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Muddy Textures


Highway

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Hi Peeps.


 


My PC is sometimes struggling with land textures even over open terrain, tops of hills appear blurry and getting near built up areas very slow to render buildings and other placements.


I have a fairly beefy pc, so I don't think that's the problem, heck, my old PC would chug over Seattle Orbx area @ 14fps, but the rendering would still be sharp and awesome. Any advice


would be appreciated - cheers!


Intel i7 3.6ghz


16gb ram


Nvidia GTX 670


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Hi Peeps.

 

My PC is sometimes struggling with land textures even over open terrain, tops of hills appear blurry and getting near built up areas very slow to render buildings and other placements.

I have a fairly beefy pc, so I don't think that's the problem, heck, my old PC would chug over Seattle Orbx area @ 14fps, but the rendering would still be sharp and awesome. Any advice

would be appreciated - cheers!

Intel i7 3.6ghz

16gb ram

Nvidia GTX 670

Hey here

 

Running FSX (Dx9 or DX10) or P3D ?

 

You won't like  it :smile: but your PC is very much middle of the road now, not that "beefy" specially if you run Dx10 (FSX) or DX11(P3D).

 

Have you these blurries whatever the autogen settings, whatever the aircraft (fast or slow) ? 

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Hi Dom, yes I guess you are right about the pc. I mostly fly commercial stuff these days, I'm running dx9 again as most of my older fleet suffered from solid windows in dx10! here are my settings.


LOD Radius-large


Mesh complexity-100


Mesh Res-10m


Texture res-7cm


water efex-2.x


scenery complexity- extremely dense


autogen density-dense


shadows-off


special efx detail-high.


 


what u reckon would be best to turn down to get the best bang for my buck?

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My FSX days are long gone, specially in the DX9 variant, so there might be better specialists than me around. Some comments though :


 


- Going to  DX10 or P3D (that I run now) would get you a significant boost in clarity and fluidty. For FSX, a small addon "Steve's Fixer" improves tremendously the "preview". Except if you have older legacy aircraft, you shouldn't have problems anymore. There is a sub-forum in here, with a couple of fellow simmers who know their stuff around DX10. Go and consult them.


 


-  If I put then aside the only real good tweak of them all for FSX/DX9 , throwing a faster CPU at it, or at least overclocking it over 4.0 Ghz, I would lower the autogen a notch or two, reduce the texture res a notch or two, be sure that my asinotropic is x16 (important for the sharpness), and get the right Nvidia profile. Trials and errors is the name of the game.


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ok JUST SUPPOSE, that it wasn't any of the above and that my flying experience before I did the conversion to DX10 was much nicer than it is at present? What could it be maybe in the Nvidia tweak tool or perhaps in the fsx .cfg changes or maybe Steve's Fixer that changed something and is making the fuselage of the plane stay colorless and grey for a minute or two after changing views that it never did before? When flying into/out of Edinburgh, what is it that is making Lieth docks look like a kids watercolor painting when before it was pin sharp and had the wow factor? What could it be that is making simple hilltops bleary and unfocused that never had the problem before the DX10 conversion?


 


PS I knocked back a few settings quite a bit yesterday that didn't make the slightest bit of difference. Can anybody maybe think outside the box and offer a solution?


 


thanks folks.


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