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Identifying Orbx Textures


haegri

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Couldn't find this topic in the FAQ. The question relates to Orbx UK.


 


Orbx replaces the default textures with ones which often bear no relation to their default designations. This makes it difficult to create, edit or adapt airports, as you don't know what a given texture is going to look like without a time consuming trial and error process. Is there any way round this - for example,  a pictorial index to the Orbx textures?


 


 


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I mean the landclass that comes up in the ADE menus, with names like 'grass and scrub skirting' and 'low grass and shrubs', etc. After installing Orbx, many of those are completely different from either what their default names suggest, or from their pictures in the ADE menus. I assume that Orbx fills these 'slots' with different textures of its own?


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