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DunRingill

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Everything posted by DunRingill

  1. Din svenska är perfekt! Vi får avvakta och hoppas på det bästa! The finnish FS community is great! I fly a lot in Finland with many addons /Magnus
  2. I was a little (well a lot actually) disappointed when there was no DEM update for Sweden in the latest world update for MSFS. Is there any chance of an Orbx updated mesh for Sweden? Will gladly pay for it /Magnus
  3. I got a similar message from Apple on my iPhone. My password had been detected in a breech somewhere and since I was logged in on Orbx I guess Apple knew I was using that password on Orbx. They truly know everything about us...
  4. I agree, an option in the controlpanel for the decals sounds good Perhaps more options if possible, like in GEN and GES where you can control both looks and performance with a lot of options.
  5. perhaps we are not even talking about the same thing here but take look at pic nr 5, the stripes are clearly visible. Sorry If I have misunderstood the topic
  6. I think I read somewhere that the decals will be removed for TEGB because they create quite an ugly pattern when wieved from altitude. I for one am really glad they are not there in the north scenery and if I understood correctly they will be removed for South and Central with the upcoming servicepacks. A matter of taste I guess
  7. Hi! In P3D4, are there any news on shrinking all the Zeppelin sheds strewn all over Holland? /Magnus
  8. Thanks Nick! Excellent news! Looking forward to the service pack! /Magnus
  9. Here’s another thing I’ve noticed, and this is just my opinion and no critisim of a perfect scenery, the best ever made!! So here goes. What I was most looking forward to was to finally have a beautiful scenery with trees and buildnings in correct scale. And the scenery is imo absolutely perfect, except for one thing. Spred out across the country side are a large number of huge gigantic barns and warehouses who in my humble opinion negatively effects the perception of the size of the landscape, distances between towns or hamlets and most importantly perception of altitude. My clumsy attempt to illustrate this: At #1 in the shot below is a large barn with perfect size (imo) But at #2 there are three enormous barns who also happens to be the same model and texture as the building in #1. The textures are also streched to fit the upscaling. The main problem with this (apart from the cosmetic side) is that it is very hard to judge altitude. When I fly over the barn at #1 at 2000 ft everything is perfect. But when I pass #2 the perception is suddenly that I am at 1000 ft. This is due to the huge size in combination with streched textures that make it look like a barn seen from 1000 ft (again in my humble opinion). I understand that this is something that not slipped by the beta testers, but are the way it is designed (and I understand some of the peculiarities of the autogen system rendering at runtime). But personally I really wish that this could be corrected by placing object of the correct scale (height in this case). But I realize that this is probably not possible if it can't be done by some sort of automation since it is a huge task of annotating the scenery tiles. But I really hope it could be corrected in a future patch. At least around some of the airfields. Sorry if this sounds like the ramblings of a madman but english is not my first language, but I hope I presented my humble opinion in a way that is coherent and understandable. /Magnus
  10. Warehouses in wrong place (and massively oversized). This is just north of Harderwijk on the north side of the strait (sorry, no coordinates).
  11. A couple of things I've noticed: Houses in the field: Watermask west of Schiphol:
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