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manidep271

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Everything posted by manidep271

  1. @Jon Clarke one more anomaly found today again with Avitab coordinate reference.
  2. @Jon Clarke Here are a three models that have elevation issues and one with an encroachment issue. I don't think this is an issue with my installation so I figured I'd pass them on. I don't have a pic of it but the Reina SofĂ­a Palace of the Arts in the City of Arts and Science in Valencia is floating above the ground.
  3. @Jon Clarke, I have come across several other airports with Orbx autogen bleed through occurring. As I have looked at each one in WED, the common thread is that the airport modelers are not using exclusion zones efficiently. Typically, when I create the small airports that I have done, I utilize the exclusion zones to eliminate all possibilities to avoid surprises. I am seeing exclusions for road networks, sometimes forests, sometimes objects but rarely facades. The Orbx autogen appears to be falling into the facade category so it will show up at every airport where facades are not excluded. I think this issue is beyond what Orbx should reasonably be expected to handle and it needs to go to the folks who check airports before they are included in X-Plane. TE Southern Spain is not the only place I have seen this happen. I have seen default autogen buildings and trees at airports that are located in default X-Plane scenery. Apparently, exclusion zones are not well monitored. At least that is the conclusion I have arrived at and, as the saying goes, your mileage may vary since this only one person's opinion. Cheers.
  4. Hello; LEVC is not one of the Orbx created airports. I saw the same yesterday and, yes, facade and object exclusions do take care of the problem but this would be something you would need to do. I submitted my fix to the gateway so, hopefully, it will make it into the next round of XP. Cheers.
  5. @Jon Clarke, Came across a terrain shading anomaly that I was wondering if, you have a moment, you could confirm are there or let me know that it is my system doing something odd. The pics have the avi-tab window to show the coordinates I was at when I came across it. What I am seeing is noticeable green cast on one side of the dividing line. Seems to affect a rather large area. Default sky colors are in use with clear skies set (except for one) and sun at mid-day. Cheers
  6. @Jon Clarke the first non-airport question that arises is relative to building elevation. Rather obviously, I would think, in a project the size of a True Earth project, not every autogen building is going to be perfectly flush with the ground. I'm wondering about the custom models such as the castles and cathedrals. Do the developers expect that these should be at a proper elevation and do they want to know if they are not? If particulars and pics are wanted, I can provide them but I thought I'd check this out with you first. Cheers.
  7. Thanks, Jon, I'll do that. Mostly, I would just want to confirm that if I come across anything that doesn't seem right, it's not my installation that would be the issue. If that can be done without bugging Tony, so much the better. I'll start a topic called "TE Spain Observations" and put anything there. Cheers
  8. Thanks, Jon. With regards to other questions, do you want me to start new threads for different subjects?
  9. Hi Jon; The pic is of LEAL. What I meant by unzipping the file is extracting the files from the .zip file that Tony posted above. I use 7zip and it allows me to specify where I want to unzip files to when opening a .zip archive. Since my Orbx TE scenery is in a library folder, I extracted the files into the Orbx_A_EU_Spain_South_TE_Airports folder that is there. When I read your question just now, I wondered if somehow that would have messed things up so I ran the validate files and then copied Tony's fix to the custom scenery folder in the X-Plane folder. The result of that was exactly the same as what I did the first time. After the above results, I put my modified version of LEAL (that I sent you that is simply the original LEAL included in the TE Airports that I pulled out with WED and added the exclusion zones) back into my custom scenery folder and everything came out perfectly: I have to admit I'm totally baffled. The exclusion zones I use are for facades only in the terminal area and for facades and objects to the left of the terminal area because of other little buildings that pop up in that area where they shouldn't. Putting my modified version over Tony's patched version shouldn't have a different result than when my modified version is not present. This is the scenery_pack.ini for the above: I 1000 version SCENERY SCENERY_PACK Custom Scenery/Alicante/ SCENERY_PACK Custom Scenery/Orbx_A_EU_Spain_South_TE_Airports/ (updated with Tony's patch) SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/Orbx_B_EU_Spain_South_TE_Custom/ SCENERY_PACK Custom Scenery/Orbx_C_EU_Spain_South_TE_Default/ SCENERY_PACK Custom Scenery/Orbx_OrbxlibsXP/ SCENERY_PACK Custom Scenery/Orbx_D_EU_Spain_South_TE_Overlay/ SCENERY_PACK Custom Scenery/Orbx_E_EU_Spain_South_TE_Orthos/
  10. I just tried to edit the above but it wouldn't let me. Just wanted to add that I started flights at the other four airports and LEAL appears to be the only airport that is showing any kind of problem.
  11. Hi Tony; I unzipped the file into E:\Orbx Libray\xp11\TrueEarth EU Spain South HD\Custom Scenery which is my Orbx Library specified in Orbx Central. This is the contents of the scenery_packs.ini: I 1000 Version SCENERY SCENERY_PACK Custom Scenery/Orbx_A_EU_Spain_South_TE_Airports/ SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/Orbx_B_EU_Spain_South_TE_Custom/ SCENERY_PACK Custom Scenery/Orbx_C_EU_Spain_South_TE_Default/ SCENERY_PACK Custom Scenery/Orbx_D_EU_Spain_South_TE_Overlay/ SCENERY_PACK Custom Scenery/Orbx_E_EU_Spain_South_TE_Orthos/ SCENERY_PACK Custom Scenery/Orbx_OrbxlibsXP/ This is the result: I've also attached my log.txt file because there are some notation in there about the scenery but that's a bit beyond me. Cheers Log.txt
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