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NSTU Pago Pago runway texture


Dmitriy Kozyrev

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I think I have an issue with the runway textures in Pago Pago. RWY 05-23 looks nothing like on the official promo screenshots and in videos. It stands out so badly, that I thought I was landing into default scenery.  RWY 08-26, on the other hand, is perfectly fine.

 

I'm using P3Dv4.3 with Global. Central, Libraries and everything else is up-to-date.

 

s1.thumb.png.d6a6cee16bc955dafb9388eed5c03c70.png

 

s2.thumb.png.aed4248541af2f003ce82cd2723ec0a5.png

 

In CAVOK it looks better, but still way brighter than on the promo screens and in real life:

 

s3.thumb.jpg.4817df9d56e816a9386d393c84745e41.jpg

 

 

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27 minutes ago, Doug Sawatzky said:

Ok, thanks

 

The reason I ask is because I do, and mine look the same as yours....and all the other screenshots from others I look at are also the same as ours. Sorry, I realize that is not very helpful.

 

Good to know I'm not the only one. This is not a huge problem, just wanted to make sure that Orbx is aware of it.

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Hi dimkzr

 

I suspect the later versions of P3D display alphas a little differently to what we worked with during development of NSTU (FSX+P3dv2)

 

FSX

g8TQlEO.jpg

 

P3Dv2

P3ARygv.jpg

 

We tried to mimic the texture on the main runway which includes the grooves, going off the few photos we had

xS8Md8K.jpg

neKLff1.jpg

 

I toned down the grooves a little bit for P3dv4.3, maybe you would like to try it, unzip and drop into P3Dv4\ORBX\FTX_PI\FTX_AA_NSTU\Texture

 

Orbx_NSTU_runway_grooves.zip

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