greg9154 Posted July 22, 2020 Share Posted July 22, 2020 I've had this happen a few times now where I have a bunch of shimmering vertical lines around airports, or towers. Regular towers are present but there are extra vertical lines. I have attached a few pictures. Not sure what is going on or if there is an easy fix. Doesn't really bother me, it's just weird. Thanks Greg Soper Pic one around KALB Pick two around KPWM Link to comment Share on other sites More sharing options...
Guest Posted July 22, 2020 Share Posted July 22, 2020 Wow that scenery looks terrible. You have more than one issue there. Link to comment Share on other sites More sharing options...
Guest Posted July 22, 2020 Share Posted July 22, 2020 KPWM similar shots. Link to comment Share on other sites More sharing options...
ScottGridley Posted July 22, 2020 Share Posted July 22, 2020 I believe this is a known P3D v5 issue related to hazards.bgl which is located in .\Prepar3D v5\Scenery\Global\scenery - you can temporarily rename it to hazards.bgl.xxx and see if they go away. Of course, you'll lose all towers with that inactivated. Link to comment Share on other sites More sharing options...
ChuckOman Posted July 22, 2020 Share Posted July 22, 2020 These have been an issue for some people in some earlier FSX and P3D versions - see e.g. Holger's responses to posts in 2018 in FSX support forum but it seems there are more reports in P3D5 now. Lots of recent discussion on the LM forums e.g. https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=137646 Never noticed any towers in P3D4, but they've popped up in my newly installed P3D5HF2. Particularly visible at night. (I'm using P3D 5.0.32/3523, Orbx Base, Vector, and openLC NA in both P3D4 and P3D5. Don't see towers when flying in my Orbx western regions. I use Chaseplane, but see them even when CP isn't running, so it isn't a CP camera thing.) Since so many use Orbx products, it is hard to know whether this is an Orbx issue or strictly an LM P3D issue. Hope both Orbx and LM will elevate the priority and investigate Meanwhile, is deactivating hazards.bgl an acceptable workaround fix ? In his 2018 post (above) Holger cautioned that there was a downside to doing this. Does deactivating hazards.bgl create serious problems in P3D5 ? For those who have tried this, please share your experience. Chuck O Link to comment Share on other sites More sharing options...
greg9154 Posted July 29, 2020 Author Share Posted July 29, 2020 On 7/22/2020 at 9:02 AM, appie said: Wow that scenery looks terrible. You have more than one issue there. Ha Ha, I know. that is zoomed way in. I wondered if someone was going to say that. I was flying at like 34000 and was a ways off. It's actually fine. Greg Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.