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Found 4 results

  1. Hello, I have P3d V5.2 hotfix 1 installed. This autogen appeared when I turned off the photoreal BGL in flytampa Las Vegas. I want this turned off because the night lighting doesn't blend in at all with Black Marble when it is turned on, once it is off the lighting is perfect! But then this strange thing started happening, I got autogen all over the airport. Any clues? If i turn the Photoreal BGL back on then everything is normal... but I would like to keep the photoreal BGL off. I posed in Flytampa too, but nobody ever gets back to me over there... And i think this is an Orbx problem. I have Base, Open LC NA, SCA, Trees HD, Terraflora V2 and Building HD installed.
  2. Hello, I am running P3Dv 5.1 hotfix one and everything was fine until today when I was approaching LV and I noticed no more Lake Mead showing up! I tried everything, sync sim, verify files, moved stuff around in the scenery index, nothing. I am wondering if this has anything to do with Black Marble? I need to insert my Orbx stuff below my last add on scenery or it doesn't show up correctly, especially Flytampa Las Vegas. Any ideas on how to bring back the lake please? This is is bizarre, I haven't changed anything in my sim..
  3. I am very excited to announce a new major project from legendary developer Ken Hall - Boulder City Municipal Airport! A true labor of love for Ken and meticulously crafted over two years; Boulder City sits 2,203 feet above sea level surrounded by vast desert to the south and Boulder City to the north. Situated just south of the fabulous Las Vegas, Boulder City Municipal Airport is the perfect base to start your sightseeing tours of the Grand Canyon, Hoover Dam and Lake Mead. Those who love to explore natural beauty within the simulators will be fully immersed with the extensive coverage area provided by this vibrant airport. Ken has brought his obsessive attention to detail to this locally iconic airport, ensuring each uniquely textured static aircraft, hanger and airport building is truly authentic and realistic. Everything has been designed specifically for Boulder City to give you a taste of what it really feels like to be in the humid desert. All primary features are modeled in full PBR glory, with ground textures hand-drawn and dozens of unique vegetation types created solely for this project. Each year, over 100,000 departures take to the skies from Boulder City Municipal Airport offering scenic tours far and wide, including over the nearby mountain ranges. Whether you choose to take a light aircraft across the desert plains or a helicopter, the airport functions perfectly for both. Boulder City Municipal Airport features a comprehensive coverage area outside of the airport, encompassing the entirety of Boulder City, Hoover Dam, sections of Lake Mead and even the outskirts of Las Vegas. Explore local golf courses, casinos, hotels and more, leading to a seamless experience as you depart for the Grand Canyon. COVERAGE MAP AT A GLANCE Meticulous depiction of Boulder City Municipal Airport, Nevada Hand-crafted PBR texturing for all major assets and ground poly Immersive and extensive coverage area, encompassing Boulder City, Hoover Dam, portions of Lake Mead, outskirts of Las Vegas and more The major gateway airport for tourist flights over the Grand Canyon Interior modelling Dozens of customized static aircraft, helicopters, GSE and vehicles unique to this product Colour-corrected coverage area at 15cm, 30cm & 1m resolution, with hand-placed autogen Stunning night lighting Tens of custom POI and landmarks Depiction of the old Boulder City Airport (closed) A short hop to other scenic destinations such as Vegas, Sedona, Palm Springs, Monument Valley and St George Designed for P3Dv4 to blend seamlessly with Orbx Southern California, also works with Global Base Painstakingly optimized for very high performance, even with high-end aircraft. The latest from legendary developer Ken Hall (KAVX Catalina, PNG Experience Packs) COMPATIBILITY Boulder City Municipal Airport is designed to best blend and be used with Orbx Southern California, however it has also been designed to work with only Global Base, or Global Base + OpenLC North America. It should also be noted that, alongside other Orbx products, Boulder City uses a legacy ICAO code (61B) due to limitations with the Prepar3D scenery engine. Be sure to keep an eye on the forums and our social media over the coming week for even more details and info on this expansive project!
  4. Some Impressions in P3D V3 from Las Vegas SOUTHERN CALIFORNIA with FS Dreamteam McCarran International and Active Sky Next... Regards Stefan
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