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KGPI ObjectFlow Observation


StarBlue

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All,

 

I owned the TD version of this and did the conversion on the first day.  Removed all of original scenery, made sure the SODE entries were also gone.  Then installed the FTX version.  When I started it, my ground poly was horrible.  I was a beta for Turbulent and knew when this happened it was a SODE issue, but Orbx does not use SODE.  Anyway after the better part of an afternoon, I found that in my add-ons.xml that I had Orbx_ObjectFlow_x64_PRE43.dll listed.  Note, I am using 4.3+ and so I removed the _PRE43 part of the entry and reloaded.  All came back in its glory.  Not sure why FTX thought I was using 4.2 but if ground scenery looks like FS9; check your entry.  

 

Jhan

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