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Found 5 results

  1. Incredible view of KSBA and surrounding area with nice cloud formations and rain on short final.
  2. Just a quick update now that I have my 32" 4K monitor setup. Here's the details on the monitor, a very impressive bit of kit that can run at native 3840x2160 (4K) resolution at 60Hz using Nvidia G-Sync - http://www.acer.com/ac/en/GB/content/predator-model/UM.JX1EE.001 Strangely enough, I have almost zero impact on FPS when running P3D 3.4.9 all sliders maxed at 4K versus 1080p. I wanted to return to Valdez to re-create the 1080p screenshots I've been using for my desktop background in glorious 4K, so here they are: Remember, these images are at 3840x2160 resolution so to see them and save them at full resolution, click on each one then click on the "Full Size" link on the bottom left of the screenshot. Once we launch the new OrbxDirect website I hope to start a blog with regular updates which will journal screenshots and videos from around the Orbx world and also share some videos of my race car antics around Europe. Stay tuned.
  3. Foggy SF Bay goodness, and a little tutorial for anyone trying to crack the code to smoothly landing The Mighty Dash. Best, Marshall
  4. What an absolutely fantastic piece of scenery. The textures are truly amazing and every bit of autogen and objects fit perfectly into the mesh and the aerial imagery. Simply amazing! All screenshots were resized from 4K DSR to standard 1920 X 1080 for upload.
  5. I am currently in the early stages of outlining the specs for my new rig (that I will have custom-built by Origin PC), which I am planning to buy alongside a large (50"+) TV to display it on. And one of the biggest questions on my mind is whether or not to spend the money on both a PC and a TV that can support the new 4K resolution. Thus, I would like the opinions of the community on this. Firstly, some brief background for those that don't know: 4K refers to resolutions at or near to 4000 pixels - so for instance Orbx's use of 4096 textures would be 4K textures. 4K is four-times the resolution of standard 1080p HD (1080p refers to only the vertical component of the resolution - so 1024 textures would be closest to standard HD textures). For this reason, 4K is also known as Ultra HD (UHD), which is not actually true 4K since the adopted UHD resolution is 3840x2160 - but it's close enough to 4K. In order to truly see 4K textures, you need more than just a 4K TV/monitor - you also need to have a GPU that is capable of outputting the 4K/UHD resolution of 3840x2160, and a CPU/RAM/SSD that can support the associated loads on the system. (You also need to set your FSX/P3D/REX etc. to use 4096 textures.) However, as always, it isn't as simple as that: Currently, the industry standard high-speed HDMI v1.0 connector can only support 4K at 24Hz - meaning the maximum 4K FPS you can get via HDMI v1.0 is 24. That is unacceptable to me, since I want a minimum of 50 FPS even with all P3D sliders maxed and flying a very taxing aircraft over some very taxing scenery (and I plan to spend the money on a rig that can achieve that – or as close to that as I can possibly get – no expenses spared). Thus, I don't want to spend that kind of money and end up being limited by a stupid cable. A solution is available in the form of HDMI v2.0, which can support 4K (true 4K - 4096x2160) at 60Hz (thus 60 FPS). However, there are also numerous other solutions, in the form of the DisplayPort (DP) connector, that can also support 4K (UHD - 3840x2160) at 60Hz. Additionally, other methods are in development, such as reducing the colour data in 4K signals, in order to reduce the data rate of 4K signals which will allow HDMI v1.0 to support 4K@60Hz. Different manufactures appear to be backing different methods - Panasonic are currently the only 4K TV manufacturer to include HDMI v2.0 ports, while Nvidia do not currently support any HDMI v2.0 ports, and instead seem more interested in the idea of reducing the bandwidth of 4K data to allow HDMI v1.0 to support 4K@60Hz. No large-screen 4K TVs currently support DP. My feeling right now is that 4K is still very much in its infancy, and just like the HD DVD vs. BluRay battle, we'll have to see which method of supporting 4K data rates will ultimately win out. But even if 4K isn't an option right now, I need to decide whether to design my rig to support it in the future. And so, I would like to ask the community - what are your thoughts on 4K simming? Worth the money, or not really noticeable? Does anybody have experience with running 4K textures at 4K resolutions on a 4K monitor/TV? Thanks very much, Pete
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