B77X
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Everything posted by B77X
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answered YBBN v2 unneeded nodes confuse pushback from each stand
B77X replied to B77X's topic in PREPAR3D® V5.x Support Forum
Thinking of this I have never heard of that being a problem. If you mean they look better turning nicely into the gate? I used AI before but not anymore until I can upgrade my computer. -
answered YBBN v2 unneeded nodes confuse pushback from each stand
B77X replied to B77X's topic in PREPAR3D® V5.x Support Forum
GSX pushes me into the grass on those spots it confuses it I will change them on my own -
answered YBBN v2 please add more parking stands at gates
B77X replied to B77X's topic in PREPAR3D® V5.x Support Forum
If you want to avoid that situation I think you can code the parking spots you do not want AI traffic to be with a generic code XXX or ZZZ that will make AI spawn last in those spots after all others are filled and allows people like myself to have access to other gates -
I use p3d5hf1 but get it on all previous versions I can remember installing. P3D hangs on exit if I start or end a flight in YMML v3. Australia region installed. YMML config tool checked box for Aus compatibility. Default F-35 or any aircraft load at YMML. Fly or quit and sim hangs on exit. Taking longer to close and a prepar3d.cfg.txt and dxdiag.txt file are created in %appdata I did a reinstall and YMML is default except ground handling and people turned off.
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noted YBBN v2 edge lights on high speed turnoffs
B77X posted a topic in PREPAR3D® V5.x Support Forum
Taxi edge lights in the paths of some high speed turnoffs in YBBN v2 -
Can you add a code for parking 99 to prevent other AI from loading into that gate? I think 01L making primary does fix the 1L coming up in my EFB The look of Ai turning into the gate is less important than preventing gsx from looking bad attempting to push planes back but that is my preference I could change myself. Thank you
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misread the post sorry.
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does it happen if you disable the YBBN bgl files in FTX Australia?
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big red x is sode issue missing models or sode not loading
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I looked through the files and I see no 1L I wonder why the PMDG EFB is picking up 1L not 01L My thought is because the AFCAD has the new runway set as Primary 19R and the east runway is primary 01R?
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PMDG EFB is reading 1L from somewhere. I re-scanned the scenery but your scenery is right setting 01L. Disregard the vehicles/fuel in my list I can't edit the post anymore Ramp Parking 99 is a parking space not linked to a node There are 2 Parking 24 spots Why connect every gate with multiple nodes instead of direct to the taxi line? This will confuse pushback from GSX.
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1. Runway 1L does not line up with navigation data the airport bgl file change to 01L 2. taxiway markings on Y and Z disappear no center and edge lines on ground 3. taxing over bridge on Y and Z the plane falls through ground 4. parking spots coded fuel is for airplanes that will get fuel change parking spot type to vehicle 5. Orbx Central not disabling YBBN Australia v2 BGL files Thank you for releasing the airport update and nice pricing for existing owners.
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answered No Parking Spots in ORBX NA PAKT Ketchikan
B77X replied to LZScout's topic in PREPAR3D® V4.x Support Forum
And it helps if you use GSX I set PAKT and surrounding sea plane bases' codes in the appdata virtuali folder couatlAddons.ini disable_on_airports = PAKT etc -
resolved ORBX VECTOR stutters in EGSQ
B77X replied to Breenild's topic in Orbx Global Vector Support
That file fixes the stuttering for FTX England users so I just hoped Vector users could have it ported over. I'll live with the stuttering until i can afford FTX England. -
resolved ORBX VECTOR stutters in EGSQ
B77X replied to Breenild's topic in Orbx Global Vector Support
I read that cvx_FTX_EU_ENG_water_4813.bgl for those that have FTX England does not have stuttering can I have this file I have no Europe FTX regions. -
resolved ORBX VECTOR stutters in EGSQ
B77X replied to Breenild's topic in Orbx Global Vector Support
Can an exclude be made to remove the effects from only that area rather than globally having no more surf effects? -
resolved ORBX VECTOR stutters in EGSQ
B77X replied to Breenild's topic in Orbx Global Vector Support
Is there a patch that fix the stutters near CLN without removing the surf effects? -
BIKP and BISI have scenery from OpenLC Europe. I ran the AEC auto config scan but it did not find these airports, and the airports are not in the list to disable. I had to manually search for the 2 bgl files for each airport in FTX_Vector_Apt scenery folder BITN is not disabled by the scanner but can be typed in the manual configuration screen to disable
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active Freeware airport requests
B77X replied to Todd Harrell's topic in Orbx Freeware Support Forum
I think he is talking about this, at avsim kcos_colospgspetersonafb_dlffsx.zip -
active Freeware airport requests
B77X replied to Todd Harrell's topic in Orbx Freeware Support Forum
KSGU - AEC file from Vector is the old airport location, it is at a new location now to the east.