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Ed Correia

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Posts posted by Ed Correia

  1. Hi all, the latest airport updates from Aerosoft is now available on Orbx Central.

     

    One of the major additions to these is the implementation of the Aerosoft VDGS module and we have now made this module available in Orbx Central as well. It is important that you update Orbx Central to version 4.1.43 for the module and associated files to be correctly installed and configured.

     

    This VDGS module is automatically installed by Orbx Central as a dependency. 

     

    Changelogs

     

    EDDK Cologne Bonn Airport 1.0.7

    • Added support for Aerosoft VDGS module
    • Highly accurate VDGS models based on the FMT APIS variant
    • Fixed graphical ground artifact at Delta gates
    • Removed marshaller and pushback service spawn at small GA parking spots
    • Added "ramp connection" to Delta stands previously not served by either jetway or stairs
    • Added Airline codes to parking spots

     

    ENVA Trondheim Airport 1.0.9

    • Added support for Aerosoft VDGS module
    • Highly accurate VDGS models based on the FMT APIS variant
    • Fixed issue where jetways don't connect with aircraft
    • Changed tower night effect from red to white
    • LOD adjustments to tower model
    • Added Airline codes to parking spots

     

    LLBG Ben Gurion Airport 1.1.0

    • Implementing Aerosoft VDGS modules across the airport 
    • Overall texture replacements / enhancements across the airport
    • Tunnels below taxiways added
    • Animated passengers inside Terminal 3
    • Terminal interior redone with texture enhancements
    • Main control tower - static people models
    • Jetway texture and model enhancements
    • Small radar station model added
    • Apron vehicles movement improvements
    • Real life like enhancements to the Terminal 3 apron / taxiway Mike texture
    • Lots of real life like models across the airport added
    • Trees and vegetation fixes and improvements across the airport
    • WigWag lights added on stop points to all runways
    • Red stop marks on each stop point
    • Real life like AI behavior according to the latest airlines parking positions
    • Like 2
    • Thanks 1
  2. Hi all, a couple of updates from IndiaFoxtEcho are now available on Orbx Central.

     

    SU-31 1.0.3
    - Fixed incorrect raindrop direction in the canopy
    - Added text tips during loading

     

    LONG-EZ 1.2.7
    - fixed minor glitch in rudder animation when viewed from the cockpit
    - minor tweaks to flight model (canard incidence and trim effectiveness) to improve trim accuracy
    - minor tweaks to shadow center position for (hopefully) fewer shadowing artifacts

    • Like 1
  3. Hi all, an update for Impulse Simulations YSBK Bankstown Airport is now available on Orbx Central.

     

    Changelog

    • Optimised Textures
    • Optimised Models
    • Adjusted LOD's
    • Added Custom Taxiway lighting with correct spacing
    • Corrected Duplicate Windsocks that appeared with the Australia Update
    • Removed Several Trees that appeared in areas they should not have been caused in SU9
    • Improved Product Stability
    • Corrected Misplaced Signage
    • Corrected Helicopter Parking
    • Improved DEM Performance
    • Like 1
  4. 6 minutes ago, Cygnific said:

    Again you remove my post without even mentioning why! You even remove my reply to Orbx about not wanting it for free but rather see the points added, fixxed.

    Makes me look like some greedy person!

     

    I cleaned up a discussion between 2 members that may have become more personal. Nothing more than that, so thanks, and let's move on. 

    • Like 3
  5. Hi all, an update for the IndiaFoxtEcho SU-31 is now available on Orbx Central.

     

    Changelog

    - fixed minor glitch in the animation of the ailerons, causing them not to be perfectly aligned to the wing at rest in VC
    - fixed scaling issue in the elevator geometry when viewed from the cockpit
    - revised CG limits for the Weight And Balance interface
    - lowered volume of mechanical sound effects inside the cockpit (user request)
    - vastly increased volume of engine sounds at high RPM (user request)
    - minor tweaks to fuselage dynamic parameters
    - redone all thumbnails
    - slight reduction in drag coefficient
    - added missing special effects reference node in VC model
    - fixed electrical systems needles (now reports bus voltage)
    - fuel selector is now set to WING TANK upon loading the aircraft
    - increased polycount of rear fuselage section in virtual cockpit

  6. Hi all,

     

    The latest updates for PACX by TFDi is now available on Orbx Central.

     

    Changelog:

     

    1.2.20 (03 May 2022)

    [FIXED] Crash during boarding under certain circumstances
     

    1.2.19 (28 April 2022)

    [ADDED] Option to separate headset and speaker audio
    [ADDED] Ability to continue a flight line
    [ADDED] FSLabs Airbus seatbelt sign support
    [ADDED] Popup to indicate when records are initially loading
    [ADDED] In-Flight Entertainment System
    [ADDED] Option to select if a customs card is required on a per-flight basis
    [ADDED] Cabin preview to start flight menu
    [ADDED] Ability to filter flight records by active, archived, or no career
    [FIXED] Temperatures above 99 degrees not being properly announced
    [FIXED] Flight number 100 not being announced properly
    [FIXED] Fixed ##00 flight numbers not being announced (1500, 2500, etc.)
    [FIXED] Incorrect name selection when airport continent is incorrect
    [FIXED] Events relating to crossing 10,000 feet happening off-schedule
    [FIXED] Short delays causing the delay apology announcement
    [FIXED] Cabin ready check/notification not working under various conditions
    [FIXED] Formatting issues in name files causing PACX to crash on load
    [FIXED] Greeting not playing if the flight number cannot be spoken
    [FIXED] Excessive resource usage and instability relating to hardware input code
    [FIXED] OutOfMemory crash for users with large amounts of records
    [CHANGED] Updated PACXBridge C++ libraries to 2022
    [CHANGED] PACXBridge now creates a log file
    [CHANGED] Moved user documentation to online system
    [CHANGED] Changed requirements to switch to the deboarding phase slightly
    [CHANGED] Improved wording of cockpit descent announcement
    [CHANGED] Updated dependencies
    [CHANGED] Optimized records system to reduce memory usage and load time
    [CHANGED] Removed tooltips from menu buttons and passenger status icons
    [CHANGED] Updated .NET to 4.8
    [CHANGED] Cabin to cockpit interactions now use the "headset" audio device
    [CHANGED] Momentary engine state changes are now ignored

    • Like 1
  7. 1 hour ago, EasternT3 said:

    @Ed Correia, apologies again, just really looking forward to picking up EBBR and a couple other recent releases with it. I just stumbled across this on the Aerosoft forum, don't know if it helps in any way 

    Screenshot 2022-05-02 at 22.37.43.png

    I mentioned to them this very thing, will see if my counterpart there may be away.

    • Like 1
  8. Hi all, a couple of updates from Sim Skunk Works is now available on Orbx Central.

     

    SSW FRF 104 G UPDATE 1.2.0
    SSW TF-104 G UPDATE 3.2.0

     

    RELEASE NOTES:
    Sim update 9 introduced a code break or bug related with afterburner, fuel flow and throttle position. This results in a fuel flow cut above 10K feet when afterburner is lighted and throttle above 99%, reducing RPM down to idle.

     

    It affects also models that do not use the new fuel system and also even if they do not use afterburner.

    The code break or bug was partially fixed restoring an old engine model without native afterburner, this does not affect flight envelope that
    remains still valid as before.

     

    It has been necessary modify both engine and flight model to achieve such result. It has been reported that the fix does work for majority of joysticks but not all however. Therefore issue should be considered mitigated but not fixed at 100%, as soon as ASOBO will fix above mentioned code break or bug, we will release a new version with the native afterburner restored.

    NOTE
    It may happen that users should set a +1% up to +3% of dead zone on "upper extremity dead zone" of joystick L-AXIS Z to completely solve the issue, this should be done to avoid throttle to reach 100% that triggers the issue.
     

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