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Fix object display error in GLOBAL AIRPORT PACK


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1. Open Stock Airport with ADE

2. Create a new exclusion that covers all objects(check exclude all)
3. Delete all ground objects
4. Save the airport as ADE with a suitable tentative name
5. Check "Compile Separate Airport and Object Bgl Fils" and compile

 

6. Open the GLOBAL AIRPORT PACK Airport AFCAD file (.BGL) in ADE (Global Airport Pack \ Orbx \ FTX_GLOBAL \ FTX_FTXG_AIRPORTS \ Scenery)
7. Import the *** _OBJ.BGL file generated in 5 above as a BGL file
8. Remove only the general exclude specification (only the duplicate individual exclude remains)
9. Save the airport as ADE, check "Separate object file and output" and compile
10. Add the generated ** _OBJ.BGL to Global Airport Pack \ Orbx \ FTX_GLOBAL \ FTX_FTXG_AIRPORTS \ Scenery

 

Is there any other better way? Thank you.

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