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P3Dv2 water - it can be done!


Adam Banks

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It takes a fair bit of work (and experimentation) as there's a bit of a problem with water shading in P3D (due to tessellation), but it can be done!
 
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Needless to say, some great underlying textures from ORBX NZNI help out somewhat!
p3d_hunter_319_1280.jpg

Adam.

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Care to divulge what settings you're using for the water? Both P3D and especially REX? I've been trying forever to get good looking water in P3D. By now it's the only aspect for me where FSX is still superior.


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Care to divulge what settings you're using for the water? Both P3D and especially REX? I've been trying forever to get good looking water in P3D. By now it's the only aspect for me where FSX is still superior.

No problem!

 

REX (Texture Direct): You need to pick a texture that doesn't already have wave animation "burned in")

Global Water: Set 05 - Medium Clear Pronounced (or 01 Bright Clear Coral)

Wave Animation: Photoreal (or Calm).

 

P3D: I'm using DSR set at 2x or 4x and most NVI values (SGSS etc. removed)

FXAA: On

MSAA: None

Anisotropic: 16x

Texture Res:2048

Water: Ultra (no reflections options ticked)

LOD: Max

Tessellation: 1 step back from Max.

Autogen: Both one step back from Max.

Mesh: 10m

Texture Res: 7cm

Special Effects: High/Medium

 

Shadow quality: Ultra

Shadow distance: 80m/80m/12m

Int Veh/Ext Veh/Simobjects/Buildings: Cast/receive

 

Adam.

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