSSY was installed via OC).
Stupid question: Does your YSSY version still have an option to deactivate FT LC separately (Scenery Library or Add-On)? If so, untick it. Otherwise you could try to set the files 'Sydney_Photo.bgl' and 'Sydney_Photo_lm.bgl' in the FT directory to OFF. -
5 hours ago, Mitch’s Aviation said:
Does the cityscape improve performance from default AUSV2?
In short and to be honest, no. It just wouldn't be fair to say that. But the challenge here was not to increase performance, but to include as many details as possible and still make the scenery flyable and enjoyable.
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11 hours ago, F737NG said:
What are 'CityEngine' buildings and are they different from the usual Buildings HD / TrueEarth buildings autogen in order to preserve performance?
Hi there, CityEngine refers to the way the buildings have been generated, using Esri CityEngine as a basis (and further processing in other programs). It is a mix of generic buildings, which share only a few textures for performance reasons (like with autogen), and individual design via custom rules and 3D editing.
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2 hours ago, Julio Garcia said:
Hi Frank any news???? Kann man das beheben??? Viele Grüße. Julio
I'm on it, but so far I haven't found a solution that doesn't cause more problems in that area.
(Und schöne Grüße zurück ) -
13 hours ago, Ridvan Celik said:
it looks like they didn't use LOD's in their objects
Correct, that's true for many objects and I'm working on it. But for a certain reason it doesn't make sense to release an update right now. I can only ask for a little patience - the next update will also contain further changes.
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3 hours ago, Julio Garcia said:
What can this cause here?
Hello Julio,
This seems to be the transition between the mesh and a complementary 3D ground model. At certain times of the day you could always see slight colour variations there (mostly around midday). I just checked this in this place in P3D 4.5 but could not see such distinct black edges. Of course I will have a closer look at the model. I'm sure it can be adjusted better.
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Hi there, I have just found the cause (a last minute change to the Harbour Bridge). Will be fixed asap.
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Usually the information given below is part of a user manual. As MSFS and the SDK are constantly evolving, it probably makes more sense to list a few items here that can be kept up to date.
I get a CTD after 1 min flight, what can I do?
In most cases users are affected who are using rolling cache. Try following the 3 steps below:
- Deinstall CS Sydney.
- Delete your rolling cache.
- Reinstall CS Sydney.
Also try increasing the size of your rolling cache.
Why do I see floating buildings?
If buildings are floating/lifted - especially around CBD - please check "Bing data" in the MSFS data option panel. For some reason this had automatically been set to off after one of the previous MSFS patches (only a few installs are affected).
CS Sydney only works properly with Bing dat set to ON. Otherwise only a very low-res mesh is loaded and the building groups won't fit.
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On 10/11/2020 at 7:40 AM, DeOnlyR said:
the “Greenland Centre” in Downtown, is a block south of its actual position in real life. It should be on Bathurst street rather than Liverpool street
Thank you very much for pointing this out! You are absolutely right (also re RBS Tower - must have slipped through). This will be fixed in a patch, of course.
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Visit of a Queen
in Community Screenshots
Posted
Great idea to show the two QMs side by side!
At first I wondered too, but the last image is certainly distorted by the fisheye effect (just as QM1 appears larger than QM2 a few images up).
That said, QM2 is really quite a hunk (QM2 310m vs QM1 269m).
By the way, I found an interesting size comparison with the Titanic: