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ic0n

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  1. Apologies, we are confusing the issue a bit! Sentry11 has pointed out that EGBR - Bishop's Rock, which is the subject of my other thread, seems to have two sets of data associated with it, which might possibly explain the collision problem. This thread was started about EGLH - Needles lighthouse which only appears when the 'World Objects' setting is at least 'High' (unlike, say, Bishop's Rock). This seems like it should be fixable. I have actually tried 'High' on my system in VR and it will just about hold its own, but 'd prefer to drop it a notch for better FPS.
  2. That's very interesting. I wonder if that's behind the issue?
  3. Ah, damn - I searched using Google but not the forum's own search function! I do indeed have the 'World Objects' slider set below 'High' in order to get the FPS out of my old computer that I need for VR. I tried increasing the setting in non-VR, and there it is! I was interested to read that the settings for this particular airport require this setting because the underlying object's 'Show with' property is set to '6 Totally Insanse', unlike most other things. I have some experience making airports in WED so I would happily edit it to reduce that, or even the .xml file's 'show_level', but I'm puzzled as to where it (EGLH) actually is. Custom Scenery\Orbx_A_GB_South_TrueEarth_Airports\objects\lighthouses doesn't contain it (only Longships, Wolf Rock and Bishop's Rock) so I don't know where it's hidden!
  4. I wonder whether there's something wrong with my scenery-packs.ini file - or something else. The Needles are just flat islands, and there's no Needles lighthouse. I previously downloaded the demo area, and the lighthouse was there - I remember because I landed on it! Have I not got Orb-X GB South installed correctly? Edit to add - this is my .ini file. There's a few airports/fields that I've created at the top - perhaps that's upsetting something? scenery_packs.ini
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