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Found 14 results

  1. I noticed a problem: incorrect loc in sim map course 116(should be 114) no DME... no marker MM for rwy 11 old airport name Dubrovnik(should be CILIPI) PAPI on both sides of each runway, should only be on one side of the runway... no runway center lights
  2. G'day everyone, After much anticipation and a long development cycle, we are very proud to formally announce that ORBX will be integrating SODE jetways and content into our airport products. Perhaps one of our most-requested product features, creating high-quality jetways has been high on our agenda for many years. So rather than teasing you with more discussion and previews, we decided to go about this announcement in a slightly different way; we have just released major SODE updates for all seven airports shown in this thread! Please enjoy the screenshots, learn a little more about SODE, and then be ready to jump into your favourite airliner at some of your favourite ORBX destinations! ORBX and Jetways: A short history Firstly, an apology... we are sorry that it has taken this long to get a good jetway solution out to you all. We know how badly you have wanted these, and rest assured, we have wanted them even more. ORBX was a pioneer of FSX jetway tech; founding team member Martin Henare was one of the first developers in the community to integrate CTRL-J jetways into Melbourne Intl back in 2008. This same tech could be found in other ORBX releases, including Brisbane, San Diego (v1), Bilbao, etc. As we all know though, ctrl-j tech has many limitations (it was essentially unfinished tech from the Aces team), and a quick browse of our support forum will show this. Whilst we have been keenly looking towards a solution to this conundrum for some time, it was decided that going with a known-and-respected existing tool (namely, SODE), to implement jetways into new projects. SODE will be well-known to many of you already; in fact we expect many of you will have experience using this already. Using an interface similar to the ATC menu; SODE is easy and intuitive to use. In addition to jetway technology, we will be introducing other SODE features into our projects - we have unique features for some of our GA airports in testing as we speak! Seven Airports: Now Jetway Ready! Without further delay, please find the details of all seven airports ready for you to download. Almost all service packs include major updates for core content; of note is the major service packs for Arlanda, Dubrovnik and San Diego. KSBA Santa Barbara Municipal Airport Misha's latest release, this major Southern Californian airport is now completely ready for flights in your favourite airliners and regional jets. As with all our new releases today, KSBA features custom-designed jetways modeled exclusively for this airport. Alongside the jetways update, this service pack includes other improvements and fixes as reported and requested by you. At a glance: - All jetways animated via SODE - Denser autogen updates around the airport - Other improvements and bug fixes ESSA Stockholm Arlanda Airport Marcus' Arlanda is receiving a huge service pack update today - far beyond the dozens of new animated jetways. As our most-requested existing airport for jetways, Marcus has used the opportunity to add a plethora of new features, content and detail. Brand-new high-detail jetway models, amazing ground textures (with special maps), fancy new GSE, an updated AFCAD file and many other features are just the start. Be ready to be blown away at the new content included in this major update! At a glance: - Jetways animated via SODE - New higher resolution ground textures with normal maps - Completely new high resolution gates and gate buildings - Updated selected buildings airside - New amazing AI-optimized AFCAD made by Urmel - Office One and constructions landside added - New vehicles & clutter airside KSAN San Diego International Despite releasing a mega service pack for San Diego only a few months ago, Matteo hasn't been resting on his laurels, and has included a bunch of updates alongside the SODE content with this latest service pack. Alongside making one our most popular airports jetway-friendly, expect to find new-and-improved dynamic lighting, updates to the AFCAD file and other fixes. At a glance: - Jetways animated via SODE - New and fixed dynamic lights with better looking splashes - Fixed issues of parking positions - Some textures have been improved LDDU Dubrovnik Airport Not to be outdone by the other guys, Misha has also gone to town with a substantial update for Dubrovnik. Alongside making your favourite European holiday charter flights jetway-ready, expect to find vast performance improvements to this famous airfield. Don't be fooled - the amount of work that has gone on to improve optimization and fps cannot be conveyed in screenshots; but rest assured you'll enjoy the difference straight away! At a glance: - Jetways animated via SODE - Major optimization overhaul of all airport models - Large performance increases over previous version KMBS MBS International The Turbulent team have put together some great improvements to Russ White's masterpiece with this latest service pack. As well as returning the jetways to SODE standard, expect to see other fixes and changes in response to your feedback. At a glance: - Jetways animated via SODE - Points all dynamic lights effects to 'controller' versions KIDA Idaho Falls Regional Another of Turbulent Design's most loved airfields (did you check out the livestream last week?), KIDA returns to a fully SODE-capable airfield. At a glance: - Jetways animated via SODE KGPI Glacier Park International Set at the foot of one of America's most stunning national parks, KGPI is yet another magnificent project for the Turbulent crew. As well as adding SODE jetway capability, this update also makes use of several new P3Dv4 features, including automatic dynamic snow/rain effects, and seasonal content. At a glance: - Jetways animated via SODE - Replaces OF controlled GP with dynamic model which reacts to snow/rain as well as seasons. - Points all dynamic lights effects to 'controller' versions What about our other jetway airports? We do have plans to update other jetway-capable airports with SODE content as we move forward - in fact there are a couple in development as I speak. Our priority has been to ensure our most-requested jetway airfields were ready for you today, but that said we certainly haven't forgotten about your other favourites. We won't make promises of timeframes or specific projects, but rest assured, we are looking at how best to implement this technology to our back catalogue. Of course, it goes without saying that SODE will be an integral part of new airport projects moving forward, alongside our vast suite of award-winning tech features such as Objectflow, Peopleflow and all the other favourites! We have several major airports in development right now (including those previewed in the 2019 Roadmap, and a few unannounced secret projects too!) that have already integrated SODE into the workflow, so be ready for some exciting new airport sceneries through 2019. That's great, but I'm ready to fly! So are we! All seven service packs have now been released via FTX-Central, ready for you to download. Most importantly, if you don't have SODE installed, FTX-Central will automatically install it for you - all you need to do is ensure that FTX-Central is up-to-date (version or higher). These service packs represent months of work from many of our core airport developers and IT infrastructure team. We would also like to extend our gratitude to SODE developer Jeffrey Stähli, for his excellent software and generous assistance with integrating SODE into FTX-Central. We are all very excited to finally release these updates for you all, and hope that you get many (many!) hours of extra enjoyment from these products. Cheers, and enjoy! Jarrad,
  3. This update is very welcomed, awesome stuff with moving jetways and SODE. Though I have to say the ESSA update is a bit of a disappointment. What I found after the update is that the ground textures is way too bright grey compared to real life, this color of the texture was much better presented in the previous version. The numbers on the jetways/gates have now disappeared. The yellow sign/black number on the classic red gates on Terminal 5 (Previously white numbers only, but they changed it 2-3 years ago if im not mistaken, I think it was because snow made it hard to see them) and the orange numbers on Terminal 2, also the yellow numbers on the domestic terminal 4 and some stand signs on the light poles of terminal 3. The closed taxiway between X2 and X3 (Doesn't know what it was previously called) at the start of runway 08 does not even exist anymore. It has been completely removed. It`s just soil/grass there which will eventually grow out green and blend in with the surrounding grass. There are no approach lights presented at the end of runway 08 going beyond the little "hill", if you will. Which are visibly presented in the charts, and even noticeable on recent satellite pictures. On all runway ends except 19L, there are "yellow arrows" marking the start of the runway. These are pretty recently painted I guess but have been well presented for the past year or two. The runway markings on Arlanda are striped filled, as the threshold presents in the scenery and not fully painted. Along with some taxi lines that could be fixed looking at charts and the latest satellite imagery. I really think this should have been taken in account for such an expensive airport, regarding that you also require the ORBX Global Base package to run it.
  4. After update ESSA and check SODE i dont have any jetway ? Why ? Some one know ? /Robert Sweden
  5. Hey there, I absolutely love that LDDU airport scenery, makes me consider to travel there soon for vacations. By chance, I discovered some apparent bug on the apron. Whenever taxiing inside the southeastern stands, the aircraft crashes. There is no obstacle visible. This happened with static aircraft on and off. Seems to depend on own size/wingspan also. With a Cessna 182 it happened more to the center of the marked region. Taxiing and even spawning with a DHC8 caused an aircraft crash even on the outer postions of that area. The stand with the 4 marking for example or spawning on "Parking 10 - Ramp GA", causes instant crashes with A DHC8. Easily reproducable. Thanks!
  6. Very good evening, For about two weeks, Im having this weird issue and i cannot figure, how to fix it. ORBX - LDDU - ver-1.1 P3dv4.2 Thank you very much for your help, Vojtech
  7. Just purchased Dubrovnik, LDDU in your sale. Excellent scenery We're flying there on Hols in a few weeks, we're staying on the Island of Sipan which happens to be on the LDDU approach. Sadly I noticed that The Island itself is incomplete with a large chunk of the bottom corner truncated (Hatched yellow in pic) There are also a few surrounding Islands missing (circled red) N 42 43.51 E 17 51.19 Any chance of rectifying this in future updates? Thanks for your time
  8. Another flight in my trusted Comanche 250, this time along the adriatic coast line of Croatia to check out Dubrovnik airport. Hope it's fine that I'm not starting this flight from an ORBX airport, everything else is indeed ORBX goodness
  9. This flight from Athens to Dubrovnik in the 737-800 NG is my first in the series for "Real Flights" simulation. Flight simulation is improving constantly particularly when used with add-ons so I see my simulator as flight simulator 2017 given its current evolutionary status for the year 2017. This flight has no narration as it's intended to be enjoyed with all its own sights and sounds as well as the crew's interaction. I hope you enjoy this video and if you would like to see more, let me know in the comments along with any requests for future flights. Prepar3D V3.4 PMDG 737-800 NGX FS2Crew FTX Global Base Pack FTX Global Vector FTX Global LC Europe FTX Dubrovnik Airport FTX Trees FLYTAMPA - Athens Airport Rex Soft Clouds Active Sky Weather 2016
  10. My short flight between ORBX airports with PRO-ATC/X.
  11. Gents, Fabulous job with Dubrovnik. Thank you. Now, a little nitpicking - I run UT2 and I noticed that AI aircraft stop at the runway hold short point for Rwy 12 for 5 minutes and disappear. When I stop at the same hold-short point I do not get the ability to request take-off from ATC. I have to move much closer to the runway to get that. I checked out the afx file in the latest version of ADEX and noticed that all the hold-short points "appear" to be too far from the runway. Conversly when the test tool is run it doesn't find any errors. Could you have a look, please. FSS0514407
  12. Hi All, Sorry about this one taking a bit longer, we ran into quite a few problems in the final stretch, but they've all been rectified now This should be entering RTM testing from tomorrow! We've also added a few neat animations into the scenery, including the Dubrovnik cable car after a certain person as FScon kept telling me that I had to include it Please enjoy these new previews, and look forward to more soon from Emmsie and other screenie artists once they get their hands on it! Cheers, Rasha and Misha
  13. Hello everyone, I am very pleased to introduce this collaboration project between Rasha Tucakov and myself, and the first major mainland Eastern European Orbx airport for FTX Global Dubrovnik is a spectacular location on Croatia's famous Adriatic coast, and a popular summer tourist destination. Boasting a very large number of resorts, as well as its beautifully mountain lined coast and its famous walled city, it's not surprising that the location was visited by over 2 million people in 2015. The airport is well equipped to handle aircraft up to the size of a 757, and is equally suitable for general aviation ops. It serves up to 39 airlines during the summer months, so can get quite busy! The approach from the west is one of the most scenic approaches you'll come across, flying past the old city and passing the mountains on short final. This package includes an amazingly modelled rendition of LDDU airport by Rasha and an extensive detailed surrounding area by yours truly. This is Rasha's debut project, so please join me in congratulating him for such a fine achievement! COVERAGE MAP: FEATURES: - Over 100sq km of photoreal coverage in 60cm resolution - Unique multi-elevation airport model! - Suitable for airliner operations - New terminal currently under construction modelled - FULL Dubrovnik cityscape included! - Advanced AO baking techniques for realistic shadowing - Custom vegetation at airport - Large area surrounding the photoreal has been given custom landclass and vector roads and shorelines for the best experience - Only FTX Global required! As always, we really hope you enjoy these previews P3D shots: FSX shots: Cheers, Misha and Rasha
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