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A couple of questions about Vector 1.2 & P3D V2.1


Noel

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Just a few of questions on Vector if you will as it applies to P3D V2.1:


  1. How does Vector deal w/ the many roads that are already present both in FTXG as well as FTX  regions?  Does Vector remove and replace these so there aren't two sets of the same roads, conflicting w/ each other presumably?
  2. What happens w/ autogen and vegetation when Vector is applied?  Is there generally less object density after Vector is installed?

With the user configurator I'm thinking of installing Vector now but would like to know the answers to these questions.  I'm hoping the configurator will help mitigate performance burden added by this set of data added to P3DV2.


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