flyingdrill Posted March 19, 2021 Share Posted March 19, 2021 Hi. Just installed Liverpool from Central. It put the entries in scenery_packs.ini below Global Airports, which can't be right. So, I put both entries into the general airports list. The default order from Central put the "roads" dierctory above the actual airport entry. Is that correct? I've firstly tried this, without loading up my True Earth. I'll do that later. In the meantime, the airport looks devoid of any other aircraft. Many vehicles and buildings are partly buried. One or two items are floating in the air. Also, there appear to be a few small buildings in front of the main entrance (a couple partly buried), which I'm not totally sure should be there at all. Before I edited the .ini file, I did load the airport, and I was sitting in the GA area, surrounded by loads of half buried planes. After re-organising the .ini file (as above), the planes had gone completely! Otherwise I think it looks OK. I don't seem to have any doubling up, which I saw reported in the forum. I don't have any other Liverpool entries. Anyway, I then tried it with TE GB Central, and it's perfect. Still no other planes anywhere, but all vehicles and buildings look fine. I let X-Plane put the airport at the top of the .ini file, and left it there. Out of interest, I then re-edited the .ini file I use if I don't use TE at all (TE is all on an external SSD, which I don't always use. I have 2 sets of .ini files, and use whichever is appropriate), and I put Liverpool at the top, but it makes no difference. Buried and floating objects are there again. It must be an underlying mesh problem, but I haven't noticed it anywhere else, except for one floating sign at Elstree. I will look more carefully at other airfields. Link to comment Share on other sites More sharing options...
Jon Clarke Posted March 20, 2021 Share Posted March 20, 2021 Let me look at your scenery_packs.ini by attaching it please. Link to comment Share on other sites More sharing options...
flyingdrill Posted March 20, 2021 Author Share Posted March 20, 2021 Bl-m-y! You get up early on a Saturday morning I'm attaching both .ini types. Again, note that everything looks perfectly correct with TE active. Just no other planes. All buildings, vehicles, etc. look fine with TE active. Using 11.52 on an iMac. scenery_packs no Orbx TE.ini scenery_packs with Sandisk Orbx.ini Link to comment Share on other sites More sharing options...
Jon Clarke Posted March 21, 2021 Share Posted March 21, 2021 Yup, up before the birds every day. Mind you I fall asleep about 11am I will look at the issue shortly and get back to you. I will have to install it into my XP as I don't have Liverpool installed. Link to comment Share on other sites More sharing options...
Jon Clarke Posted March 21, 2021 Share Posted March 21, 2021 I have adjusted your scenery_packs.ini to optimise the Orbx addons and also placed the Liverpool roads file under the LEGPP airport file. I have Traffic Global installed so I see plenty of planes. I do not see planes in the screenshot pics on Orbx Direct for EGPP so maybe there are no statics. You would have to ask Digital Design that question. http://forum.simrussia.com/index.php?/forum/199-english-speaking-community/ My pic below is with TEGB Central active which is what I would always have enabled to get the most realistic experience possible. Link to comment Share on other sites More sharing options...
flyingdrill Posted March 21, 2021 Author Share Posted March 21, 2021 OK Jon. I'll put the roads under the airport (which is what I thought may be necessary). I only had them in that order, because Central installs it that way - so I thought Orbx would know. As I said, it all looks OK on my machine with TEGB working. The odd effects only appeared when I just used the airport without TEGB - which (surely) some of your customers would be doing. It is probable that the airport developers have optimised it for TEGB, and that the default X-Plane mesh does not quite agree with it...(?) In the overall scheme of life today, these things really don't matter, but it's another diversion which serves to keep me amused! You said you'd adjusted my .ini file to optimise Orbx. I thought I had it about right, because it seems to work OK, but please tell me (or show me) what you altered. I started this reply earlier, but we decided to walk a local golf course, which had kindly permitted us to do so, while golf is not allowed! Link to comment Share on other sites More sharing options...
Jon Clarke Posted March 22, 2021 Share Posted March 22, 2021 My bad as they say. I thought I had attached the adjusted scenery_packs.ini in my reply post. I will redo it and send to you. Link to comment Share on other sites More sharing options...
Jon Clarke Posted March 22, 2021 Share Posted March 22, 2021 Here is the adjusted file. I moved the Landmarks to below the TE entries except the London one which is required to be above TEB South to enhance the POI's. I moved your World Objects and other Libraries down the layering sequence. libraries can be anywhere but I tend to recommend they are placed under TE addons and 3rd party airports. I also moved the TEB South airports, TE Florida airports, TE SoCal airports above Global Airports as they act as runway alignment correction files to make sure the runways of the airports in those files are correctly aligned versus the where they are placed in default scenery, vs the correct position shown in the TE addon phot scenery. scenery_packs.ini Link to comment Share on other sites More sharing options...
flyingdrill Posted March 22, 2021 Author Share Posted March 22, 2021 Thanks a million, Jon. That will now be my .ini file when I am using TE. I often "fly" in areas with no TE yet available, so I don't bother to leave the SSD dangling on a hub for ages, without it being accessed. Or, I'm doing a flight, where I'm mostly on instruments, and I don't need the TE views! That's when I use the alternative .ini. Regards Link to comment Share on other sites More sharing options...
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