Adam Banks Posted January 3, 2015 Share Posted January 3, 2015 It takes a fair bit of work (and experimentation) as there's a bit of a problem with water shading in P3D (due to tessellation), but it can be done! Needless to say, some great underlying textures from ORBX NZNI help out somewhat!Adam. Link to comment Share on other sites More sharing options...
MitchE Posted January 3, 2015 Share Posted January 3, 2015 Nice Indeed! The force is still strong. I am trying to resist! Link to comment Share on other sites More sharing options...
Taph Posted January 3, 2015 Share Posted January 3, 2015 Nice work Link to comment Share on other sites More sharing options...
RJ Posted January 3, 2015 Share Posted January 3, 2015 Nice Indeed! The force is still strong. I am trying to resist! Me too! Link to comment Share on other sites More sharing options...
Voyager Posted January 3, 2015 Share Posted January 3, 2015 And now, dear Adam, let's to the future! Very nice shots btw! Link to comment Share on other sites More sharing options...
Mike707 Posted January 3, 2015 Share Posted January 3, 2015 Looking great. P3D has been such a nice platform for me. Link to comment Share on other sites More sharing options...
BradB Posted January 3, 2015 Share Posted January 3, 2015 Superb shots Adam . Cheers Brad Link to comment Share on other sites More sharing options...
mikee Posted January 3, 2015 Share Posted January 3, 2015 Beautiful shots Adam , the water looks amazing , well done Link to comment Share on other sites More sharing options...
Iain Emms Posted January 3, 2015 Share Posted January 3, 2015 Fantastic shots these. cheers Iain Link to comment Share on other sites More sharing options...
harryw Posted January 4, 2015 Share Posted January 4, 2015 Care to divulge what settings you're using for the water? Both P3D and especially REX? I've been trying forever to get good looking water in P3D. By now it's the only aspect for me where FSX is still superior. Link to comment Share on other sites More sharing options...
Adam Banks Posted January 4, 2015 Author Share Posted January 4, 2015 Care to divulge what settings you're using for the water? Both P3D and especially REX? I've been trying forever to get good looking water in P3D. By now it's the only aspect for me where FSX is still superior. No problem! REX (Texture Direct): You need to pick a texture that doesn't already have wave animation "burned in") Global Water: Set 05 - Medium Clear Pronounced (or 01 Bright Clear Coral) Wave Animation: Photoreal (or Calm). P3D: I'm using DSR set at 2x or 4x and most NVI values (SGSS etc. removed) FXAA: On MSAA: None Anisotropic: 16x Texture Res:2048 Water: Ultra (no reflections options ticked) LOD: Max Tessellation: 1 step back from Max. Autogen: Both one step back from Max. Mesh: 10m Texture Res: 7cm Special Effects: High/Medium Shadow quality: Ultra Shadow distance: 80m/80m/12m Int Veh/Ext Veh/Simobjects/Buildings: Cast/receive Adam. Link to comment Share on other sites More sharing options...
harryw Posted January 4, 2015 Share Posted January 4, 2015 Thanks, Adam! That seems very close to what I have; maybe I'm just missing one little detail. Link to comment Share on other sites More sharing options...
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