Popular Post Rob Ainscough Posted January 4, 2022 Popular Post Share Posted January 4, 2022 I don't mean to stir the pot as Orbx have been excellent with all your offerings and I appreciate the work your team(s) have done, very high quality work. I understand the business aspect, and I see Orbx is shifting somewhat to a Publishing company also ... but P3D kept Orbx viable for almost a decade and if MSFS sales are as good as some are claiming, it would be appreciated if you could allocate some resources to updating existing P3D products with PBR and/or dynamic lights and/or sloped runways. Cheers, Rob. 8 2 Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 4, 2022 Share Posted January 4, 2022 Hello, on a personal note, I cannot see a connection between MSFS sales and redeveloping Orbx airports to have sloping runways. Unless I have misunderstood, P3D does not enable sloping runways, it only allows AI to be compatible with them. The airport developer still has to completely redevelop the product on a model to allow a sloping runway. I realise that as an expert in P3D , you may correct my personal observation? Link to comment Share on other sites More sharing options...
Rob Ainscough Posted January 4, 2022 Author Share Posted January 4, 2022 (edited) Hi Nick, Thanks for the response. Sloped runways is just one aspect being supported (pull to ground support), PBR and Dynamic Lights is probably the more important aspect since both respond to lighting and provide for a better visual experience. The connect to increased MSFS sales is that more revenue and the ability to hire/contract more resources that aren't devoted entirely to MSFS. But if updating (not redeveloping) existing Orbx products to PBR and/or DL and/or sloped runways is not being done due to costs, hence my connect to using "some" of MSFS revenue stream to support P3D updates which is one of the platforms that helped sustain Orbx over the years so as to be able to get to the point of providing MSFS airports/scenery. Cheers, Rob. Edited January 4, 2022 by Rob Ainscough Link to comment Share on other sites More sharing options...
kevinfirth Posted January 4, 2022 Share Posted January 4, 2022 Whether or not I liked his responses, we always used to see a clear steer or direction regarding these things from JV in the past. It would be nice to see someone from the senior exec team give a bit of feedback about whether or not we might see some updates to P3D products as per robs query please? 3 1 Link to comment Share on other sites More sharing options...
737fpeter Posted January 4, 2022 Share Posted January 4, 2022 Hi Rob, I maximally agree with what you described ...! I think Nick understands ... For my part, I also spent a lot on Orbx products, P3DVxxx Sure, now MSFS is the "good deal" ... and no longer the P3DV 5.2 I use for example. MSFS is very nice! Beautiful! But it's well known that airplanes, they're not very "lifelike", so well, "game" ... isn't really a simulator ... For my part, I use a built-in cockpit, a pretty sophisticated one. With ProSim737 software. As long as the interaction between MSFS and ProSim is not completely professional, I will stay with P3Dv5.2, possibly later, 5.3 And, there are still many of us who would be happy to update the airports that have already been released. Both in terms of content and technology ... A little, I feel like you bought it, yours, use it, "hi." I think maybe Orbx could think about that, too ... Rob and Nick! Greetings to you! Peter 5 2 Link to comment Share on other sites More sharing options...
Christopher Low Posted January 4, 2022 Share Posted January 4, 2022 That is a very nice setup, Peter Link to comment Share on other sites More sharing options...
737fpeter Posted January 4, 2022 Share Posted January 4, 2022 Thanks Christopher! Regards, Peter Link to comment Share on other sites More sharing options...
tangjuice81 Posted January 20, 2022 Share Posted January 20, 2022 (edited) I'm following this as well. It would be good to see some updates with PBR and DL. MisterX (SFD) has created some exceptional autogen for XP. Is it possible to see this level of design in P3D? Edited January 20, 2022 by tangjuice81 1 Link to comment Share on other sites More sharing options...
micstatic Posted January 20, 2022 Share Posted January 20, 2022 Yes. Hey Orbx guys. What kind of time are we looking at for you guys to PBR your base stuff then SELL it to us in p3d? 2 2 Link to comment Share on other sites More sharing options...
Rob Ainscough Posted January 30, 2022 Author Share Posted January 30, 2022 (edited) Thanks for the support folks, not everyone is moving to MSFS. It will be years, maybe never for me to move to MSFS because I don't see what I consider critical road map items on MS/Asobo list and may never see on their road map to the future. One such major issue in MSFS is the short LoDRadius for objects, major buildings and key navigation points I would normal be able to see at 10SM METAR just aren't being rendered in MSFS until about 4-5SM. MSFS Photogrammetry fails rather spectacularly (7 FPS) when one hacks the UserCfg.opt in order to get more acceptable LoDRadius that is more in line with P3D. MSFS LoDRadius Max is equal to P3D's Medium. I got a lot of feedback with my Seasons product when dealing with higher LoDRadius (on upto to 10.0) as unacceptable (performance wise). This is a major issue for Asobo which I suspect is also limited by the memory limits of XBOX (16GB for all) so it's unlikely we'll see Asobo address this limitation (5 year release cycle for XBOX and being locked into it's limits) ... sorta reminds me of FSX 32bit locking the limits of what can be achieved in terms of add-on visual clarity and size due to 32bit 4GB memory limits. Based on a lot of recent feedback I've received from various sources (and I'll admit I was somewhat surprised to get so much feedback in regards to P3D), there is enough "buying" support left in P3D such that PBR/DL product updates (at a "cost") is still a viable business process (aka positive return on income to expenses). I realize there is also the possibility LM will add native AO (Ambient Occlusion) support in future versions of P3D (as they hinted) ... what version of AO we can only guess, but any of these will remove the "cartoon" look: SSAO (fastest at lowest quality) HBAO HDAO VXAO (best quality but requires a very good GPU) Of course, if AO has been baked in P3D assets (which I believe Orbx does some baking of AO in their P3D projects), then it needs to be "unbaked". Ideally, the GPU would do all the AO work and all texture assets would have NO baked AO. I don't know if that is an influence into holding off on P3D updates for PBR/DL but I could see it being something to hold off on and wait and see what LM introduce in terms of AO. Or, sell all your P3D products to LM so they can include it in P3D V6 ... pretty sure that would never happen as the USAF might not need that, but I'd love to be wrong. My 2 cents. Cheers, Rob. Edited January 30, 2022 by Rob Ainscough 9 Link to comment Share on other sites More sharing options...
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