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Can i delete the "Orbx"-folder in the P3D-folder ?


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Your Central log file provides us important information, please attach it to your support requests. You can find it at the following locations, or by pressing Control + Shift + L.

  • Windows: %APPDATA%/Orbx/Central/central.log
  • macOS: ~/Library/Application Support/Orbx/Central/central.log
  • Linux: ~/.config/Orbx/Central/central.log


You can delete this box/quote once your log is attached

 

 

 

Operating system:  Windows 10 64-Bit

Simulator:  P3d 4.5

Screenshot:  

Issue

Hello,

 

I just want to know if i can delete the "Orbx"-folder inside the P3D-main folder after migrating all of my products to a new library,

 

the products i have installed are: FTX Global Base, OpenLC Europe, OpenLC North America, FTX Germany South and LOWI

 

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I think so however to be safe just check that each of the folders and sub folders is empty.  Migration moves the files but leaves the folders as far as I know.  So you should just have a collection of empty folders.

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"I just want to know if i can delete the "Orbx"-folder inside the P3D-main folder after migrating all of my products to a new library,

 

the products i have installed are: FTX Global Base, OpenLC Europe, OpenLC North America, FTX Germany South and LOWI "

 

 

All folders from Orbx  inside  P3D main folder are migrating to my new library  D: Orbx Central  125 GB , but there is not a collection of empty folders inside P3D main. Can I delete this Orbx folder from the P3d main folder ?

 

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1 hour ago, raffles said:

"I just want to know if i can delete the "Orbx"-folder inside the P3D-main folder after migrating all of my products to a new library,

 

the products i have installed are: FTX Global Base, OpenLC Europe, OpenLC North America, FTX Germany South and LOWI "

 

 

All folders from Orbx  inside  P3D main folder are migrating to my new library  D: Orbx Central  125 GB , but there is not a collection of empty folders inside P3D main. Can I delete this Orbx folder from the P3d main folder ?

 

 

Same here, some folders are empty, but not all of them, i moved the "Orbx"-folder inside P3D to another drive just to check if it's working and it is looking good so far.

 

I also would like to know if i can delete all of the Orbx-files inside the P3D-folder as well (not in the "Orbx"-folder) , for example this: "Orbx_Sound_Police_Siren.fx"

 

Thank you very much.

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I have just finished migrating all of my ORBX items and sadly it was not seamless.

After starting my P3Dv4.5 sim I was presented with the attached printscreen which had to do with all the many FTX NA aircraft in the SimObjects\Airplanes folder. So I removed those files and started my sim again. During loading I noticed that the load time was significantly longer than it has been for the past months. Once my 3rd add-on saved flight was loaded all of the normal ground textures were messed up - maybe I now have to go through and re-install all my add-on scenery airports - I certainly hope not.

 

After checking the old ORBX folder within the P3D folder this is what I encountered - what am I to do with all these non-migrated or left over folders/files?

Folder Config\ contains two files - global-base-add-on.xml and global-base-config.json

Folder FTX_AU\FTXAA_ORBXLIBS\Scenery\ contains one file - OF_Config.xml

Folder FTX_OLC\ contains four folders - OLC_AA, OLC_EU1, OLC_NA1, OLC_SA1

Folder FTX_VECTOR\Disabled\FTX Australia\ contains three folders that are now empty - CVX, EXX, OBJ

Folder Scripts\ contains several other folders and files

Folder Troubleshooter\ contains two files MigrationTroubleshooter.exe, NewtonsoftJson.dll and also a folder data\ which contains several *.json files

Folder User Documents\ contains several *.pdf files and also a folder Versions\ which contains five FTX---.TXT files

 

My first reaction was - this should have been seamless for us users - if I had known that I would have had this many issues (and I now assume I will encounter more issues) I would not have made this change. After all what does this change really do for us users - is this more for the benefit of ORBX?

 

Regards,

Dane

P3D Loading Error.JPG

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25 minutes ago, Dane said:

I have just finished migrating all of my ORBX items and sadly it was not seamless.

After starting my P3Dv4.5 sim I was presented with the attached printscreen which had to do with all the many FTX NA aircraft in the SimObjects\Airplanes folder. So I removed those files and started my sim again. During loading I noticed that the load time was significantly longer than it has been for the past months. Once my 3rd add-on saved flight was loaded all of the normal ground textures were messed up - maybe I now have to go through and re-install all my add-on scenery airports - I certainly hope not.

 

After checking the old ORBX folder within the P3D folder this is what I encountered - what am I to do with all these non-migrated or left over folders/files?

Folder Config\ contains two files - global-base-add-on.xml and global-base-config.json

Folder FTX_AU\FTXAA_ORBXLIBS\Scenery\ contains one file - OF_Config.xml

Folder FTX_OLC\ contains four folders - OLC_AA, OLC_EU1, OLC_NA1, OLC_SA1

Folder FTX_VECTOR\Disabled\FTX Australia\ contains three folders that are now empty - CVX, EXX, OBJ

Folder Scripts\ contains several other folders and files

Folder Troubleshooter\ contains two files MigrationTroubleshooter.exe, NewtonsoftJson.dll and also a folder data\ which contains several *.json files

Folder User Documents\ contains several *.pdf files and also a folder Versions\ which contains five FTX---.TXT files

 

My first reaction was - this should have been seamless for us users - if I had known that I would have had this many issues (and I now assume I will encounter more issues) I would not have made this change. After all what does this change really do for us users - is this more for the benefit of ORBX?

 

Regards,

Dane

P3D Loading Error.JPG

 

OK after some searching I found out what the problem is with my first issue of loading time and my add-on scenery being messed up.

It is because when ORBX Central migrated over to the new location it did not maintain the Insertion Points that were in the old setup.

I changed the Insertion Point from Top of Scenery Library to where I had it before and loading time and add-on scenery became normal.

 

So problem solved - I would suggest that ORBX write into their coding that when migrating the original settings should be maintained.

 

Regards,

Dane

Insertion Point.JPG

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6 hours ago, Mitchell Williamson said:

The ORBX folder cannot be deleted as it contains an important configuration file in FTX_AU/FTAA_ORBXLIBS. The other scenery in ORBX can be removed if you have migrated those products to libraries.

Yes indeed, it contains the "OF_Config.xml". The question is: why is this still written into the old installation path? If I transfer it manually into its proper place in the new Lbrary, I COULD delete the old path, however it is not updated in the new Library when adding a new scenery requiring the Libs.

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I have a folder in D:\Prepar3d v4\ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery with a file OF_Config.xml, the contents of this file are not indicating anything..

 

<DynPlacement.Document>
  <Config>
    <Paths />
  </Config>
</DynPlacement.Document>

 

Is it just there to avoid a file not found?? or mabe itis updated by some airports when installed?? I do not have any installed as the installer from my downoaded files wants to downoad them again...another ons for ..." We're planning to address this in the future. "

 

Jorge

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Hi Jorge,

 

12 minutes ago, aeronauta said:

Is it just there to avoid a file not found?? or mabe itis updated by some airports when installed??

That is correct, it is always read by ObjectFlow when Prepar3D launches. When you install airports, it will update that configuration file in order for objects that use ObjectFlow to display.

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Good observation Jorge, thought the purpose was to rid the root of ORBX? I am still on hold for the transfer a little nervous still. This sorta happens guess its good ole fashion growing pains, hang in there Mitchell!

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1 minute ago, Cyclone1 said:

Good observation Jorge, thought the purpose was to rid the root of ORBX?

 

That is correct. We're 99% of the way there as well, with only the OF_Config.xml file remaining. We're eager to get this moved out the simulator directory as well, but until ObjectFlow has been updated that file will need to remain there.

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Can we confirm what should be left over in the ORBX folder after full migration of all products?

 

So far, I understand the "FTX_AU" folder needs to remain for now.

But what about the "Scripts", "SODE_Data", "Troubleshooter" and "User Documents" folders? Are these folders left overs that can be deleted?

 

Thanks

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Well I hope you guys have better luck than I have. After migrating my landclass, everything appeared to be okay and I could run the sim, but only after a couple of re-boots. After moving a few regions today however, it completely screwed me over and I cannot even get P3D to start now!! What a pain in the backside!! Not as easy as I first thought so just be weary about migrating your scenery to new locations. I wouldn't do what I did and migrate all my EU regions across one after another, it's wiser to migrate one at a time and make sure P3D will start and run after each migration.

I'm having to reload an image I had backed up!! What an absolute mess!!

 

Good luck!!

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2 minutes ago, Billo said:

Well I hope you guys have better luck than I have. After migrating my landclass, everything appeared to be okay and I could run the sim, but only after a couple of re-boots. After moving a few regions today however, it completely screwed me over and I cannot even get P3D to start now!! What a pain in the backside!! Not as easy as I first thought so just be weary about migrating your scenery to new locations. I wouldn't do what I did and migrate all my EU regions across one after another, it's wiser to migrate one at a time and make sure P3D will start and run after each migration.

I'm having to reload an image I had backed up!! What an absolute mess!!

 

Good luck!!

 

If P#D won't start there's a file you run in the root folder that restes everything, it's called Delete Generated Files and it will wipe ppreferences etc but the sim will start again.  If you back up your various Lockheed martin folders scattered around your User drive you can retain your controls settings and other stuff... not sure exactly where and what because it's so long since I did it, Googling might help.

 

Butif P3D doesn't start after major disruptions it's the first solution you should try.

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7 hours ago, John Dow said:

 

If P#D won't start there's a file you run in the root folder that restes everything, it's called Delete Generated Files and it will wipe ppreferences etc but the sim will start again.  If you back up your various Lockheed martin folders scattered around your User drive you can retain your controls settings and other stuff... not sure exactly where and what because it's so long since I did it, Googling might help.

 

Butif P3D doesn't start after major disruptions it's the first solution you should try.

Thanks for that John, I hadn't realised that. A little late now though because I've re-imaged my P3D drive.

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