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Graham Eccleston

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Everything posted by Graham Eccleston

  1. Drop this file into your Orbx/FTX_NA/FTX_AA_KBLU/Scenery folder and it should reposition people at the airport. I'll have this file included in the KBLU installer. ORBX_KBLU_PLC_PF2_ObjectFlow.xml I'll look into the issue with 74S Anacortes.
  2. EGLC has now been updated and is currently in testing. Should be released soon.
  3. I just checked KRDD on my system and can only see one set of taxi signs as appropriate. Could you provide a screenshot or two of what you are seeing so we can investigate this further.
  4. Unfortunately, the Control Panel option for the YSSY APX swap will not work when the Traffic Pack is installed via the xml Add-on method. The best advice we can offer is to go to your FlyTampa/Sydney/Scenery folder and manually deactivate the base APX (ADEX_YSSY_GL_2020.bgl) and activate the FTX one (ADEX_YSSY_GL_FTX.bgl).
  5. The latest update has been ready for some weeks now but there has been considerable discussion on how this one should be released. The main change is that all the aircraft have now been updated to PBR models. Those who prefer to not use PBR models may keep V3 of the pack installed without running the new update. The V4 PBR version should be released in the next few days and will be the only version with updates going forward.
  6. You should be seeing a lot of autogen trees in that area. Did you wait for the sim to fully load? I know my autogen can sometimes take up to 30 seconds or so to fully load once I start the sim. Perhaps you could drop the autogen setting down a notch or two, you should still see a lot of trees around the airport with reduced settings. If you are still not seeing the trees, could you post a screenshot of your Orbx\FTX_AU\FTX_AA_YBBN\Scenery folder please. There should be 34 files in that folder.
  7. Just a couple of points re some of these observations. Runway 1L does not line up with navigation data the airport bgl file change to 01L Will switch rwy 01L to be the primary runway and see if that resolves this issue. Ramp Parking 99 is a parking space not linked to a node. This spot is reserved for the static Aviation Australia B727 included in the FTX AU AI Traffic pack. It is not linked by design. There are 2 Parking 24 spots. Fixed. Why connect every gate with multiple nodes instead of direct to the taxi line? This will confuse pushback from GSX. This is done to improve the path of AI aircraft into their parking spots.
  8. I’m afraid not, maintaining the pack for more than one system is just beyond me these days.
  9. The FTX AU AI Traffic pack operates in a similar way to the default AI traffic, ie. the volume of traffic is controlled via the FSX/P3D traffic sliders. As such, it will also work fine with other 3rd party AI traffic packs. The FTX Traffic pack has a Control Panel to enable you to mix and match the various elements of the package. You can select all, part or none of the FTX package to suit the area you are flying in and other AI traffic packages you may have installed While it is possible to select the P3D Default Traffic at the same time as all of the FTX Traffic options, it is not recommended while flying in Australia or New Zealand as this will give you far too many aircraft for the sim to run efficiently.
  10. No files are overwritten with this install. The default traffic file is disabled but can be reactivated at any time via the FTX AU AI Traffic Control Panel.
  11. There were issues with some of the features when installed outside the sim so it was felt better to install the conventional method within the sim. There are no problems leaving the package there. if you do need to uninstall P3D and reinstall, the FTX traffic pack will be unaffected.
  12. Very nice work. Thank you very much for the time and effort you have put into this, it is most helpful and greatly appreciated.
  13. You will need to remove the files you have copied over from V4.5 for YSCH Coffs Harbour, YPEC Aeropelican and YMUI Murray Island otherwise you will have everything duplicated at those airports with the default airport files now and then when you update those airports with the new Orbx version. New file sets have been created using the new ACIO code for each of these airports. The older file sets are not usable in P3D V5. When you select YSCH or YCFS at the moment you will actually see two airports on top of one another, the Orbx YSCH and the default YCFS. Best to remove Orbx airports from V5 until they are listed as compatible.
  14. Lockheed Martin updated many airports to their current ICAO code in P3D V5. We did request a list of these airports but they were unable to provide that information. We are aware of a few but without going through all 24,000 or so default airports, the task of identifying them all was a little beyond us in the short term. We will therefore be updating any of these changed ICAO codes as they are discovered and would request your help in this regard. Could you please post any code changes you identify to this thread and we will track them from here. I will make it a sticky. I'll start the list with a few we are aware of and have updated: YPEC - YLMQ Lake Macquarie Airport YSCH - YCFS Coffs Harbour Airport YMUI - YMAE Murray Island Airport 61B - KBVU Boulder City Municipal Airport
  15. You can fix this by returning the problematic roof textures to their defaults. Download and copy the 7 files in the attached zip into your main P3D Texture folder. This will be fine for both P3D V4.5 and V5. If you have installed Buildings HD to an Orbx Central Library, copy the files to Your Orbx Central scenery library\p3dv5\Global Buildings HD\Orbx\Scripts\BuildingsHD\Core\Texture I will alert the Orbx Central guys to this issue. Default_Roof_Textures.zip
  16. Some PNG airlines and flights are included but not as comprehensive as the Australia and new Zealand coverage.
  17. There will be duplications if you have both the MAIW packages as well as the FTX AU AI Package. Some of the MAIW packages were done some time back and include aircraft no longer in the RAAF fleet such as the B707s and the C130H Hercules. The FTX AU AI Traffic pack is all inclusive and has every aircraft in the RAAF fleet as at March 2019 including the first 9 F-35A Strike Fighters as well as the first 30 Pilatus PC-21 trainers. A full list of aircraft in the pack can be found by checking your SimObjects/Airplanes folder. Look for folders starting with the name FTX AU RAAF. Some of the flight plans are the same as the MAIW ones, particularly those for the Hornets and Hawks. The rest were prepared by myself and would be different to those in the MAIW packs. Similarly, some of the aircraft models and paints are the same however models and paints for the E-7A Wedgetail, P8A Poseidon, F-35A Lightning and KA350 King Air are exclusive to the FTX package. Models for these aircraft in the MAIW packs are from a different developer. It should also be noted that all the RAAF bases included in AUv2 have been fully coded to accommodate all the military aircraft included in the FTX AU AI Traffic pack. Apart from the Boeing 757 transport, there is nothing in the FTX pack for the RNZAF yet so you will need the MAIW packages for those aircraft.
  18. There are at least 25 individual RFDS PC-12's included in the pack, each with it's own flight plans. This is in addition to an assortment of RFDS Beechcraft King Air B200's plus some King Air B350's which are new in this update. This is the RFDS apron at Alice Springs' and at Cairns.
  19. New Zealand only has a few minor changes in this update but I am looking at revising all NZ flight plans later this year. I have included the new Air New Zealand Airbus A321 Neo's in this update though. Having said that, I'll see if I can slip the Air Chathams Saab 340's into this update.
  20. I'm sorry but it is the entire AU AI package that will be for P3D V4 only. I no longer have FSX installed and have no means to develop for that platform any longer. All the aircraft in this update have been compiled for P3D V4 only and will not work in any earlier sims. The FTX AU AI Traffic pack I released a year or so back for FSX and earlier versions of P3D is still available for download on OrbxDirect.
  21. Not in this release but I am looking at adding helicopter AI traffic at some stage. I just need to get my head around how to make them work in the sim. I have some nice AI models and have done a few VH- paints, I just need to bring it all together.
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