B77X Posted July 28, 2021 Share Posted July 28, 2021 There are parking stands missing could they be added please? Example Gate 87, Gate 73A and 73B, 72 (not the A/B), the other stands 69-72 Link to comment Share on other sites More sharing options...
Graham Eccleston Posted July 28, 2021 Share Posted July 28, 2021 Those gates cannot be activated as there would be problems with AI aircraft overlapping their wings when parked. The number of parking spots have been activated to make use of as many as possible without clashes. The P3D AI engine cannot handle multiple parking spots on one area of the apron as would be the case in the real world. Compromises have to be made when laying out the parking at busy airports. If you have no interest in AI traffic, it is possible to add parking at these spots using Airport Design Editor. Link to comment Share on other sites More sharing options...
B77X Posted July 29, 2021 Author Share Posted July 29, 2021 On 7/28/2021 at 3:07 PM, Graham Eccleston said: Those gates cannot be activated as there would be problems with AI aircraft overlapping their wings when parked. The number of parking spots have been activated to make use of as many as possible without clashes. The P3D AI engine cannot handle multiple parking spots on one area of the apron as would be the case in the real world. Compromises have to be made when laying out the parking at busy airports. If you have no interest in AI traffic, it is possible to add parking at these spots using Airport Design Editor. If you want to avoid that situation I think you can code the parking spots you do not want AI traffic to be with a generic code XXX or ZZZ that will make AI spawn last in those spots after all others are filled and allows people like myself to have access to other gates Link to comment Share on other sites More sharing options...
bradley27 Posted July 31, 2021 Share Posted July 31, 2021 OR take a look over at AIG? 1 Link to comment Share on other sites More sharing options...
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