Nick Cooper Posted December 21, 2019 Share Posted December 21, 2019 It does seem pretty clear that P3D does not read and merge, as it is meant to according to the SDK, instead it reads the first one and stops, or am I over simplifying? This looks a bit like how it now deals with airports. Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 7 minutes ago, kevinfirth said: ok, so am I right in understanding that you did nothing apart from uninstall and reinstall the Orbx Libs? My last action that fix the issue was to move manually Orbx Libs entry in first place of my ProgramData/addons.cfg with [Package.0] 8 minutes ago, kevinfirth said: What was the other autogen addon? Does that one not work properly now?! FranceVFR. I'm going to test right now both at the same time, a short VFR flight from Dover to Calais Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 @Nick Cooper A problem which may be linked: Orbx autogen definition still contains obsolete (and incomplete) FranceVFR autogen data. This is not correct and maybe lead to conflict between both, as current FranceVFR autogen definition are of course up to date regarding their sceneries. Thanks Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 27 minutes ago, roland_lfor said: My last action that fix the issue was to move manually Orbx Libs entry in first place of my ProgramData/addons.cfg with [Package.0] FranceVFR. I'm going to test right now both at the same time, a short VFR flight from Dover to Calais I uninstalled Orbx Libs completely and ran P3D.. I still had no trees (obviously!) but also had no autogen buildings, apart from the 3dm models. This shows that P3D was reading the autogen files because the buildings were there. The problem appear limited to vegetation autogen, but only specific parts. When I reinstall Orbx Libs as package 35, I get my buildings back, but not the missing trees. With other competing addons that introduce autogen being disabled, I have both the buildings and the trees. I surmise there is a hierarchical issue concerning conflicting autogen tree definitions only. Root cause of the problem is an autogen conflict with another scenery, which entirely explains why some users experienced a problem and others don't. Simple solution as Roland identified is to either place Orbx Libs as package 0, or disable the autogen element to the competing scenery(s). Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 For sure if different addon packages define autogen with identical GUID, it's a big problem. Do you own FranceVFR sceneries using 3DA technology? What are you other autogen-specific-addons ? Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 Just now, roland_lfor said: For sure if different addon packages define autogen with identical GUID, it's a big problem. Do you own FranceVFR sceneries ? What are you other autogen-specific-addons ? Haven't got any France VFR sceneries installed (although do own some) Other addons I disabled were Aerosoft-Lukla - Mount Everest Extreme, and Digital Design EGGP Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 1 minute ago, kevinfirth said: Other addons I disabled were Aerosoft-Lukla - Mount Everest Extrem I have this one also, maybe another conflict source... Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 Just now, roland_lfor said: I have this one also, maybe another conflict source... I'm adding everything in one at a time to see what generates a conflict. Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 Just now, kevinfirth said: I'm adding everything in one at a time to see what generates a conflict. Best method for sure Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 31 minutes ago, roland_lfor said: FranceVFR. I'm going to test right now both at the same time, a short VFR flight from Dover to Calais Test done with FranceVFR entry in [Package.1] after the Orbx Libs in [Package.0]. Both autogen seems to be loaded an displayed completely, great! Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 Digital Designs EGGP is fine. Moving to next addon... Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 @roland_lfor @Sascha Normann @Nick Cooper Aerosoft Lukla added back in and trees disappeared again - we have found a culprit! Fortunately both sceneries developed by the same person so shouldn't be too hard to identify if there's a fix for it or not. Can I have my membership of the Orbx beta team now please? Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 1 minute ago, kevinfirth said: @roland_lfor @Sascha Normann @Nick Cooper Aerosoft Lukla added back in and trees disappeared again - we have found a culprit! Fortunately both sceneries developed by the same person so shouldn't be too hard to identify if there's a fix for it or not. Can I have my membership of the Orbx beta team now please? Well done Kevin. In my configuration Lukla scenery is active, but in [Package.4] and cause no issue. Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 @kevinfirth Do you own the JustFlight Robin DR400? If yes I may have a gift for you. Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 3 minutes ago, roland_lfor said: In my configuration Lukla scenery is active, but in [Package.4] and cause no issue. But does Lukla work ok? I've now moved my Orbx Libs to package 0 as you did with Lukla at package 35. I'll fly around that later to see if there are any glaring problems. Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 21, 2019 Share Posted December 21, 2019 Hello Kevin, well done but this is not new news and apparently, the "same developer" has produced an update to prevent this. Are you using its latest version? This is the first report. Not so much a beta testing thing after all. However, thank you for spending so much time on it today and in fact to everyone who has kindly contributed to this topic. Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 12 minutes ago, Nick Cooper said: Hello Kevin, well done but this is not new news and apparently, the "same developer" has produced an update to prevent this. Are you using its latest version? This is the first report. Not so much a beta testing thing after all. However, thank you for spending so much time on it today and in fact to everyone who has kindly contributed to this topic. Thanks Nick, but I beg to differ, we've now established between us the reason for the problem, in terms of addon package layering. So we've co-operatively added a bit of info to the pool over and above what was there. Good spot finding the older thread though, thanks! All fixed, can mark this closed now... Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 13 minutes ago, Nick Cooper said: Not so much a beta testing thing after all. This was just to get it working, I haven't started on errors and inaccuracies yet In all seriousness thank for your help... Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 15 minutes ago, roland_lfor said: @kevinfirth Do you own the JustFlight Robin DR400? If yes I may have a gift for you. ? Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 Just now, roland_lfor said: ? Yes I do..? Link to comment Share on other sites More sharing options...
roland_lfor Posted December 21, 2019 Share Posted December 21, 2019 I can send you some files that fix air model issue, make the propeller anim working (internal/external model), and also add A2A windshield rain effect if you want. Link to comment Share on other sites More sharing options...
Sascha Normann Posted December 21, 2019 Share Posted December 21, 2019 Guys, kudos for cracking this nut on your own and my apologies I didn't think of this as an option earlier! Yes, source of the problem was that the SDK may make developers assume that addon autogen entries can be added while this apparently isn't the case. Besides Lukla and EGGP (this one was new to me) another scenery that was affected was Chania. Chania and Lukla have been fixed with updates previously. There are propably more and it's tough to find the culprit because you don't know unless you see the bug in ANOTHER area than the one actually causing it... Bests, Sascha Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 2 hours ago, Sascha Normann said: Guys, kudos for cracking this nut on your own and my apologies I didn't think of this as an option earlier! Yes, source of the problem was that the SDK may make developers assume that addon autogen entries can be added while this apparently isn't the case. Besides Lukla and EGGP (this one was new to me) another scenery that was affected was Chania. Chania and Lukla have been fixed with updates previously. There are propably more and it's tough to find the culprit because you don't know unless you see the bug in ANOTHER area than the one actually causing it... Bests, Sascha Thanks Sascha, just noticed however, that while I have the trees back seemingly everywhere, I still don't see churches? :S Link to comment Share on other sites More sharing options...
MacKuen Posted December 21, 2019 Share Posted December 21, 2019 Kevin, just to confirm that you have already updated Lukla to version v1.0.1.0 (as of December 2, 2019). Link to comment Share on other sites More sharing options...
kevinfirth Posted December 21, 2019 Author Share Posted December 21, 2019 21 minutes ago, MacKuen said: Kevin, just to confirm that you have already updated Lukla to version v1.0.1.0 (as of December 2, 2019). Thanks Mike, no I hadn't been aware of that update so I will search it out. Link to comment Share on other sites More sharing options...
roland_lfor Posted December 22, 2019 Share Posted December 22, 2019 After the Trees issue, I have another one: some roof texture on several building models (mid-size) are missing, they are drawn full black. So I have enabled the P3D ContentError.log to see which texture are involved. Then I see that those missing textures are all inside autogen definition folder "\Orbx Libraries\ORBX\Scripts\custom.gb_base\". Texture files inside an autogen folder is really annoying... but for sure they can't be found here by P3D! Then if you have this issue as well, 2 solutions available: copy texture files .BMP and .DDS from the Autogen folder, to "\Orbx Libraries\Texture" or, add the following entry inside \Orbx Libraries\Add-on.xml : <AddOn.Component> <Category>Texture</Category> <Path>ORBX\Scripts\custom.gb_base</Path> <Type>GLOBAL</Type> </AddOn.Component> Link to comment Share on other sites More sharing options...
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