kmax59 Posted January 6, 2022 Share Posted January 6, 2022 (edited) Hello there, I'm surprised nobody reported this yet but an annoying issue with trees appeared with v5.3: trees edge are visible through fog when sky is directly behind trees (please see attached picture). This seems to be linked to this issue: I've been able to solve both issues by editing the material of the trees with MCX as a test and used the same parameters as default P3D trees (that were updated). The required parameters are these: Destination blend=zero Source blend=one It seems to add a bit of shimering but it's definitely better, than seeing trees that are 5km away through fog. If any developer could look at this it would be great, fixing the model is quite quick using batch convert. Thanks by advance ! Edited January 6, 2022 by kmax59 1 Link to comment Share on other sites More sharing options...
kmax59 Posted January 7, 2022 Author Share Posted January 7, 2022 Hello there, Anyone? Link to comment Share on other sites More sharing options...
John Dow Posted January 7, 2022 Share Posted January 7, 2022 At this time of year I doubt it's a priority item. Particularly as it is something that appears to have originated in an update by LM. Fixing problems like this is not just a matter of running the batch and then uploading the files to Orbx Central. As is the case in any computer environment, fixes have to be tested under multiple scenarios and users, and if there are multiple fixes they all need to be combined in a patch. Link to comment Share on other sites More sharing options...
kmax59 Posted January 8, 2022 Author Share Posted January 8, 2022 On 1/7/2022 at 12:19 PM, John Dow said: At this time of year I doubt it's a priority item. Particularly as it is something that appears to have originated in an update by LM. Fixing problems like this is not just a matter of running the batch and then uploading the files to Orbx Central. As is the case in any computer environment, fixes have to be tested under multiple scenarios and users, and if there are multiple fixes they all need to be combined in a patch. Hi there, As a dev I am aware of this and of course it's not just a matter of making the fix. I just wanted to get some feedback from someone who worked on this, if there could be any downside and if a fix will be looked at. 1 Link to comment Share on other sites More sharing options...
Whenmaker Posted January 12, 2022 Share Posted January 12, 2022 (edited) Bonjour Maxime, i have the same problem on my end. Could you give me a deeper look what MCX is? I think we are more and more dependent on helping ourselves with P3D. Merci beaucoup, Steffen Edited January 12, 2022 by Whenmaker Typo... Link to comment Share on other sites More sharing options...
kmax59 Posted January 13, 2022 Author Share Posted January 13, 2022 On 1/12/2022 at 8:16 AM, Whenmaker said: Bonjour Maxime, i have the same problem on my end. Could you give me a deeper look what MCX is? I think we are more and more dependent on helping ourselves with P3D. Merci beaucoup, Steffen Bonjour Steffen, MCX is for ModelConverterX, with this tool you can change the material properties of a 3D model (and do many other things) but normally you should not modify Orbx files, it was just for test purposes and confirm the theory. 1 Link to comment Share on other sites More sharing options...
Whenmaker Posted January 13, 2022 Share Posted January 13, 2022 Thanks for the reply Maxime, i would never modify any Orbx files. It was just because i didn't know what MCX is. Merci et restez en bonne santé. Steffen Link to comment Share on other sites More sharing options...
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