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Problem with EGML


johns

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If you read through the manual you will see that a very different technique has been used here at EGML to prevent FSX native ground poly flicker with the FSX terrain, whilst not having to rely on LOD's. It involves digging a trench under the airport, for this reason the edge of the trench has a very limited tolerance for object placements, this means that 5m is optimal for everything to work.


 


If you really want your terrain mesh to stay at 2m, just go into the EGML control panel and turn off "Static Aircraft"


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