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Hello to all fellow pilots! I'm excited to announce my new project - Glasgow Airport. It's been a while and my mailbox has become full of "when, what, where" e-mails. For all those who have been asking , this "little" announcement should answer most of your questions. With some 30 airlines serving over 100 destinations worldwide, including Canada, the US, the Caribbean, Europe and the Gulf, Glasgow is Scotland’s principal long-haul airport as well as Scotland’s largest charter hub. I've prepared a few shots of Glasgow's gorgeous terminal building and its interior as well as some static aircraft models with airside operations vehicles. As always I am aiming for a feature-rich rendition of this airport that will bring it to life in Microsoft Flight Simulator. No release date and price questions, I don't know any of these either . More pictures will follow later. Stay safe, cheers!
Hi guys, hope you are all doing well. WU6 has finally fixed SDK and made things manageable again! On this note I'm happy to finally bring you an update for EGPH with lots of fixes and new features. - I've added new double-decker busses in front of the terminal entrance and also touring busses further down the parking lot. - Spitfire memorial has been remodeled and retextured thanks to avsim users who pointed out that's it's not a battle unit but a model made of fiberglass. - Tree lines near the new terminal extension have been fixed and made lower. - Glitchy fencing near 24 threshold has been fixed - Tower lights now have greater draw distance so that you can see that majestic purple on your approach - Added more dirt to all aprons for a more "worn" look. - You can now Disable/Enable static jets - Quite a few cars were missing, so more were added near the ATC tower and FastPark areas. - You will now be greeted with static 3d scanned people inside the terminal. - For those who own UKOO and EGPH and experienced "shared" textures between the airports after SU5, this problem should be all gone now, textures have been renamed and re-exported. - Cargo apron now has darker pavement to closer match its real life counterpart - Added glass rain effects to terminal windows for those awesome rain mood screenshots - Stands 4A/4 labels have been swapped - And finally, DME has been moved to the same position as the ILS antenna. I sincerely hope you like this update and enjoy Edinburgh. Soon a new project will be revealed as well, so stay tuned. Take care, cheers. Update should be live on orbxcentral soon.
Hi there, fellow pilots, I'm happy to post some previews of the upcoming airport for Microsoft Flight Simulator - UKLL/LWO. Welcome to the City of Lions - Lviv in Ukraine, located in the geographical heart of Europe. Danylo Halytskyi International Airport "Lviv" is the biggest airport in Western Ukraine. Its route network consists of more than 60 destinations across Europe and Middle East. For the Euro-2012 championship the new air-terminal complex was built at the airport. New terminal "A" with a total area of 39 thousand square meters has 9 departure gates, 4 of which are jet bridges, 28 check-in desks, 18 passport control checkpoints and 12 aviation security control checkpoints, and all of that is modeled in this scenery for you to enjoy. Key Features: Terminal Carcass made with AutoCAD to almost identically replicate the real building Custom Animated Jetways with dynamic hood to perfectly fit any airframe. Custom Ground polygons with custom markings and dirt ILS/VOR data according to latest AIP (On-line ready) 2021 layout Custom night lighting PBR textures for every object Optimized LODs and textures for smooth performance Animated vehicles on aprons Default ATC/Traffic integration Parallax Window Mapping for a visual “3d Interior effect” Lviv Arena, Lviv State Aircraft Repair Plant, Socar Gas Station included Expected release is next week on Friday, April 2nd at a price of 21,99 AUD. (16,99 USD).