Jump to content

Search the Community

Showing results for tags 'update'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Announcements
    • Orbx Release Announcements
    • Orbx Preview Announcements, Screenshots and Videos
    • Orbx Company Updates
    • Partner Previews and Announcements
  • Public
    • Orbx Product Reviews
    • General Discussion
    • Community Screenshots
    • Community Videos
    • Hardware and Tech Talk
  • Legacy Support Forums [Read-only]
    • Microsoft Flight Simulator Support Forum
    • PREPAR3D® V5.x Support Forum
    • PREPAR3D® V4.x Support Forum
    • PREPAR3D® V3.x Support Forum
    • FSX Support Forum
    • FSX Steam Edition Support Forum
    • X-Plane 11 Support Forum
    • IPACS Aerofly FS 2 Support Forum
    • Orbx Central Support Forum
    • Orbx Global Vector Support
    • Orbx Global openLC Support
    • Orbx Freeware Support Forum
  • Partners
    • Orbx Partners Support


  • Community Calendar
  • Flight Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Transaction ID

Facebook Profile

  1. Hello , In the future, do you plan to implement the possibility of having missions, of creating a company like onair or skypad? Thanks
  2. How much time will it take to Update to P3D V5 the following products: EGNM, EGNX, EGPH, EGPN, LEAS, LIEO, KTIW, KSUN, YTYA.
  3. Any news on Telluride and Idaho Falls coming to v5? Is that even going to happen at all? Cheers A.D.
  4. Hello guys... Guys stockholm arlanda needs an update, the gate still dosn't have the big number like ESGG have on their gates, Arlanda have a new remote parking place on the T2. im a pretty much sure there more stuff to updated. Please guys give us the updated we need. Have a nice day
  5. Hello. Can we please get a small update for YBBN for the new runway titling (01R/19L) and get the missing link on taxiway B filled in?
  6. Hi I've updated True Earth GB South recently and find that this crashes at 6fps on my rig. Previously I was able to run it okay with the original installation in the mid to upper teens (tolerable for me whilst on the ground) whilst standing at London City airport. I also noticed this when I did an update on the Central region eralier in the year. It happened around the Preston, Lancashire area after flying from Blackpool airport. I'm apprehensive about updating GB North in case that becomes unusable as well. Please could you take a look at my log.txt for the London City crash and the scenery ini file to see if you can shine a light on the problem. Thanks Actually I just tried taking off from Plymouth and Exeter airports and these were fine. London Heathrow also caused a crash whereas with the original install I didn't get crashes. scenery_packs.ini Log.txt
  7. Hi all, TrueEarth Oregon HD has been updated to version 1.1.0 and is available on Orbx Central. Please note that the SD update is in the pipeline still. The updates include: Updated orthoimagery for Portland, Medford and six tiles along the west coast with the newer, sharper and colour corrected imagery Added mesh fixes for upcoming airports Fixed flickering/duplicated trees Fixed bridges in Portland so they fit more snuggly on the terrain
  8. Here are my experiences with the Update to TE GB South: For testing I use Carenados C152 II (a rather simple aircraft) and settings from here: All tests I do from the cockpit, observing smoothness and fps in turns. For testing only TE NL and GB South are installed, 3rd party airports deactivated. In TE Netherlands I can do between 50 and 60 fps, also when approaching Amsterdam. FPS never goes below 40. In TE NL the only change I made in the Control Panel was to switch off traffic (road and boats). Now, with TE GB South I can do the same in an area that is not near London. Approaching London, however, fps go down to as low as 8 fps every now and then (~once every 2 seconds), especially in turns. Even unchecking all items in the Control Panel does not help, fps still go down to 10 sporadically and this causes stutters. I use to fly externally locked to 30 and can do that smoothly in TE NL and also in TE GB South away from London (as an example, Bristol is ok) with much higher settings (including 8xSSAA). Near London, when fps drop to 10 intermittendly, Sync is ruined and stutters are extremely bad. My rig: 9900K@5.0 (HT off), 16GB@3200, M.2 1TB dedicated, 2x1080TI SLI, 4K Not sure what causes this. In German we have a saying "Schönheit muss leiden", I think in English this is "Beauty knows no pain", right? Karl
  9. Hi, just trying to load TrueEarth GB South in Compton Abbas but my P3D loading times has increased significantly (stuck at the dreaded 6%) by about x10-longer when compared to FTX England. I suspected the shaders could cause the issue, so cleaned them and also the scenery library but this did not improve the loading time. Should I expect much longer loading times with TrueEarth GB than with England? Any advice, much appreciated. The Compton Abbas parking position still puts the plane in a hole in the ground, but there was a fix for FTX England which might still solve this, or will there be P3D updates coming to upgrade the airports? Thanks Brian
  10. Hello. After i updated Prepar 3d to version 4.4 and after reinstalling all ORBX products, some cenarios had a blue and pink "aura" arround some parts of the map. In the southern alaska region and St. barbara almost all airports have the problem i mentioned previously. When i updated Prepar i reinstaled the 3 files mentioned in the guide including the client. I do not know what to do to fix it. Thanks in advance. Vitor Manuel Amaral Marques
  11. Hello, I am a new customer, using FSX Steam Edition. I have just bought FTX Global Base, great product. Before buying some airport products, I had a look at a freeware one (EDBH) that I installed through FTX Central 3. BTW, I was invited to update the FTX Libraries, so I did it. Starting FSX, I saw this problem of untextured objects shown on the "EBDH App" attached image. I thought it may come from your libraries, so I went to a very standard FSX airport (LFBO) that has no scenery add-on, and I saw the same problem again (see the "LFBO" image). I am not very happy to see that your libraries update caused a major problem in the most basic scenery of my standard FSX. I saw this discussion in the FAQ: https://orbxsystems.com/forum/topic/128650-if-you-see-black-shapes-squares-boxes-boards-dots-blobs/ The problem is that I don't want to pay for an additional product that *may* solve the problem and I don't want to stop using DirectX 10. Is there a way I can rollback to the previous version of the library? Or should I just get rid of it? If so, how can I do this? (FTX Central won't let me uninstall it) I suppose that if I remove the libraries, I will not be able to get any of your scenery product, is that right? If so, I should think about it with a 22.90€ price addition :) Thanks for your help, Eric
  12. In terms of the latest KSAN update, the file size is only 228 Mb, which takes only a short duration to d/l. However, the installation duration at present, is taking well over an hour and I'm still waiting for it to finalize. Am I missing something here? Is this normal and to be expected? Thanks,
  13. An update of FTX global vector is available on FTX Centrel but I can not download it. What should I do ? --------------------------- FTX Central Download Error --------------------------- If you are continuously seeing this "retry download" message for a single product, please take a screenshot of this message and post if on the forum: System.IO.IOException: Erreur de données (contrôle de redondance cyclique). à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) à System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) à System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) à System.Security.Cryptography.HashAlgorithm.ComputeHash(Stream inputStream) à Orbx.Common.Utilities.HashTool.MD5(String location) à Orbx.Download.LocalFileSystemScanner.ScanFile(SingleFile file, DownloadOptions options) à Orbx.Download.LocalFileSystemScanner.<>c__DisplayClass3_0.<ScanTarget>b__0() à System.Threading.Tasks.Task.Execute() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à Orbx.Download.LocalFileSystemScanner.<ScanTarget>d__3.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à Orbx.Download.Downloader.<ScanFiles>d__19.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à Orbx.Download.Queue.DownloadQueue.<ProcessQueueItem>d__38.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à Orbx.Download.Queue.DownloadQueue.<ProcessQueue>d__35.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à Orbx.FTXCentral.ViewModel.ProductViewModel.<BeginDownload>d__70.MoveNext() --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée --- à System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) à Orbx.FTXCentral.ViewModel.ProductViewModel.<StartDownloadWrapper>d__69.MoveNext() --------------------------- OK ---------------------------
  14. Any plans to update the Austrlian ai traffic pack? I wouldn't call it obsolete yet, but there are many thing that have changed since-qantas 787s, cathay a350s, no more 767s, no more embraers, less 747s, and a few airlines that didn't preiously fly here now do. There is plenty more stuff, but those are the main things I think. Maybe it's already happening. Anyone know?
  15. Good morning, I would like to know when will ORBX available for X plane 11? Are there news and is there a release date?
  16. I hear from the manufacturers of my PC (a well known supplier building flight sim PCs to a You Tube 'celebrities' spec), that "a small percentage of systems globally are going to fail the update to 1709. They do not have any idea why. This includes me - despite hours of trying fixes posted online, troubleshooters, clean reboots etc, my PC is refusing to update to 1709, and sticks on 'requires a restart to complete installation' before reverting to V 1703. The PC is new, well Sept 2017, and the manufacturer says all I can do is a fresh reinstall of Windows 10 using up to date media. I waited until after the Dec 12 fix, for fear of having to issues others have reported, but now it seems MS have screwed us again. At least I can use the PC, but at some point I'll need to sort this out. I can hear Nick's palm slap his forehead, so sorry to labour this one, but other posts seem to be about problems after update, not fails to update. My question is whether to now wait to see if MS come up with some sort of fix, for the 'small percentage globally' or bite the bullet. is anyone else in this situation, or maybe have seen anything from MS on the problem? Andy
  17. Chester airport - KSNC Welcome all to my next project! This time is the turn of KSNC Chester airport. Chester airport (KSNC) is a public use airport located 5 km southwest of the central business district of Chester, a town in Middlesex County, Connecticut. Chester airport has a runway (17/35) measuring 782x15m. The airport is sourrunded by very big forest and to many lakes. The particularity of this airport is it's runway and apron, in fact the runway has a moderate slopes and one part of the apron is about 3mt under the runway level, and to acces to the apron zone there are two sloped ramps. The airport has been recreated carefully, the runway is not flat but i have recreated every single slopes! The same is for the buildings which they follow the terrain slopes and them are not flat. Compatibility: Available for FSX, FSX:SE, and Prepar3D v1, 2, 3, and 4 Requires only FTX GLOBAL Coverage: The photoreal it's composed by 7cm/px near the airport and with 50cm/px for the sourrounding. The coverage area is extended untill Essex City and is present the part of river running along the city with the marshy area. Features: Carefully reproduction of Chester Aiport (KSNC) with sloped runway, apron and buildings. Realistic night illumination of the runway and apron. Dynamic lights (P3DV4 only). Realistic specular map over the entire runway and apron ( FSX and P3D ). Orbx objectflow controlled, which change the colours of the trees, terrain, buildings etc.. due to season. Volumetric grass with different colour for every season. Different colours of the terrain for every season. Snow covers airport runway, apron and buildings during hard winter season with unique specular effect. 3D rocks ( deactivable ) on the runway hill. Animated trees. Smoke from the terminal chimney's. Animated peoples. animated flag with different speed and angle due to wind. animated windsocks with different speed and angle due to wind. animated insects . Maining POI's of the zone, example: Essex''s station with trains and Luna park . Blended extremely well with sourrounding. Custom mesh of the zone. San Diego airport - Service pack 1 This is the much-anticipated update for San Diego! I have done my best to improve this scenery, first i'd like to remember to all, the San Diego region is one of the most difficult area of the sim to develop. I have done my best to improve the grapich and in the same time improve the usability, I hope you appreciate it!. This update includes: New GSE vehicle, much more optimized than old and unique for Ksan with the iconic purple-blue luggage vehicles, TUG, push-back vehicles etc.. Dynamic lights (P3DV4 only). New Jetways. Now you could decide if you want to use the old animated jetways or new high detailed static jetways with 3 different kind of jetways in the airport ( like in the reality ). Fixed autogen xml. Removed some bugs ( misplaced apron light, removed the block that did not allow to see autogen trees in the city, bigger guardlights etc..) better blending of the photoreal of the airport zone with the photoreal of the sourrounding better night illumination near the aiport ( removed red colours and added more realistic tone ) Improved performance ( may not be perceived in all systems ) Regardings CTD error reported by some users; I think that with these updates the error may not occur. This kind of errors they can come as no, so it's up to you to see if it still happens, in case, we will see how to proceed! From what I can say, now the scenary is more optimized and by removing some bugs the ctd may be less or disappear.
  18. Hello Several months ago I asked about the ability to transfer my boxed products over to ftx central (see link below). I'd like to know how this process is going and if they is an estimated time this will be implemented as i'd very much like to enjoy my YWOL scenery in an updated and current setting. With up-most respect I understand digital is much easier for consumers however for people like me physical products grantee security so much more then digital does and I cannot pay twice for the same product. Thanks for reading and I hope this will be implemented sooner rather than later Regards Brendon Previous topic:
  19. FTX NA Southern California isn't updating, it keeps saying download interrupted. I was given an error message and stated "post this to our forums". So that's what i'm doing. Any help would be greatly appreciated. Thanks in advance.
  20. Hi, just to make sure that I understand the new panel on the updated regions... "Compatibility with FTX openLC NA" Night lighting, check this to disable night lighting in the ... area for openLC NA. If I understand it correctly, leaving it unchecked is the recommended setting?
  21. Hi there, I have managed to download all the latest updates that are available for DVD customers - except the update SP9 to bring Pacific North West PNW up to Version 1.9. The following message is given when trying to download the update zip file: The requested URL /orbxfreewareOrbxFTXNAPNW190.zip was not found on this server. It seems that the link or URL may not be working. Alternatively - the file may not be there ? Kind regards, Rhett
  22. Reading through the RM for 2017, didn't see any mention of additional NA regions? I'm still waiting for adjoining regions to Socal & Norcal for a smooth Orbx transition. (ie Nevada, Arizona, Utah, Colorado, etc) Any info on these? Steve
  23. Hi all, After update the vector to V1.5, I am getting a pop window saying "Unhandled exception has occurred in your application. If you click Continue. the application will ignore this error and attempt to continue. if you click Quit. the application will close immediately. Cannot create a file when that file already exists." This happen after I click the "Run Auto-Configuration". When I click continue the application At the FTX global Vector configuration tool does not do anything. The fallow details of the error is below, please advise. thank you. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.__Error.WinIOError() at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at System.IO.File.Move(String sourceFileName, String destFileName) at FtxVector.Configurator.Ui.Forms.MainForm.(Object , EventArgs ) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- FtxVector.Configurator Assembly Version: Win32 Version: CodeBase: file:///H:/Prepar3D/ORBX/FTX_VECTOR/FTX%20GLOBAL%20VECTOR%20Configuration%20Tool.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 14.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Accessibility Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ? Assembly Version: Win32 Version: CodeBase: file:///H:/Prepar3D/ORBX/FTX_VECTOR/FTX%20GLOBAL%20VECTOR%20Configuration%20Tool.exe ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  24. I saw a post from last year providing instructions on removing a Vector update. My question is whether these instructions are still valid for the just-released update to Vector? I upgraded my previous version this morning and was distraught to see that the Ohio River near my home (near KHTS) is now filled with intermittent black squares and triangles rather than water textures as you fly west. Even some small lakes are half water texture and half black emptiness. Also, there are now entire communities of homes floating in the middle of the Ohio River. None of these problems existed prior to the update. Everything looked perfect. I'll be happy to provide screen captures or videos if that will help track down the problem. I have an archived copy of the Vector files which I purchased last year and installed with the installer that accompanied the download, rather than the current FTX Central, though I since migrated my purchases to Orbx, and FTX Central does accurately recognize all my purchases of Orbx products. I used FTX Central to install today's Vector upgrade. The problem -- for me at least -- is simply the new update to Vector. I just want to reinstall the old version which I already possess. So, again, do last year's uninstall instructions still apply to yesterday's update to Vector? The current update to Vector is unusable on my system: i7, 32 gigs, G-Force 1070. David Mills Huntington, West Virginia
  25. I have previously purchased some FTX products from my Steam account (Meigs Field for example). Reading through the topics, I see that you soon hope to address the boxed version syndrome and wondered if anything was happening with software via Steam. These do not show up as installed through FTX Central 3 and I wondered how I would get these updated or showing in FTX3. Do they automatically get updated when my Steam account is active? Many thanks
  • Create New...