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Saldo

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Posts posted by Saldo

  1. On 11/7/2021 at 11:18 AM, Matteo Veneziani said:

    Hi, 

    I have chosen to replace by hand all the original fs2020 buildings precisely because they do not make the idea of immersion and authenticity that I wanted to give to the island. So I created 101 different models of generic houses with typical Greek texture that you can find in skiathos and this made it possible to create the typical "skyline" of the city of skiathos. Greek houses are mostly square blocks. For larger buildings, with particular shapes, for all tourist villages, churches, restaurants, sports fields, schools, industrial areas, ports, piers, etc., I created customized 3D models as faithful to reality as possible. I recommend that you take a closer look and discover all the custom buildings and details present.

     

    For the popping of the buildings, I wanted to wait and see user feedback. For my taste with the right setting it is not something that stands out that much. They start appearing 4km away. However, I will shortly do a patch to fix the problem by increasing the visible distance.

     

    however the toytown it seems to me very similar to the real thing, isnt it??

     

    1646394006_skiathosorbx.thumb.jpg.12910466046043ed0496c0de2ac261fb.jpg1132600918_skiathosreal.jpg.9c2e0c1e31d0bbcdfd5d6df8d88ece45.jpg

     

     

     

    Regards


    Any news on when we might expect a patch ?

     

    Thanks

  2. 1 hour ago, Matteo Veneziani said:

    Hi, 

    I have chosen to replace by hand all the original fs2020 buildings precisely because they do not make the idea of immersion and authenticity that I wanted to give to the island. So I created 101 different models of generic houses with typical Greek texture that you can find in skiathos and this made it possible to create the typical "skyline" of the city of skiathos. Greek houses are mostly square blocks. For larger buildings, with particular shapes, for all tourist villages, churches, restaurants, sports fields, schools, industrial areas, ports, piers, etc., I created customized 3D models as faithful to reality as possible. I recommend that you take a closer look and discover all the custom buildings and details present.

     

    For the popping of the buildings, I wanted to wait and see user feedback. For my taste with the right setting it is not something that stands out that much. They start appearing 4km away. However, I will shortly do a patch to fix the problem by increasing the visible distance.

     

    however the toytown it seems to me very similar to the real thing, isnt it??

     

    1646394006_skiathosorbx.thumb.jpg.12910466046043ed0496c0de2ac261fb.jpg1132600918_skiathosreal.jpg.9c2e0c1e31d0bbcdfd5d6df8d88ece45.jpg

     

     

     

    Regards


    Your scenery is a masterpiece ; no question about it.

     

    Perhaps it is possible for people with less demanding pc’s to keep the current LOD and a higher LOD for high end pc’s ? …

     

    JustMy2Cents 

    • Like 1
  3. 47 minutes ago, John Dow said:

    Interesting about the popping buildings you're seeing.  Right through testing and even now I don't see any popping of objects or buildings!

     

    I have medium to high settings with the objects LOD slider set to 400.  As you can see in my signature my system is nowhere near high end.

     

    Here's a video I just recorded:

     

     



    Go to : 2h 35min 40 sec + and look at  the town while the ac approaches the airport 

     

    That is the building popping what we are talking about….

  4. 5 hours ago, John Dow said:

    Have to disagree with the OP. One of the most immerse sceneries I've ever seen for flight sim. It's not an architectural simulator, it's a product for flight simming. The priority is fidelity in the airport. To me the rest of the scenery area looks very authentic as a background for the airport scenery, which is what fs scenery has always been about. 


    In this case the developer has redone the whole island and not just the airport.

    It is advertised as such.

    So one might expect the rest of the scenery to look quiet accurate too ; otherwise the rest of the island could have stayed default MSFS PR scenery

    …..

     

    Hopefully the update fix will be released soon as now I prefer the island as it was by default because of the buildings popping…

     

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