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Found 11 results

  1. Here is a review of KSBA for MSFS. It's rare even now to find true reviews for MSFS scenery. It seems that with some more-realistic textures, including on the Spanish-style roofs, this would be a great little airport!
  2. I love it - great - hoping to be able to integrate more of the Orbx USA Airfields into the MSFS 2020 soon.
  3. Hi all, The past month has been pretty rough, hope everyone is staying safe! Since we're all cooped up indoors and playing flight sims, I thought I'd take some time to finish up the Californian Channel Islands that never made it into the first version of Santa Barbara, so that you all have somewhere new to explore This update adds over 700 square kilometers of new coverage to KSBA, more than doubling the original coverage area. It also adds 3 lite airstrips for you to land at. These airstrips are super fun and challenging to fly into, and are a nice short flight away from KSBA. Alternatively, you can load your flight at CA97 Cristy Airstrip, but the other two, you'll have to go and find them! This will be released in the next couple of days. For all that have purchased KSBA already, hope this gives you something new and interesting to explore! For those that haven't, KSBA is still on discount until the 12th April, so make sure you don't miss out and pick up a copy here: orbxdirect.com/product/ksba The update will be free for all customers, so as long as you have the product you'll be able to get it COVERAGE MAP SCREENSHOTS Cheers, Misha
  4. Hi, as can be seen in the attached screenshot i have double or default taxilines at the gates. I have SCA running. Any solution? Thank you for the help. 2019-9-3_0-30-16-754.bmp
  5. Hi everyone; good day! Hope you're doing fine... Many thanks to Misha Cajic for making KSBA - a great peace of a virtual airport. Three minor things I miss: The sequenced flashing lights of the MALSR at runway 7 and the Runway End Identifier Lights (REIL) at runways 15R and 25. According to the usual chart providers they should be there. Any chance to get them via an update? Thanks a laot and all the best! Bert TID 5bd6f4901477d
  6. G'day everyone, Following on from Misha's announcement and major previews last weekend, it is clear that many of you are very excited for his upcoming Santa Barbara airport - as am I and the rest of the team. Whilst the beta team are in the midst of putting the scenery through it's paces, and with Misha working all kinds of crazy hours putting the final polish on the scenery, I thought I'd take a break from my own developing to take a few screenshots. I have long had a love for this corner of the US - the coastal scenery of mid/northern California is absolutely stunning; think destinations like Big Sur, Half Moon Bay, Monterey, Arcata etc etc. Santa Barbara is the perfect example of this kind of scenery - a lovely beachside city, scattered with Spanish architecture and a Mediterranean climate, framed by the dramatic backdrop of the Santa Ynez Mountains. Rather than focusing on the primary features for this scenery (you should have a thorough read of Misha's topic for that kind of info), I thought I'd focus on some of the incidental details around the coverage area - the kind of details that we often don't make too much of a fuss about, but really sum up the essence and charm of projects such as this. Seamless blending from the airport to surrounding scenery - a trademark feature of ORBX airports. Often overlooked, but something that involves a great deal of planning, consideration and careful implantation to ensure an immersive experience, a high level of detail and performance optimization. Airside Detail - this is the business end of the an airport scenery, so no effort is spared to add a minutia of details. This particular area in front of the terminal gets special attention, as it will be the part of the airport that will be visible from your cockpit at the commencement/conclusion of all airline flights. The busy apron, the ground detailing, the diversity of vegetation in the gardenbed, it all comes together to really add to the immersion. Non-airside detailing: again a huge amount of effort has gone into this aspect of the scenery. Quite often we get asked "why bother spending so much time on the carpark/POI/landside?" - a fair question. The answer is twofold; more often than not, the layout of the airport means that many non-airside features are visible when taxiing or parking your aircraft. Secondly, much as with the airport-blending shown above, it is important to create concentric circles of detail. Whilst not 100% as detailed as the airside, given these areas are very close by, it makes sense to keep the detail very high to ensure a seamless "detail transition". Case in point - if you look at the first screenshot in this thread, you will notice that the cars that are directly next to the fence (and therefore visible from an aircraft parked at the gate) are high-detail, whereas those further away (or partially hidden behind walls or buildings) are lower-fidelity. Again, these are some the design choices that are made at all points during the development process. The hidden corners of the airport - despite not being as high-profile as the terminal apron, no expense has been spared for the lower-traffic sections of the airport. The tower precinct, FBOs, and GA hangars all include vast amounts of detail. Some of you may know that I'm not traditionally a fan of interior modelling, however much like other stand-out ORBX terminals (MBS Intl and Meigs, just to name a few), the interior at SBA is pretty special. One of my favourite features is the mosiac artwork that complements the Spanish architecture; this is true-to-life and extends to the outside courtyard areas of the terminal too. Unique runway artwork - a combination of original artwork for the overlays (no repeating/tiling runway base textures here) combined with ultra-HD detail and noise textures ensures a great visual experience both in the circuit/on-approach and on the ground. POI, landmarks and features. Many of these, such as the University of California Santa Barbara, have already been documented. The majority though, are too small or trivial to mention, yet add to the scenery in many ways. Freeway overpasses, pier detailing, water fountains, industrial buildings, secondary shopping malls, and many others are peppered all throughout the scenery. And lastly, a few more shots from around the scenery. And for those wondering about the flag Misha was asking about a few weeks ago: Be sure to keep an eye out for more news and screenshots of Santa Barbara coming up this week Cheers, Jarrad
  7. Hi everyone, Jeroen Doorman has made a great video showcasing KSBA below KSBA is out now on OrbxDirect, get it here If you still don't have FTX Southern California, remember we have a 50% discount on it for one week only to celebrate this release, so don't miss out! Thank you to everyone who has purchased so far, hope you are enjoying it Cheers, Misha
  8. Hi everyone, After far too long, I am very proud to finally (re)introduce to you all my absolute largest project to date, KSBA Santa Barbara Municipal Airport for P3D and FSX! I've taken the last few months during my travels and student exchange in the United States to complete this incredibly scenic and unique destination just up the coast from Los Angeles in FTX Southern California. This is also the tenth Orbx airport product that I have directly worked on, so it's quite a milestone for me. KSBA is surrounded on all sides by beautiful approaches, with the beach and shore immediately to the south, and the mountains to the north posing a bit of an challenge . The unique architectural style of the terminal really makes this airport pop, as you will see below, with various artwork and designs all faithfully recreated in this addon. KSBA is a short flight from other Orbx airports like L70 Agua Dulce and KPSP Palm Springs, as well as a short airliner flight down the coast from KSTS Sonoma County and KTVL Lake Tahoe further inland. KSBA is served by 5 airlines on a regular basis by CRJ's, 737's, A320's and more, and is the perfect combination of airline and GA destination. With its main 6000ft runway and two 4200ft GA runways, this airport caters to pretty much whatever your favourite type of flying is. As usual, I've spend a long time tweaking the performance and making sure that it runs with as little impact as possible, so everyone can have a great experience no matter what they fly. Aside from the high detail airport, I have also included a HUGE area of 500sq km of fully annotated and detailed scenery around the airport, covering the entire city of Santa Barbara, Goleta, and the stunning mountain range that can be seen from the airport and city. You certainly won't run out of things to explore here! Stay tuned for updates over the next week on this - it's very close to complete FEATURES - Ultra-detailed rendition of KSBA Santa Barbara Municipal Airport - HUGE 500km2 coverage area at 30cm/60cm /1m - Beautiful rendition of the terminal, including interior modelling for maximum depth - Additional "lite" landing area - 0CA3 Crawford Airport - Custom vegetation and trees native to area - Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism - Plenty of VFR landmarks and POIs to explore including schools, shops, factories, custom bridges and others. - Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included - Extensive control panel with options for alternative APX/AI configurations - Strongly optimized for good performance with complex aircraft types Please note that KSBA Santa Barbara is designed to blend seamlessly with FTX NA Southern California for P3D/FSX - can also be used with FTX Global Base only, but may contain a few small anomalies KSBA will be available to purchase from OrbxDirect soon for AUD $39.95 (approx. USD $28.60 / €24.75 / £21.75) COVERAGE AREA Enjoy the previews Cheers, Misha
  9. Hello I haven´t heard anything about orbx KSBA airport and it is already more than a year since they announce it. Can someone tell if its still under development for FSX ? Thank you
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