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The American Riviera - Welcome to KSBA Santa Barbara for FSX/P3D!


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Hi everyone,

 

After far too long, I am very proud to finally (re)introduce to you all my absolute largest project to date, KSBA Santa Barbara Municipal Airport for P3D and FSX!

 

I've taken the last few months during my travels and student exchange in the United States to complete this incredibly scenic and unique destination just up the coast from Los Angeles in FTX Southern California. This is also the tenth Orbx airport product that I have directly worked on, so it's quite a milestone for me. KSBA is surrounded on all sides by beautiful approaches, with the beach and shore immediately to the south, and the mountains to the north posing a bit of an challenge :). The unique architectural style of the terminal really makes this airport pop, as you will see below, with various artwork and designs all faithfully recreated in this addon. KSBA is a short flight from other Orbx airports like L70 Agua Dulce and KPSP Palm Springs, as well as a short airliner flight down the coast from KSTS Sonoma County and KTVL Lake Tahoe further inland.

 

 KSBA is served by 5 airlines on a regular basis by CRJ's, 737's, A320's and more, and is the perfect combination of airline and GA destination. With its main 6000ft runway and two 4200ft GA runways, this airport caters to pretty much whatever your favourite type of flying is. As usual, I've spend a long time tweaking the performance and making sure that it runs with as little impact as possible, so everyone can have a great experience no matter what they fly.

 

Aside from the high detail airport, I have also included a HUGE area of 500sq km of fully annotated and detailed scenery around the airport, covering the entire city of Santa Barbara, Goleta, and the stunning mountain range that can be seen from the airport and city. You certainly won't run out of things to explore here! Stay tuned for updates over the next week on this - it's very close to complete :) 

 

FEATURES
 

Ultra-detailed rendition of KSBA Santa Barbara Municipal Airport

- HUGE 500km2 coverage area at 30cm/60cm /1m

- Beautiful rendition of the terminal, including interior modelling for maximum depth

- Additional "lite" landing area - 0CA3 Crawford Airport

- Custom vegetation and trees native to area
Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism
Plenty of VFR landmarks and POIs to explore including schools, shops, factories, custom bridges and others.
- Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included

- Extensive control panel with options for alternative APX/AI configurations

Strongly optimized for good performance with complex aircraft types

 

Please note that KSBA Santa Barbara is designed to blend seamlessly with FTX NA Southern California for  P3D/FSX  - can also be used with FTX Global Base only, but may contain a few small anomalies

 

KSBA will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.60 / €24.75 / £21.75)

 

COVERAGE AREA

 

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Enjoy the previews :) 

 

 

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Cheers, Misha

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What a great looking airport!  Congratulations on your release Misha.

 

Please consider porting this to Aerofly FS2 as it would fit right in with the Southern California DLC available on that platform and make for a great hop from some of ORBX's other SOCAL offerings such as KMRY and KPSP.   We could use more talented developers like yourself taking on AFS2.

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This is an airport I've been waiting for since it was announced in development. First off a Misha production says a huge amount. Its a controlled airport in PilotEdge and its a great stop over from KMRY and the airports of SoCal.

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Images look stunning Misha and I look forward to get my hands on this. Its unfortnate though that the Channel Islands will not be included like you spoke about in an earlier video with D’Andre (where he helped you out a bit with masking if I recall) :) as well as the 1500 km2 photreal area and Solvang, but what can you do, good job.

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Thanks so much for the kind words everyone! Glad you like it :) 

 

3 hours ago, ravenn22 said:

awesome sauce! can't wait - I've been looking forward to this one for a long, long time ;)

 

were you able to sneak in the oil rigs for the heli drivers?

( and the bush strips on the channel islands? :P )

 

14 minutes ago, Flygsidan said:

Images look stunning Misha and I look forward to get my hands on this. Its unfortnate though that the Channel Islands will not be included like you spoke about in an earlier video with D’Andre (where he helped you out a bit with masking if I recall) :) as well as the 1500 km2 photreal area and Solvang, but what can you do, good job.

 

For this initial release I decided not to include those islands simply because it's taken so long to finish this already. However, you can expect the channel islands as well as oil rigs to be included in an update in the near future, which will double the coverage area of the scenery :) 

 

Cheers

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1 hour ago, Misha Cajic said:

Thanks so much for the kind words everyone! Glad you like it :) 

 

 

 

For this initial release I decided not to include those islands simply because it's taken so long to finish this already. However, you can expect the channel islands as well as oil rigs to be included in an update in the near future, which will double the coverage area of the scenery :) 

 

Cheers

 Awesome!

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Looking very good. But may i ask about the jetways? Are they still static jetways? I know FTX is not very keen on SODE, but could you please make it easy to "delete" the static jetways in your scenery? Then everybody is able to easily include the moving SODE jetways from GSX2 who owns that product and wishes to use it.

Thank you very much.

Kind regards

Chris

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