Jump to content

Changing landclass tiles in OrbX regions


Recommended Posts

In one of the last sales, I've picked up several additional OrbX regions (the north american regions with exception of California, which I already owned), KSAN and USMV.

 

Starting with this purchase, I am experiencing the dreaded "tile lottery", ie. changing squares of wrong ground textures scattered through the landscape, which are replaced with smaller tiles of other mostly wrong ground textures as I approach them. I am seeing these issues in regions that worked fine for me before, for example Germany North and South, but also around LOWI. There are regions and airports where I haven't noticed them (e.g. NZ North/South, or in PNG with AYPY installed).

 

I think I've tried all the "usual" steps, I ran the lclookup migration from FTX Central 3 (multiple times), I replaced the terrain.cfg with a copy from a troubleshooting thread in this forum, I've reinstalled P3D only installing the Global products and certain regions (Germany, California, NZ) and everything seemed fine until I installed the rest of the OrbX products.

 

Please advise.

 

Thanks,

Marc

 

Installed products: all of FTX Global minus Iceland, many of the free airports (incl. the packs), LOWI, KSAN, KPSP, USDT, USMV, AYPY, NSTU, Germany North/South, Norway, all the NA regions minus the demo, Yosemite, all the Oceania regions and the meshes. #fanboi

 

Link to comment
Share on other sites

  • 2 weeks later...

I noticed that a disproportionate number of the wrong landclass tiles contained ice.  I uninstalled Southern Alaska on a hunch.  I have not experienced the tile lottery since.

 

For lack of other explanations, I have to assume my system has reached (and exceeded) the limit of OrbX products that can be installed at any one time.

 

Thanks for the support,

Marc

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...