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david broome

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Everything posted by david broome

  1. Hi Tony, very much enjoyed your Xplane Barton will this soon be represented as well as EGCC? I also would like Manchester city represented as I feel England, especially N England is poorly represented at launch.
  2. I feel comfortable that OrbX have a future as MSFS2020 3rd party dev. If people think their city and town will be nice modelled with duplicate buildings they will likely be disappointed although the default autogen will be better than Xplanes and the photogrammetry cities will look awesome despite some flaws. Even London currently only has autogen and a handful of custom buildings and that is a major global city so you can imagine the vast majority of lesser known cities won't look anything like the Seattle demo which is the place where they have best Bing data, most manual work on the Ortho and custom buildings and many passes by the AI to build quality autogen and even then some of the buildings are deformed or low res looking closer up. Obviously as Bing data gets better and the AI algorithms are tightened and the more passes made with manual oversight along with more photogrammetry coming online the better it will look yet the world is a big place.
  3. 57 with the body of 80 year old but spirit of a young man, wish it was the other way around.
  4. Looks glorious. Are there any plans for EGCC Manchester? I know packages already exist but nothing close to the level of detail OrbX supply.
  5. Just to note that removing the line in your scenery_packs_ini file will not remove scenery or prevent it loading because as long as the scenery folder exists it will rewrite the line when Xplane starts. You have to physically delete the scenery folder to remove it.
  6. Thank you Tony, sorry to hear it is down the pecking order but since it requires more than just simple lit textures I guess it is understandable. However night flying around city areas is not really a worthwhile option with TE Britain currently with whole city centres blacked out so I hope it isn't too far back. It still looks amazing in day time though so thanks for your hard work.
  7. Thanks Tony. I assume that those with True Earth Central can delete the Barton overlay folder that is reinstalled with the update? Unfortunately that gets rid of your customised Xplane Barton bridge. PS nice work on the added eye candy for Barton, thank you.
  8. Thanks Tony. I assume it will be addressed in a SP in the future but now at least I can be sure it is not an issue at my end.
  9. No announcements so it is unlikely to be an update that the user would see a benefit from. Another user has said it has reinstalled the Barton Overlay folder which Tony said was no longer needed so some dev input would help. Unfortunately dev input in this support forum requires some patience as they are no doubt reluctant to be pulled away from their creative duties. However some things do require dev input rather than generic support so hopefully Tony or another dev will arrive in due course and clear my own existing support threads as well as this.
  10. Your log.txt is inside your main Xplane folder. Have you tested Xplane with other scenery? Anyway Barton does not seem to be the issue according to @Jon Clarke so we could do with your log.txt to find any related errors. IF you are not sure where your main Xplane folder is located and assuming you are using Windows you can right click the start menu icon and from the popup menu left click "search" in the search box type "Xplane" and then under "best match" where the Xplane icon popsup right click on it and then left click on "Open File Location" from the drop down menu. That will open a window showing the contents of your main Xplane folder where you will find the log.txt Since you have it installed on Steam it will probably be at the below directory but it is easier to locate it through a search C:\Program Files (x86)\Steam\steamapps\commo\Xplane
  11. I think the OrbX central update is in readiness for Washington enhanced but they haven't announced its release so maybe not?
  12. I almost brought Brexit into the discussion but figured that would be like injecting plutonium into kittens - I will content myself with a sigh and leave this thread in peace.
  13. I will PM Tony as I have another issue with Washington SD TE errors and point him to the threads. Hopefully he can give us some answers.
  14. That is interesting because I am 99% sure I didn't have these errors on my original HD installation as I check my log file each time I install new scenery. I do see some buildings near KEWR that look to have strange or missing textures (perhaps the Hotel in the log.txt but don't have a screenshot. It would be nice if somebody from OrbX could comment because clearly there are calls for textures that do not exist. The performance issue resolved itself so that was clearly unrelated.
  15. After the first release of TE Britain South and Central it was noted that many custom buildings had their night textures missing and even after the service packs this was not fixed. For example TE Central Manchester city centre is in complete darkness and TE South London business district has also suffered a power cut but these are just obvious examples as other buildings have lit textures missing. Is this going to be addressed any time soon as despite these being amazing products having very obvious missing lit textures so long after release still is less than ideal.
  16. I uninstalled my Washington HD and installed Washington SD. It took at least 3 times as long to install than the much larger Washington HD! But regardless I am getting the following errors in my log.txt. I have tries verifying files but have the same issue. Also the performance is worse than the HD version but that may be something unrelated. Extract form log.txt 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Accesso_ShoWare_Center_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Ramada_Seatac_Airport_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Masterpark_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Radisson_Hotel_Seattle_Airport_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_SeaTac_Office_Tower_North_and_South_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Bow_Lake_Transfer_Station_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Auburn_Station_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Wally_Park_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Hertz_SeaTac_Marriot_Hotel_Off_Airport_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Weyerhaeuser_King_County_Aquatic_Center_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 E/SCN: Failed to find resource '../sea-tac_textures_2048/TE_USA_RG_Red_Lion_Hotel_Seattle_Airoport_ALB.png', referenced from file 'Custom Scenery/Orbx_A_US_Washington_TE_Custom/objects/sea-tac/'. 0:00:22.918 I/SCN: DSF load time: 5673298 for file Custom Log.txt
  17. It is possible you had software running/downloading in the background at the time you ran Xplane. I find that if there are unXplained drops in performance it is worthwhile popping into task manager to see what is eating resources to ensure Xplane is the issue
  18. Hopefully this doesn't come across as sanctimonious but I think experienced users of flight sims OrbX is developing for can help by popping into the support forums now and again and if they see something they know they can help with then chip in, especially if you have first hand experience of any issue. I know some already do this. The support team can always add official support as and when they can and need to.
  19. Looks interesting. Not sure I could put up with the inane attempts at humour and dodgy voice acting though - or is that just the tutorial?
  20. We know that the TrueEarth Washington enhancement pack will include at least one OrbX airport and some higher res textures but what more can OrbX tell us?
  21. I use VMI twick VR and find it does little to offset the performance cost of reflections and the bouncing bug still remains whichever 3rd party free or paid you use. You can get better reflections by changing some values that control the water parameters certainly. It may be that reflections are more CPU intensive so where that is the bottleneck people who are most stretched there will note the greater performance degradation. I think the same applies with object shadows. Hopefully Xplane Vulkan can eventually pass some of this stuff onto other threads so that they have far less impact.
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