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Adriaan19

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  1. Hello @Jon Clarke. Appreciate you taking a look at the scenery_packs.ini order, thanks! By optimizing I assume you mean there were no problems (that would result in bad rendering/loading) but it could be structured better? That could be useful feedback for the xOrganizer dev(s). I will try it out though and run some tests. Rig: I'm running on a 6700K 4.4GHz, SSD, 48GB RAM, GTX1080. Settings: Have been running Vulkan for a while, seems I have higher FPS on OpenGL though, to my surprise. Visual Effects: High (HDR) Tex Quality: High Antialiasing: 2x SSA+FXAA Anisotropic Filtering: 8X World objects: Medium Reflection Detail: Minimal Draw shadows on scenery: Off. I generally average 40 on complex airports and 50-100 in the skies. EGPH has me down to 5-8 fps however facing east on stand 3, so that's not quite workable. If I look North or West however it goes back to 50 so that's would suggest something in the scenery there. Had a similar issue at EGNT, but I've found a workaround and posted about it here: https://forum.orbxdirect.com/topic/202539-xplane11-egnt-poor-performance-and-runway-contours/ Before I know for sure what's going on I just have to run more tests with vulkan/openGL and having certain scenery enabled/disabled. For now I don't want to hijack @Locarno1's topic and you can just regard this as a "weird, I had the same thing happen". If I'm able to pinpoint it, I'll report back. Maybe it's time to just reinstall x-plane after couple years of tinkering with it as well :p
  2. Weirdly enough I have the exact same hardware and problem (Intel i7 6700K CPU @ 4.0GHz and Nvidia 1080 GPU). I'm using xOrganizer and also suffer from immense fps losses over the UK. Perhaps I'll try rebuilding my .ini file. I feel like a couple x-plane updates ago this wasn't the case and remember seeing 50-70fps with True earth UK on. So something has changed and I'll investigate. Here's my scenery.ini in case anyone wants to take a look: scenery_packs.ini
  3. Just purchashed EGNT (and EGPH). Both good looking PBR airports. However when looking at the Welcome-Newcastle letters and and at main terminal and the fps drops from 60-80 to 25-35. Which is significant and not the case at any of the larger airports in the collection such as LOWW or indeed EGPH. It seems @cbm2is correct in identifying EGNT_Terminal_04.obj as particularily troublesome. After a bit of testing it seems that there's a reasonable amount of "town light" definitions at the end of the file that cause a massive increase in GPU render time, regardless of day or night time. Removing these brings the fps back up to 60+ and comparing screenshots from before and after I see no visible difference in my airport (or surroundings) during day and night. Taking care to look at the lights in particular. I believe a scenery dev should be able to identify and fix this issue, so I'm hoping these findings can point a dev into the right direction. I can't really agree with this I'm afraid as you buy scenery airports because you want to have a nice (visual) experience at the gate, taxiing around, taking off and landing, not for flying over them. For a relatively small airport with relativily low complexity, it should not bring a reasonable system to it's knees considering this is not the case at larger and more complex airports either, therefore indicative of an issue. I could be wrong about the cause, I might've simply found something that functions as a workaround for me but I would say it would be good to have a dev take a quick look at this. Thanks in advance!
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