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Morlun

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Posts posted by Morlun

  1. On 7/24/2019 at 12:06 PM, John Venema said:

    We may release that as an upgrade pack with as little compression in the lifecycle as possible, but the cost of the download will definitely be passed onto the customers.

     

    This is awesome! At leas i am more than willing to pay a higher cost for an even better TE experience.

  2. There was a topic stating that source material better than ZL 17 would be too expensive to acquire. The blurriness is not due to it "only" beeing ZL17 which i think is more than enough for VFR but the image compression to keep distributing costs low and i would love to see a (paid?) option to get the images uncompressed before conversion. I can understand that ORBX has to have a look on their traffic consumption, but uncompressed pictures could make it look so more realistic (there are some parts in TE GB and WA where you don't notice the compression and they look even better).

    I would always prefer TE over Ortho4XP mostly because of the great overlay.

     

    The FPS hit you get is due to the autogen which is vastly improved from anything O4XP could give you, more buildings cost more fps if they get too low you have to reduce the density.

  3. 5 minutes ago, John Dow said:

     

    In my experience washed out looks are not the reult of compression, the source imagery is lie that, and it''s quite common in aerial imagery as the light changes and filters are applied to reduce haze etc.  Compression will normally show as lower resolution and more jpg artifacts etc.

     

    Sorry, maybe i missused the term washed out, corrected my first post. I meant it looks kind of blurry like a lower resolution picture than it actually is. 

  4. Hello John,

     

    you mentioned high compression for the source image as part of the delivery system.

    Is there a comparison between the compressed and uncompressed image? 

    I noticed some more blurry images (like a lower resolution image on a bigger canvas) in suburbs while flying low on TE Washington and i guess this is just because of a compressed source image since otherwise the product is perfect.

    Did you consider offering a paid upgrade for the uncompressed images to accommodate the additional traffic costs?
    Having the more crisp feeling you normally get with ZL17 as part of your excellent products would be the holy grail of flight sim scenery.

  5. There is a mistake in you first post. Global Earth is not made by SFD.

    The product "Global Earth" is made by a company called "Resentium" which is fairly unknown.

    SFD on the other hand has a good reputation (e.g. EDDM) and did not release their product yet. They also try to develop a Texture replacement product but with custom autogen for various regions which looks promising.

    I hope ORBX will reveal some previews soon as i have a feeling that it will be at least on par or superior to the SFD version.

    • Like 1
  6. I tried to investigate the issue further:
    P3D does use one core around 100% the rest around 50% so that seems to be fine. The graphics card idles around 40% load, VRAM not even half full. IO Ops not even near maximum.

    Indeed pausing and using slew mode results in loading the higher res textures but it takes up to 30s without a significant increase in CPU/GPU usage

  7. Thanks for the fast answer,

    Yep the ORBX Libraries are installed.

    Is it enough to just install them via FTX Central or do i have to edit some config manually (like e.g. with GB TE in X-Plane where the order in the scenery cfg is important)?

     

    For the screenshots: I know they are bad, i tried the print key and it resulted in a black image and only after taking them i looked up the screenshot shortcut for P3D, won't happen again ;)

  8. Hi,

     

    i have a big problem with blurry textures in P3D (yes i know the topic has been discussed times and times but i havn't found a solution that works for me :/ )

    I have to state that i'm a long term XP user and just recently got P3D for the QW787 and MJCQ400 so my understanding of the simulator and the workflows may make me look really dumb.

     

    Yesterday i did a clean install of P3D v4.4 with the following addons:

    Orbx Base Pack , Vector, openLC NA

    Envshade, Envtex

    Active sky

    Chaseplane

    Up to now i did no tweaking at all.

     

    My system should be able to run P3D and if i don't limit the frames i can hit the 60fps while cruising (now limited to 30fps in the options menu) but can barely get 15fps with Taxi2Gate KSEA and the QW 787. ATM i have a Ryzen 2700X running with 4GHz, a GTX 1080TI and 24GB of RAM, P3D and all addons are installed on an SSD.

     

    Attached are my settings and how the tutorial flight of the 787 looked like while approaching KSFO (way lower than i should because i thought it may solve the problem if fewer textures have to be loaded). I did not use any form of time compression so there shouldn't be more loading required than usual.

     

    Does anyone have an idea how i could solve this problem or did i maybe miss a crucial step needed after installing all the addons (i'm used to the XP workflow of copying and maybe changing entries in the scenery config so i have no idea how this has to be done in P3D and just ran the installers)

     

    IMG_0593.jpg

    IMG_0592.jpg

    IMG_0591.jpg

    IMG_0596.jpg

    IMG_0595.jpg

    IMG_0594.jpg

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