Ben F. Posted February 3, 2021 Share Posted February 3, 2021 Anyone have any idea why I'm getting these texture bleeds with KMIA using TE FL? I disabled the TE FL KMIA ADE/object files and the photoreal from LFVR KMIA. Using P3Dv4.5 Link to comment Share on other sites More sharing options...
John Burgess Posted February 3, 2021 Share Posted February 3, 2021 3 hours ago, Ben F. said: Anyone have any idea why I'm getting these texture bleeds with KMIA using TE FL? Hi Ben. First thing to check is that KMIA is above the TE Florida entries in the scenery library. All the best, John Link to comment Share on other sites More sharing options...
Ben F. Posted February 3, 2021 Author Share Posted February 3, 2021 8 hours ago, John Burgess said: Hi Ben. First thing to check is that KMIA is above the TE Florida entries in the scenery library. All the best, John Hi John, Yes it is, that’s why I’m confused with the bleed through. Thanks for checking, any other ideas? Ben Link to comment Share on other sites More sharing options...
John Burgess Posted February 3, 2021 Share Posted February 3, 2021 29 minutes ago, Ben F. said: Thanks for checking, any other ideas? Hi Ben, I'm forgetting what we've already found I think you need to re-enable the file ADE_FTX_FL_KMIA_CVX.bgl in the TE Florida scenery. Hopefully that will solve the problem. A few folks contributed ideas to getting various addons working with TE Florida. The thread got a bit confused but contains some useful hints if you are trying to get anything else working. All the best, John Link to comment Share on other sites More sharing options...
Ben F. Posted February 3, 2021 Author Share Posted February 3, 2021 38 minutes ago, John Burgess said: Hi Ben, I'm forgetting what we've already found I think you need to re-enable the file ADE_FTX_FL_KMIA_CVX.bgl in the TE Florida scenery. Hopefully that will solve the problem. A few folks contributed ideas to getting various addons working with TE Florida. The thread got a bit confused but contains some useful hints if you are trying to get anything else working. All the best, John That worked! Thanks John! 1 Link to comment Share on other sites More sharing options...
ZaurisLJ25 Posted December 2, 2021 Share Posted December 2, 2021 On 2/2/2021 at 11:53 PM, Ben F. said: Anyone have any idea why I'm getting these texture bleeds with KMIA using TE FL? I disabled the TE FL KMIA ADE/object files and the photoreal from LFVR KMIA. Using P3Dv4.5 another observation is there are duplicate buildings overlapping each other along the lake south of the airport (top left corner for the photo). one default looking buildings and the other the hand placed buildings by the LVFR KMIA scenery. little annoying when landing on rwy30. Link to comment Share on other sites More sharing options...
matty260191 Posted January 5, 2022 Share Posted January 5, 2022 (edited) On 12/2/2021 at 1:44 AM, ZaurisLJ25 said: another observation is there are duplicate buildings overlapping each other along the lake south of the airport (top left corner for the photo). one default looking buildings and the other the hand placed buildings by the LVFR KMIA scenery. little annoying when landing on rwy30. I also have these overlapping buildings any fix for this its like TE building under the surround buildings of KMIA. only solved by removing MIA_surroundings1.BGL from the LatinVFR scenery but I would prefer to use the scenery's as it looks more detailed than TE. LatinVFR city and photo off and TE FL KMIA files off Edited January 5, 2022 by matty260191 Link to comment Share on other sites More sharing options...
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