yanlaoge Posted April 14, 2022 Share Posted April 14, 2022 I remember in the past there are new sceneries coming every week. This site, especially the preview subforum is such a joy to browse, full of expectation and pleasant surprise. Now the pace of development seems to be much slower. Why? Is it more difficult to develop things for MSFS, or are there any other reasons? Link to comment Share on other sites More sharing options...
t_j Posted April 14, 2022 Share Posted April 14, 2022 I heard its because the devs are all hands on deck to get Perth finished! 4 Link to comment Share on other sites More sharing options...
musterpilot Posted April 14, 2022 Share Posted April 14, 2022 I wish in our dreams Link to comment Share on other sites More sharing options...
EasternT3 Posted April 15, 2022 Share Posted April 15, 2022 (edited) Depends how long ago but even at the start of MSFS, a lot of sceneries were brought over from P3D, so as the airports already existed, they didn't take as long, now developers are building from the ground up. Also a lot of the new developers started in COVID/lockdowns and as the world has opened up, these devs are not able to spend the same amount of time as they once could Edited April 15, 2022 by EasternT3 1 2 Link to comment Share on other sites More sharing options...
BradB Posted April 15, 2022 Share Posted April 15, 2022 In browsing the sale at the Market Place , the amount of new scenery has increased 10 fold and then throw in all the excellent freeware over at TO ; I have to disagree with your observation . 5 Link to comment Share on other sites More sharing options...
wolfko Posted April 15, 2022 Share Posted April 15, 2022 (edited) I remember times when Orbx released no more than one or two airports and one larger area per year. Edited April 15, 2022 by wolfko 6 Link to comment Share on other sites More sharing options...
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