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Ed Correia

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Everything posted by Ed Correia

  1. Just to set expectations, we plan to announce the roadmap specifically to openLC Asia. There won’t be previews etc. but our plan on it’s rollout over the next 12 months.
  2. No released! https://orbxdirect.com/product/mkstudios-efhk
  3. We have some news coming next week about openLC Asia
  4. With regards to Sydney, there has been the technical limitation with one of the files due to its size. Playfab cannot handle files larger than 4GB and the Sydney ortho file size is larger. We do have a proposed solution whereby we have this ortho file distributed by Orbx Central for MS customers.
  5. Appears that the discount wasn’t setup correctly, we will identify the affected transactions and process partial refunds.
  6. One of our teams in Havant which were the original developers. Karl Hoybe looked after the jetway integration, quite the task with number of them and different configurations. Yes it will be. There has been delays with Sydney and LOWG due to file size limitations in the Marketplace ingestion which we are working with Microsoft to overcome. KBUR is awaiting Matteo to rebuild so as to optimise the scenery performance.
  7. Quick off the mark with this review, thanks to Friendly Flusi. http://review.friendlyflusi.de/2020/10/12/review-orbx-cityscape-sydney/
  8. We will hold release of Graz until the patch is released (hopefully in a fortnight) to resolve the issues with airports sharing the same grid for orthoimagery. Nope, this is from our young and talented team in Havant, UK.
  9. Only customers that originally purchased Tenerife Volume 1 direct from MK-STUDIOS will be able to transfer their license to OrbxDirect.
  10. Here is where the keys are redeemed https://orbxdirect.com/redeem The key should begin with MKTFS-
  11. Join Gaya Simulations on our latest adventure in Austria! Zell am See: the first ever native Microsoft Flight Simulator Airport! Zell am See is a small airport tucked away in the Alps, approximately 100km away from Salzburg. It’s a general aviation field with aircraft of up to 5.7 tonnes allowed to land on its 664 metre long asphalt runway. Alongside the sealed runway, two more smaller grass strips are also contained within the grounds. The perfect location for scenic GA flying and soaring, Zell am See proves to be a great base for mountain training - combine that with the excellent vegetation features seen in Microsoft Flight Simulator, the two meld for an impeccable product. Available now on OrbxDirect https://orbxdirect.com/product/gaya-lowz-msfs $20.70 AUD Approx. $14.99 USD
  12. Our involvement in the sim was not related to uplifting the Star default airports.
  13. Thanks Andy, will have a chat with the developers on your feedback.
  14. Hi all, just an update to Oregon's status. We were ready to release but have received some newer orthoimagery for parts of the state that have much better colour tones. We are in the process doing some additional cleanup of that imagery and are planning to have it released towards the end of this month. Thanks for your patience, and in very short meantime you will be able to enjoy NorCal.
  15. TrueEarth US comes to P3D! Sensational sights await in Oregon. Get ready to have your breath taken away by inspirational national parks, vibrant cities and divine areas of natural beauty. Discover all new mountains, canyons, forests and more on your journey to bring North America to life in P3D v4+. Taking full advantage of the new and improved Prepar3D v5 engine, traversing Oregon is a visual delight which will leave you wanting more. So saddle up, step into your plane and get flying across one of the most visually stunning locations on Earth. Expect to see a release very soon along with TrueEarth Washington! Features 99,291 square miles (257,163 km²) of hand-corrected, crisp, aerial imagery 483 custom-modeled 3D POIs! Over 339 million trees placed correctly based on detailed land use and high-resolution height data More than 2.5 million buildings at their correct height and location where data is available Significant buildings added to all major cities VFR landmarks such as masts, wind farms, churches, power-lines, and lighthouses are all accurately placed Hand-placed and custom modelled 3D landmarks throughout the scenery such as bridges, skyscrapers, stadiums, cranes, tanks, piers farms, and monuments – this is especially noticeable in city areas Sharp and detailed Ultra-HD 10-meter mesh brings out stunning detail in natural features such as mountains, coastlines and valleys Superb watermasking along the entire coastline and most rivers and lakes Beautiful summer imagery with exquisite night-lighting For more details on the coverage area, please see the attached kmz file which can be viewed in Google Earth. You will note that the coverage area does not match the actual size of Oregon state due to the different grid systems used by P3D & X-Plane. TE Oregon.kmz
  16. Recapture your love for flying again with the most anticipated TrueEarth US region ever. Combining thousands of miles of perfectly crafted aerial imagery, highly detailed cityscapes and fully optimised for a smooth flight over the entire region, TrueEarth US Southern California is the epitome of Orbx’s TrueEarth technology. Over 250,00 Sq. Km of crisp, colour corrected imagery will be seamlessly injected into the world of X-Plane 11 with just a simple click via Orbx Central. providing pilots with clear and breathtaking views of the vast environment below. From the mountains of the Sierra Nevada and the vast agricultural areas of the southern Interior Valley and Salton Sea to the sprawling metropolitan areas of Los Angeles and San Diego - both of which are highly detailed and included in TrueEarth US Southern California. With our next-generation technology, we have perfected the balance of hand-crafted detail and performance. With full compatibility for the latest Vulcan / Metal engine in X-Plane 11 providing optimised performance across the entire region, whilst harnessing the power of the X-Plane engine to provide pilots with an ultra-rich, detailed and truly world-class region which will finally allow you to visit Southern California as though you are really there. Features Over 250,000 Sq. KM of crisp and color corrected aerial imagery Detailed cityscapes for key cities including Los Angeles and San Diego Unforgettable points of interest such as the famous Hollywood Sign Over 1000 hand-placed 3D PBR objects to provide an immersive and realistic VFR experience Optimised for the best performance even when flying jets across the stunning landscapes and huge cities Millions of accurately placed buildings, trees and vegetation perfect for online flying with friend Superb night lighting across all 3D objects for vibrant night-scenes Orbx TrueColour technology further enhanced from Florida’s debut Perfectly blends with Orbx TrueEarth US Northern California Compatible with X-Plane 11.40 and above, including the new Vulkan technology TrueEarth Southern California coverage map
  17. Hi all, Below are some of the issues that we have noticed whilst in the beta process of P3Dv5. Some of these issues appear globally and are not related to any particular product. Pixelated edges around trees and buildings, against clouds or background terrain, when Enhanced Atmospherics is active (note that LM note this feature as "Beta" and therefore still being improved upon) Hardened platforms on custom bridges don't seem to work meaning road traffic drops to the ground/water level instead. Extrusion bridge platforms work OK. The default road vector system is missing many tunnels and thus, outside of our regions, one will see roads crossing mountains. The visual effects system has been changed and thus some dynamic effects (smoke, spray, lighting, etc.) may be oversized or display odd colors or have transparency issues. [REGIONS + SOME AIRPORTS] Because all default airports have been made new and thus buildings, structures, and objects shifted around, it's likely that any third-party add-on that doesn't include an airport-wide object exclusion will now display duplicate or overlapping objects. Airports that have had their ICAOs changed in the v5 database will need to be adjusted by us accordingly (in the Regions, in the Global Pack, as well as stand-alone airports), otherwise there will be two airports displayed in the same locations. There's no official change list from LM so it'll take us a bit to find and fix them all. Not a bug but rather a design choice: LM no longer includes artificial smoothed areas in their terrain mesh files around airport flattens. This was done to allow for the implementation of sloped runways (though there are only a few in the default v5). However, this also means that many default airports (outside our Regions) will now have noticeable edges around their perimeters, similar to the effect when installing third-party terrain mesh files. Within our FTX Regions, our enhanced airports will continue to be properly blended.
  18. Hi all, For a list of products currently compatible with Prepar3D v5, please see our website: https://Orbx.to/v5
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