Dreamsofwings1 Posted April 23, 2020 Share Posted April 23, 2020 Hi just wondered if anyone had experience of combining their Orbx with this new mesh? I have the previous ‘Next Generation’ version in P3Dv4 which has been pretty good to me although I get some strange features if I turn it off sometimes and I a, wondering what this new version would add to my Orbx scenery. Link to comment Share on other sites More sharing options...
DriverX Posted April 25, 2020 Share Posted April 25, 2020 Brilliant question. Link to comment Share on other sites More sharing options...
Captain Lars Posted April 25, 2020 Share Posted April 25, 2020 The only problem I can imagine is with airports in v5. Since Vector isn't supported in v5, so aren't the altitude corrections. Apart from that, I'm using the last iteration of the product with v4 and I'm pretty sure it will work just as fine with v5. Link to comment Share on other sites More sharing options...
Dreamsofwings1 Posted May 2, 2020 Author Share Posted May 2, 2020 Yes I am just wondering what the advantages of the new version are over the older version. Link to comment Share on other sites More sharing options...
Richard McDonald Woods Posted May 2, 2020 Share Posted May 2, 2020 They are claiming improved resolution. Enough for me to install it Link to comment Share on other sites More sharing options...
Mawson Posted May 2, 2020 Share Posted May 2, 2020 2 hours ago, Richard McDonald Woods said: They are claiming improved resolution. Enough for me to install it How did you go? Does it work ok with V5? I am wondering now that we can have sloped runways how FS Global works with that? Link to comment Share on other sites More sharing options...
Richard McDonald Woods Posted May 2, 2020 Share Posted May 2, 2020 Unfortunately I don't yet have a P3Dv5 compatible aircraft to fly. Static airport views are very good. Link to comment Share on other sites More sharing options...
Mawson Posted May 3, 2020 Share Posted May 3, 2020 11 hours ago, Richard McDonald Woods said: Unfortunately I don't yet have a P3Dv5 compatible aircraft to fly. Static airport views are very good. Ok I just upgraded so I guess we will see. You need to upgrade V5 is a massive upgrade and I mean massive as I am getting double the frame rates . Link to comment Share on other sites More sharing options...
Mawson Posted May 3, 2020 Share Posted May 3, 2020 17 hours ago, Richard McDonald Woods said: Unfortunately I don't yet have a P3Dv5 compatible aircraft to fly. Static airport views are very good. Ok well I have had a fly around Jandakot /Perth and there are no issues . Certainly it looks better with the higher resolution mesh . I also had a fly around LAX and it certainly no worse than FS Global in V4 . Frame rates are still very good in VR . Link to comment Share on other sites More sharing options...
Richard McDonald Woods Posted May 3, 2020 Share Posted May 3, 2020 Love Jandakot Link to comment Share on other sites More sharing options...
Doc_Z Posted May 3, 2020 Share Posted May 3, 2020 In Australia 2 you are not using the Holger mesh, just the new Pilot's mesh? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted May 3, 2020 Share Posted May 3, 2020 Hi there, with Australia v2 you definitely want to keep its own mesh active as it has higher quality and resolution than FSG UNG2020. In AUv2 much of eastern Australia and parts of the west coast are compiled at 10m resolution, and "the rest" of the continent at 20m, while the PILOT'S mesh is limited to 40m resolution. In general we recommend to not deactivate the terrain mesh files that come with our regions as many of their components fixed at specific elevations -- like airport, river, and lake flattens, are based on that particular terrain mesh. You'd be surprised by how much various elevation data sources can differ for particular locations! Cheers, Holger Link to comment Share on other sites More sharing options...
Mawson Posted May 4, 2020 Share Posted May 4, 2020 18 hours ago, Richard McDonald Woods said: Love Jandakot I'd love a V2 even more ! Link to comment Share on other sites More sharing options...
Mawson Posted May 4, 2020 Share Posted May 4, 2020 12 hours ago, Holger Sandmann said: Hi there, with Australia v2 you definitely want to keep its own mesh active as it has higher quality and resolution than FSG UNG2020. In AUv2 much of eastern Australia and parts of the west coast are compiled at 10m resolution, and "the rest" of the continent at 20m, while the PILOT'S mesh is limited to 40m resolution. In general we recommend to not deactivate the terrain mesh files that come with our regions as many of their components fixed at specific elevations -- like airport, river, and lake flattens, are based on that particular terrain mesh. You'd be surprised by how much various elevation data sources can differ for particular locations! Cheers, Holger Ok so we can just untick the FS Global "Oceania" in the Scenery List? Link to comment Share on other sites More sharing options...
Mawson Posted May 4, 2020 Share Posted May 4, 2020 17 hours ago, Holger Sandmann said: Hi there, with Australia v2 you definitely want to keep its own mesh active as it has higher quality and resolution than FSG UNG2020. In AUv2 much of eastern Australia and parts of the west coast are compiled at 10m resolution, and "the rest" of the continent at 20m, while the PILOT'S mesh is limited to 40m resolution. In general we recommend to not deactivate the terrain mesh files that come with our regions as many of their components fixed at specific elevations -- like airport, river, and lake flattens, are based on that particular terrain mesh. You'd be surprised by how much various elevation data sources can differ for particular locations! Cheers, Holger The Pilots Website says it uses 1m resolution which I guess is not everywhere but I am surprised its as low as 40M. Truth in advertising ...sigh and disappointed. Link to comment Share on other sites More sharing options...
Doc_Z Posted May 4, 2020 Share Posted May 4, 2020 @Holger Sandmann So your "holger mesh" should be used or not with AU v2? Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 4, 2020 Share Posted May 4, 2020 Hello, definitely not. In fact it introduces anomalies. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted May 4, 2020 Share Posted May 4, 2020 Hi Doc_Z, sorry about any confusion. the free "Holgermesh Australia" is only for Australia v1 users, which didn't include its own terrain mesh file. It uses less detailed Shuttle Radar data and is compiled at 76m resolution. It's still available in OrbxDirect because not everyone has upgraded to Australia v2. The free "Holgermesh Papua New Guinea" is similar in detail to "Holgermesh Australia" and also compiled at 76m. It's primarily meant for users of our PNG airfield add-ons that don't already have a third-party mesh add-on. PILOT's FSG UNG2020 uses LOD11 = 19m resolution across PNG, at least for the mountains, so no need to install the PNG Holgermesh for this area if you use the PILOT'S mesh. Cheers, Holger Link to comment Share on other sites More sharing options...
Mawson Posted May 5, 2020 Share Posted May 5, 2020 20 hours ago, Holger Sandmann said: Hi Doc_Z, sorry about any confusion. the free "Holgermesh Australia" is only for Australia v1 users, which didn't include its own terrain mesh file. It uses less detailed Shuttle Radar data and is compiled at 76m resolution. It's still available in OrbxDirect because not everyone has upgraded to Australia v2. The free "Holgermesh Papua New Guinea" is similar in detail to "Holgermesh Australia" and also compiled at 76m. It's primarily meant for users of our PNG airfield add-ons that don't already have a third-party mesh add-on. PILOT's FSG UNG2020 uses LOD11 = 19m resolution across PNG, at least for the mountains, so no need to install the PNG Holgermesh for this area if you use the PILOT'S mesh. Cheers, Holger Great information, do you know where you can get the resolution data for Pilots please? Link to comment Share on other sites More sharing options...
Doc_Z Posted May 5, 2020 Share Posted May 5, 2020 Thanks, Nick and Holger. That is what I thought, but wanted to be sure. I don't use them. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted May 5, 2020 Share Posted May 5, 2020 Hi there, Quote Great information, do you know where you can get the resolution data for Pilots please? if you have the P3D SDK installed then you can use its TMFViewer.exe tool to load any mesh bgl file and determine its compiled resolution using View > Level of Detail. The raster resolution values associated with a given LOD are listed here: http://www.prepar3d.com/SDKv5/sdk/world/terrain/terrain_overview.html#QMID and LOD Values Thus, LOD11 is about 19m per pixel, LOD10, about 38m, etc. PILOT'S mesh files are split into the standard QMID7/LOD5 tiles, which use a sequential naming system of columns and rows, starting at N90 W180; for a basic map that helps to determine the local file name see http://www.prepar3d.com/SDKv5/sdk/world/terrain/terrain_overview.html#Base File Information Cheers, Holger Link to comment Share on other sites More sharing options...
Mawson Posted May 6, 2020 Share Posted May 6, 2020 12 hours ago, Holger Sandmann said: Hi there, if you have the P3D SDK installed then you can use its TMFViewer.exe tool to load any mesh bgl file and determine its compiled resolution using View > Level of Detail. The raster resolution values associated with a given LOD are listed here: http://www.prepar3d.com/SDKv5/sdk/world/terrain/terrain_overview.html#QMID and LOD Values Thus, LOD11 is about 19m per pixel, LOD10, about 38m, etc. PILOT'S mesh files are split into the standard QMID7/LOD5 tiles, which use a sequential naming system of columns and rows, starting at N90 W180; for a basic map that helps to determine the local file name see http://www.prepar3d.com/SDKv5/sdk/world/terrain/terrain_overview.html#Base File Information Cheers, Holger Wow, thanks I feel smarter now that I know this , great you are here to share your skills. Link to comment Share on other sites More sharing options...
gr.eg Posted May 7, 2020 Share Posted May 7, 2020 On 5/6/2020 at 2:48 PM, Mawson said: Wow, thanks I feel smarter now that I know this , great you are here to share your skills. + 1 !!! Thus, I checked the content of the Pilot's mesh files and I think there's a big gap between middle of Australia and PNG. Please could someone verify the number of the files in the OCE folder? Only 975 for me and nothing between s08 and s23, also Australia is there! And If I add the Australia v2 Mesh folder, I see the complete picture of Australia... Do I have a bad installation? Link to comment Share on other sites More sharing options...
gr.eg Posted November 22, 2020 Share Posted November 22, 2020 Hi, just FYI, I've got a bad installation for a long time => I've bought the FSGUNG2020 because my DVD were damaged (even at the 1rst install in fact!). Pb resolved. Thanks for the tip about the TMFViewer.exe tool! Link to comment Share on other sites More sharing options...
yanlaoge Posted November 23, 2020 Share Posted November 23, 2020 I mistake the title for Orbx & PIlot’s FS GLOBAL ULTIMATE - MSFS 2020, and my heart beats violently. Oh I must have lost my mind longing for a better mesh for MSFS so much! Link to comment Share on other sites More sharing options...
Pilot Posted January 12, 2021 Share Posted January 12, 2021 Hello, I bought FS Global Ultimate 2020 for P3Dv5 and came about this thread. My question is, the FS Global Ultimate mesh is covering all Oceania, and not just Australia, thus many small islands that I'd like to have the increased mesh resolution. If I disable it as suggested here by @Holger Sandmann this means I can't have the mesh for the rest of Oceania. Is there a solution to keep best of both words? Or does Australia v2 covers all Oceania at better mesh resolution as well? Link to comment Share on other sites More sharing options...
Matt McGee Posted January 12, 2021 Share Posted January 12, 2021 39 minutes ago, Pilot said: If I disable it as suggested here by @Holger Sandmann this means I can't have the mesh for the rest of Oceania. Holger didn't say to disable anything. He said he generally did not recommend disabling the terrain mesh that comes with the Orbx regions. Correct me if I am wrong, but P3D automatically uses the highest resolution mesh that is installed and enabled. If you have Orbx AUv2 (which includes mesh) and FS GUng2020 both installed and enabled, P3D will use whatever mesh is best for wherever you are flying. That means the better AUv2 mesh will be used in Australia and the FS mesh will be used in the rest of Oceania. Just leave them both enabled. The only reason I can think of to disable a mesh product is if a higher resolution mesh is causing anomalies with an airport or scenery that was designed to work with a lower resolution mesh. You can just temporarily uncheck (disable) the higher resolution mesh in the P3D add-on scenery list so the lower resolution will be used. Link to comment Share on other sites More sharing options...
Pilot Posted January 12, 2021 Share Posted January 12, 2021 Thank you Matt for the reply. I just hope that loading both mesh will not decrease performance and also as mentioned above there can be problems with Orbx scenery. I guess the best way would be to manually disable the tiles that are covered by Orbx Australia v2. Link to comment Share on other sites More sharing options...
Matt McGee Posted January 13, 2021 Share Posted January 13, 2021 3 hours ago, Pilot said: I just hope that loading both mesh will not decrease performance and also as mentioned above there can be problems with Orbx scenery. I guess the best way would be to manually disable the tiles that are covered by Orbx Australia v2. I don't think there should be any performance decrease at all. The sim is only rendering the highest resolution mesh, not every mesh installed. Again, there is no need to disable the FS GUng 2020 tiles in Australia if you have AUv2 installed. FS GUng 2020 can't conflict with Orbx airports in Australia because your Orbx AUv2 mesh has higher resolution. P3D will automatically choose the AUv2 mesh and your Orbx airports will be sitting on Orbx mesh. If you can uninstall (not just disable) individual FS tiles for areas where you have better mesh, you could save a little disk space. Link to comment Share on other sites More sharing options...
Pilot Posted January 13, 2021 Share Posted January 13, 2021 15 hours ago, Matt McGee said: I don't think there should be any performance decrease at all. The sim is only rendering the highest resolution mesh, not every mesh installed. Again, there is no need to disable the FS GUng 2020 tiles in Australia if you have AUv2 installed. FS GUng 2020 can't conflict with Orbx airports in Australia because your Orbx AUv2 mesh has higher resolution. P3D will automatically choose the AUv2 mesh and your Orbx airports will be sitting on Orbx mesh. If you can uninstall (not just disable) individual FS tiles for areas where you have better mesh, you could save a little disk space. Thank you very much Matt for taking the time to explain. I really appreciate your help. So its is fine, I will leave FS Ultimate installed as it is. Link to comment Share on other sites More sharing options...
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