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Introducing CityScene Orlando!


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Hello everyone,

 

Allen Kriesman's CityScene development continues, this time with CityScene Orlando for FSX & P3D!

 

Orbx CityScene is a new line of scenery products that will recreate urban centres and cityscapes around the world in incredible detail. Building upon thousands of hours of R&D over several years, Allen's ground-breaking new technology enables highly-detailed scenery, coupled with highly improved performance and optimisation compared to default city centres. Bypassing traditional autogen methods, buildings correctly replicate unusual footprints, improve on building height and type accuracy, and even add more details for an immersive experience. Vegetation, lighting, terrain, traffic, are all fully integrated. Most importantly, CityScene technology uses next-gen optimisation techniques to ensure the very best performance.

 

CityScene Orlando is the biggest CityScene project to date - this scenery package covers 1,115km2 of coverage and includes two major airports - KMCO Orlando International Airport and KORL Orlando Executive Airport. We have also included Lockheed Martin's HQ east of the main coverage area - see if you can find it! 

 

Please note that KMCO and KORL provide much more detail over the default airports without any additional frame rate loss. While they aren't as heavily detailed as a commercial airport add-on, they are included in order to provide the full Orlando experience without compromising performance.

 

Orbx CityScene Features:

  • Highly detailed, accurate representation of Orlando, Florida
  • Nearly 3.9 million accurately placed regional trees
  • Over 200k accurately sized, shaped and positioned custom buildings including high rise, commercial, and residential buildings
  • 135.7k lights, 6.3k container objects, and 3.4k individual water features
  • 40 points of interest
  • Expertly optimised using ground-breaking techniques for best performance

What does CityScene mean?

  • Highly detailed city and urban landscapes brought to life
  • Accurate and detailed buildings that go far beyond the limitations of the P3D autogen system
  • Realistic photoreal/satellite orthoimagery base
  • Dense and highly-accurate vegetation placement
  • Road traffic, vector, mesh (DEM) and landclass where required
  • Full 5 seasons (where applicable) and complete night lighting
  • Important POI, landmarks and features modeled
  • Optimized for the best balance between performance and detail

Major POIs:

  • Magic Kingdom Entrance
  • Astro Orbiter
  • Haunted Mansion
  • Swan and Dolphin
  • Tower of Terror
  • MGM Giant Mickey Hat
  • Disney Contemporary Resort
  • Epcot the Land
  • Epcot World of Energy
  • Mission Space
  • Orlando Amway Center
  • Orlando Renaissance Seaworld - site of the 2019 FlightSimExpo!

Coverage Map:

1809379149_OrlandoCoverageArea.thumb.PNG.8668c49ba98c23e64b7d1dd37f51ca31.PNG

 

The red border indicates the entire coverage area. There is a small additional coverage area (upper right) which
contains the Lockheed Martin Headquarters. This area has been blended in with the default scenery.
The two yellow areas cover the KORL and KMCO airports. There is also a third Orlando airport (KISM – Kissimmee) just
outside the scenery area to the south.

 

CityScene Orlando for FSX & P3D will soon be available to purchase from OrbxDirect for $29.95 AUD (approx. USD $21.10 / €18.50 / £16.65)

 

Here are some screenshots from JV and Jon Murchison for you to enjoy: 

 

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With all respect for the devellopers, may I carefully say, that the Cityccenes buildings in general, look so very clean to me. Because of that they look a kind of plastic box like. 
Compared with the buildings in the loads of airport scenery, I would say the Cityscene buildings can be a bit more weathered and dirty.
Meant as constructive critic.

Kind regards,
Bram Stikkel

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1 hour ago, 01pewterz28 said:

Would love to beta test I see a few missing buildings at Disney Spring the 3 parking garages are not present the 1st one opened 3 years ago.

 

Yes there will always be a few features missing from just about any part of the scenery you check out.  The imprtant thing for the developer is to get the balance between detail and performance about right, and I would say from what I've seen the mix is pretty good.

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15 hours ago, Dmitriy Kozyrev said:

 

On the screenshots above. I drew the red line to show that the title is misaligned.

You Orbx fans are extremely demanding :lol:

I'm kidding

I did notice it but the product attracted me more :wub:

I'm so looking forward to get it

 

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Thank you Aimee

One question

Is the airport going to be detailed? or basic like in Barcelona?

If basic, then is this product going to be compatible with Taxi2Gate one?

I kinda like their airport but I would get rid of it if this Cityscape will include a detailed one.

Thanks

 

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1 hour ago, carlosqr said:

Thank you Aimee

One question

Is the airport going to be detailed? or basic like in Barcelona?

If basic, then is this product going to be compatible with Taxi2Gate one?

I kinda like their airport but I would get rid of it if this Cityscape will include a detailed one.

Thanks

 

 

Hi Carlos,


The airport included will be fairly basic, and it is being designed by Allen to be compatible with T2G's KMCO.  I have been testing that product with it and it blends very well.  I have been disabling the T2G KMCO's photoreal so there is no conflict there.  T2G's airport fits in very well.  As with Barcelona there will be a control panel option to enable or disable airport features to prepare for installation of T2G's KMCO.

 

Cheers,

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The way you lot at Orbx are producing, I'll have to ask the Government for a bigger pension rise than usual!  It looks beautiful.

 

John

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I am impressed with the extensive coverage area and the number of detailed buildings.  Having the two airports to any increased level is a plus.  This is my old stomping grounds so I am almost tempted to reinstall FSX Steam just to fly around Orlando for awhile.  AFS2 scenery is far superior but it is pixel soup in Central Florida.  Decisions, decisions.

 

Regards,

Ray

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9 hours ago, carlosqr said:

Thank you Aimee

One question

Is the airport going to be detailed? or basic like in Barcelona?

If basic, then is this product going to be compatible with Taxi2Gate one?

I kinda like their airport but I would get rid of it if this Cityscape will include a detailed one.

Thanks

 

this is a question that should be answered, a lot of people are wondering Im sure of it.

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36 minutes ago, Greggy_D said:

The giant Mickey hat at MGM/Hollywood studios was removed in early 2015.

 

My girlfriend (a Disney nut) also informed me of this and that the EPCOT World of Energy closed a few years ago.

 

In any event, even a slightly outdated version will be a vast improvement over the barren wasteland we currently have, to say nothing about the rest of the package.

 

Question - will the scenery include the abandoned Disney World Airport?  (i.e. Lake Buena Vista Airport/STOLport)

 

https://www.atlasobscura.com/places/singing-runway-at-the-abandoned-disney-world-airport

https://en.wikipedia.org/wiki/Walt_Disney_World_Airport

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Orlando, as a whole, is undergoing major 6 year roadway construction (interstate 4, for example, to place a literal 4 lane toll highway down the middle of a six lane highway) and theme park expansion (such as Disney's Star Wars: Galaxy's Edge and Avatar area, or Harry Potter to Universal). GPS devices aren't keeping up, either. I don't see how the developers could keep up with the radical change rate. But, they DID get the Amway Center! I commend the developers for undertaking this project and can't wait to get it! I DO wish someone would do a KMCO airport for P3Dv4. (cough... Hint, Hint) ...And yes, I know there are several sceneries made for KMCO already. But, NONE of them are P3D v4, including T2G, though I wish they would.

 

You folks continue to raise the bar in flight simming scenery and immersion. BRAVO!

 

https://i4ultimate.com/

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11 hours ago, Scott Harmes said:

 

I have been testing that product with it and it blends very well.  I have been disabling the T2G KMCO's photoreal so there is no conflict there.  T2G's airport fits in very well.

Which sim?

 

T2G KMCO has not been updated to P3D v4.4.

 

Thanks.

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33 minutes ago, JoseCFII said:

Which sim?

 

T2G KMCO has not been updated to P3D v4.4.

 

Thanks.

Some people have gotten it to work in v4.4. I am unfortunately not one of those people. If I can, watch out! That is the one airport that I am having a hard time not being able to fly to lol.

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12 hours ago, Scott Harmes said:

 

Hi Carlos,


The airport included will be fairly basic, and it is being designed by Allen to be compatible with T2G's KMCO.  I have been testing that product with it and it blends very well.  I have been disabling the T2G KMCO's photoreal so there is no conflict there.  T2G's airport fits in very well.  As with Barcelona there will be a control panel option to enable or disable airport features to prepare for installation of T2G's KMCO.

 

Cheers,

Thank you very much for the information, Scott, very much appreciated

Cheers

 

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