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YBBN v2 please add more parking stands at gates


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Those gates cannot be activated as there would be problems with AI aircraft overlapping their wings when parked. The number of parking spots have been activated to make use of as many as possible without clashes.

 

The P3D AI engine cannot handle multiple parking spots on one area of the apron as would be the case in the real world. Compromises have to be made when laying out the parking at busy airports.

 

If you have no interest in AI traffic, it is possible to add parking at these spots using Airport Design Editor.

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On 7/28/2021 at 3:07 PM, Graham Eccleston said:

Those gates cannot be activated as there would be problems with AI aircraft overlapping their wings when parked. The number of parking spots have been activated to make use of as many as possible without clashes.

 

The P3D AI engine cannot handle multiple parking spots on one area of the apron as would be the case in the real world. Compromises have to be made when laying out the parking at busy airports.

 

If you have no interest in AI traffic, it is possible to add parking at these spots using Airport Design Editor.

If you want to avoid that situation I think you can code the parking spots you do not want AI traffic to be with a generic code XXX or ZZZ that will make AI spawn last in those spots after all others are filled and allows people like myself to have access to other gates :)

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