mikee Posted January 25, 2021 Share Posted January 25, 2021 Hello , Today i did a flight at LICR ( Addon from Aerosoft ) . I Noticed a Huge Building next to the main Runway and also the Control Tower was missing ! I tried many things ! Reinstalling the Scenery , removing several Free addons from my Community folder , but i couldn't solved my issue ! Then i started removing my Payware Sceneries ! When i finally removed Orbx Paris City Pack my issue was fixed and everything was back to normal ! Please see shots below : Any help from the developer will be appreciated ! At the moment i have uninstalled the pack , because it is in direct conflict with my Scenery ! Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 25, 2021 Share Posted January 25, 2021 Hello, by road, these appear to be 2095 km apart. MSFS must be a wonderful thing. Can you try placing whichever is the lower of the two in your Content.xml file above the other one please? In the meantime, I will ask the developer if he has any ideas. Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted January 25, 2021 Share Posted January 25, 2021 It sounds highly improbable, almost a 1 in a billion chance of it happening, but seems we and Aerosoft somehow have used the same GUID number for an object. I'll look in to it and issue a patch if this is the case Link to comment Share on other sites More sharing options...
mikee Posted January 25, 2021 Author Share Posted January 25, 2021 Hello , Just to let you know i had a very similar issue with KEYW which i bought from Microsoft Marketplace , and that one was in conflict with LICR as well !! And these two are 9,000km apart I still don't use that scenery No fix up to now !! I have installed All Orbx products plus many many other Addons Freeware and Payware !! Only these two are in Conflict with LICR ! Nick , could you please tell how can to edit my Content.xml file ? Thanks Mike Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 25, 2021 Share Posted January 25, 2021 Hello, you should find it at C:\Users\your name\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Content.xml. It will open with Notepad and you can delete the contents and save it. Link to comment Share on other sites More sharing options...
Lee H Posted January 25, 2021 Share Posted January 25, 2021 I have the Paris City Pack. I went and checked LICR and it is totally fine, nothing abnormal. Something else might be causing the problem, some other file. Do you have a lot of freeware in the community folder? Lee Link to comment Share on other sites More sharing options...
mikee Posted January 26, 2021 Author Share Posted January 26, 2021 8 hours ago, Lee H said: I have the Paris City Pack. I went and checked LICR and it is totally fine, nothing abnormal. Something else might be causing the problem, some other file. Do you have a lot of freeware in the community folder? Lee Not much freeware addons ! But as i said , i removed everything from the community folder in msfs2020 an i left Only LICR plus Orbx ! I still had the issue . When i removed Paris everything was back to Normal ! I am just wondering where is this building in Paris ?? Mike Link to comment Share on other sites More sharing options...
mikee Posted January 26, 2021 Author Share Posted January 26, 2021 Goodmorning ! Just an Update : Found and solved the issue with the help of Nick I checked in my Content.xml file and i Moved Orbx Paris Entry at the very bottom . Then i checked again and the issue was gone ! If Paris entry is above LICR then i get this : It is a Beautiful Building Thank you all very much for your help , much appreciated !! Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 26, 2021 Share Posted January 26, 2021 Thanks, I have passed this on. Link to comment Share on other sites More sharing options...
Jon Clarke Posted January 26, 2021 Share Posted January 26, 2021 The Content xml is an exact replica in functionality as the scenery.cfg is in P3D and the scenery_packs.ini in XPlane. It is a matter of logical layering. Airports on the top, scenery below. Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 26, 2021 Share Posted January 26, 2021 Hello Jon, it's unfortunate that MSFS seems incapable of following that "rule", especially as the word "Airport" is widely used by developers but the Contemt.xml file does not group them together. Link to comment Share on other sites More sharing options...
John Burgess Posted January 26, 2021 Share Posted January 26, 2021 36 minutes ago, mikee said: It is a Beautiful Building The Musee D'Orsay I think. An old railway station which is now a wonderful art gallery mainly displaying works by the impressionists. Must be more than 20 years since I was there but still have good memories. All the best, John Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted January 26, 2021 Share Posted January 26, 2021 We've worked out the problem here, and it'll be fixed. It's nothing more than copy & paste where both we and Aerosoft used the same GUID from the SDK documentation for one of our objects. I'm sure others have probably done the same by accident as well and are yet to find out Link to comment Share on other sites More sharing options...
mikee Posted January 26, 2021 Author Share Posted January 26, 2021 I am glad we got all that sorted out !! Link to comment Share on other sites More sharing options...
mikee Posted January 26, 2021 Author Share Posted January 26, 2021 3 hours ago, John Burgess said: The Musee D'Orsay I think. An old railway station which is now a wonderful art gallery mainly displaying works by the impressionists. Must be more than 20 years since I was there but still have good memories. All the best, John Thanks for letting me know John ! Cheers Mike Link to comment Share on other sites More sharing options...
stiletto2 Posted January 26, 2021 Share Posted January 26, 2021 10 hours ago, Tony Wroblewski said: We've worked out the problem here, and it'll be fixed. It's nothing more than copy & paste where both we and Aerosoft used the same GUID from the SDK documentation for one of our objects. I'm sure others have probably done the same by accident as well and are yet to find out Am I correct in assuming that once this fix is in place, then the order in content.xml will not matter? Rod Link to comment Share on other sites More sharing options...
Jon Clarke Posted January 26, 2021 Share Posted January 26, 2021 I personally would hesitate to state that the order doesn't matter, but that may be a correct assumption in this particular case with a fix coming. It does not however pertain to all matters that concern layering sequence issues with MSFS that can cause addon conflicts as the support forum posts can attest to. Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted January 26, 2021 Share Posted January 26, 2021 5 minutes ago, stiletto2 said: Am I correct in assuming that once this fix is in place, then the order in content.xml will not matter? Changing the order is just swapping the problem to Paris or elsewhere, e.g. the OP will now see a control tower in Paris where the Musee D'Orsay would be Once fixed by us or Aerosoft, the order won't matter. Link to comment Share on other sites More sharing options...
stiletto2 Posted January 26, 2021 Share Posted January 26, 2021 Sounds good. Thanks! Rod Link to comment Share on other sites More sharing options...
carlosqr Posted January 26, 2021 Share Posted January 26, 2021 11 hours ago, mikee said: Just an Update : Found and solved the issue with the help of Nick Very interesting thing I wonder if this has any relation to Paris landmarks too I haven't tested removing the landmarks Link to comment Share on other sites More sharing options...
Tony Wroblewski Posted January 26, 2021 Share Posted January 26, 2021 3 minutes ago, carlosqr said: wonder if this has any relation too Paris landmarks too I don't think it is.. I don't recognise what this object is even supposed to be, and just looks like a detected building gone wild Link to comment Share on other sites More sharing options...
carlosqr Posted January 26, 2021 Share Posted January 26, 2021 1 minute ago, Tony Wroblewski said: I don't think it is.. I don't recognise what this object is even supposed to be, and just looks like a detected building gone wild Thank you Tony I have reported it to MSFS too I'm about to test without PL and will revert with results just to be sure Cheers Carlos Link to comment Share on other sites More sharing options...
carlosqr Posted January 26, 2021 Share Posted January 26, 2021 Hi Tony It is yet there without Paris Landmarks, thanks PS Just read in the report I sent that this is a know issue It will be solve Thank you Link to comment Share on other sites More sharing options...
gladsonmoreira Posted February 24, 2021 Share Posted February 24, 2021 I have the same problem with this object in the LMT Cannes Mandelieu (LFMD)... I hope the Orbx team of developers will create a patch for the Orbx Paris City Pack by changing the GUID of that object! Link to comment Share on other sites More sharing options...
Nick Cooper Posted February 24, 2021 Share Posted February 24, 2021 Hello, that is what is intended, please be patient until the team have done that. Link to comment Share on other sites More sharing options...
bwestenhofer Posted February 24, 2021 Share Posted February 24, 2021 This seems like an inevitable problem thats likely to happen again multiple times in the future unless there is some central repository with MS/Asobo that gives out GUID's to maintain uniqueness. I was wondering about this very issue when working on some of my own scenery projects... Link to comment Share on other sites More sharing options...
Holger Sandmann Posted February 24, 2021 Share Posted February 24, 2021 Hi there, actually, ending up with duplicate GUIDs by chance is extremely (astronomically) unlikely, assuming that developers actually use random-GUID generators. GUIDs are in use for other sims and games & apps everywhere and they are 128-bit strings for that very reason: https://en.wikipedia.org/wiki/Universally_unique_identifier The issue here is very specific in that a GUID, included in the SDK with one of the example packages, has been re-used. In other words, for whatever reason the developers didn't follow the required approach of always generating a new random GUID for their respective project. Cheers, Holger Link to comment Share on other sites More sharing options...
bwestenhofer Posted February 24, 2021 Share Posted February 24, 2021 28 minutes ago, Holger Sandmann said: Hi there, actually, ending up with duplicate GUIDs by chance is extremely (astronomically) unlikely, assuming that developers actually use random-GUID generators. GUIDs are in use for other sims and games & apps everywhere and they are 128-bit strings for that very reason: https://en.wikipedia.org/wiki/Universally_unique_identifier The issue here is very specific in that a GUID, included in the SDK with one of the example packages, has been re-used. In other words, for whatever reason the developers didn't follow the required approach of always generating a new random GUID for their respective project. Cheers, Holger Got it, makes sense now. Thanks for the link! Link to comment Share on other sites More sharing options...
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