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robpol471

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  1. I have just finished a short LIRF-LIMC flight that I usually use in tests done during the day with QW 787 because here it is 0.45 AM and the landing took place under a strong storm and I have noticed a clear improvement of the whole scenario P3D v5 after replacing the Scenery and Texture folders from P3D v6. Better light, better AA are evident, and better view of the Orbx FTX Global Base textures and apt buildings stand out in my 4K monitor. Now I postpone other tests to tomorrow but I am satisfied and I think I will continue to use this P3D v5 that I looks very similar to P3D v6.
  2. I just did a test by replacing the Scenery and Texture folders in main P3D v5 with those of P3D v6 and the improvement of the scenery is evident and very similar to the quality of the Orbx-Aerosoft-Flightbeam and FlyTampa scenery that I installed on P3D v6. After a tour of the apts I will now make a flight to see if there are any other improvements.
  3. I solved it even though I consider it an anomaly because the problem of the lack of lighting of the apts at night depends on the Brightness Adjustment which I had on 0.00 during the day while I verified that at night I have to increase it to at least 0.50 if I want to see night i apt as on P3D v5. Of course this doesn't happen to me on P3D v5 where Brightness Adjustment is 1.00 both day and night.
  4. If during the day the Orbx-Aereosoft-Flightbeam-FlyTampa apts that I installed all work regularly and are seen better than P3D v5, at night it seems they haven't paid their electricity bills and basically everything remains in the dark. Also at night in the sky I see a huge and absurdly close to the east direction ... Milky Way along with stars displayed very badly.
  5. I confirm that besides ObjectFlow all other Global/Regions/Airports work on P3D v6. All I have left is, as reported in my previous post, the artefact at LOWI and the CTD at KJAC while the MK Studios fix working and solving stutters to EFHK,
  6. MK Studios fix for EFHK - P3D v5 works and solves the stutters issue on P3D v6. https://mkstudios.pl/wp-content/uploads/2022/01/cvx5410.zip
  7. Thanks, Larry, for your post. In my case I found a difference because in C:\ProgramData\Lockheed Martin\Prepar3D v5\ add-ons.cfg was empty. All Orbx files were on : C:\User\Name\AppData\Roaming\Lochkeed Martin\Prepar3D v5\add-ons.cfg. After copying this add-ons.cfg to : C:\User\Name\AppData\Roaming\Lochkeed Martin\Prepar3D v6 I started P3D V6 and I verified that the FTX Global Base textures worked the same way in P3D V5 as the Orbx scenarios of: YMML-KBOS-KSAN-ESSA-EFHK-LIEO-LYBE-LEBB. So far I have encountered two problems: in LOWI where compared to P3D v5 there is an artefact between the apt buildings and the river where there is a mound with a helicopter pad on it. Another problem I encountered at KJAC where as you exit the scenario to go to Options, P3D v6 does not respond and then goes to CTD. The W11 error view only reports that P3D v6 has gone to Hang. I also verified that P3D v6 copied all add-ons.cfg content of C:\User\Name\AppData\Roaming\Lochkeed Martin\Prepar3D v6 in C:\ProgramData\Lockheed Martin\Prepar3D v6\ add-ons. Obviously they were quick and not thorough tests, but I found that positively with P3D v6 there is a better display, for the Orbx scenarios, of light, of the textures of the apt buildings and anti-aliasing compared to P3D v5 while negative in general but especially to EFHK, a presence of stutters greater than those found on P3D v5 but which should be a problem of P3D v6. I
  8. I did another test involving Orbx. I renamed P3D v6 to P3D v5 both in folders and on Regedit and Orbx Central installed regularly Orbx Library, FTX Global Base and FTX Global Openlc EU. However, the installation of ObjectFlow was blocked by P3D. After reverting everything to P3D v6, FTX Global Base textures are displayed regularly as in previous versions while ObjectFlow not installed causes problems for Orbx apt scenarios. Obviously I could be wrong because I did a quick check of the installed but it seems that for Orbx the only problem should be ObjecFlow while for the other scenarios it should be enough to redirect the installations to P3D V6.
  9. Lorby addon organizer released "Prototype with P3D V6 compatibility". The executable addonorganizer_1_60_b01.zip free can be downloaded from the site.
  10. I installed P3D V6 and my first impressions after transferring several scenarios from P3D 5.4 are as follows: the Aerosoft scenarios (EDDF-EGLL-LSZH-LIMC-LIRN) gave no problems. Flightbeam (KDEN-KIAD-KMSP) O.K while KSFO on the runways and buildings I experienced constant flickering. Orbx apts not loading OBJECTFLOW, have problems especially on runways. To me the AI traffic I had on P3D 5.4 works fine on P3D V6. Improved the light of the scenarios and, if not completely resolved, improved the anti-asialing. QW787 does not work while the old King Air 350 works fine. My, for now, negative note are the textures of P3D V6 and I hope that Orbx fixes the compatibility of FTX Global Base otherwise we reverted to the awful vanilla textures of previous versions. Of course I only did quick apt shifts and will try other scenarios and other planes to see compatibility with previous versions.
  11. Prepar3D v6.0 Features and Enhancements Release Notes The next evolution of the Prepar3D simulation platform is here with Prepar3D v6. An all new custom atmospherics system brings next level realism with highly detailed volumetric clouds, atmospheric scattering, and weather conditions. New rendering features including screen space ambient occlusion (SSAO) and temporal anti-aliasing (TAA) enhance fidelity bringing higher graphics detail to objects and shadows. Environments react to weather conditions with precipitation accumulation including rain and snow on surfaces and objects which also support reflections. An all new lighting model built from the ground up with realistic physical and camera properties bring an accurate representation of the world around you. The entire globe has been updated with new data spanning across airports, cities, building placements, bridges, land classes, and more. Airport fidelity has been improved with the addition of detailed models updating lights, taxiway signs, surfaces, and more. Updates and patches are automatically checked and installed within the application allowing for quick updates and eliminating the need to manually uninstall components when updating. Prepar3D v6 - Next Level Training. World class simulation. Be ahead of ready with Prepar3D v6. To install Prepar3D v6.0 run Setup_Prepar3D.exe. To install future updates to Prepar3D v6 follow the instructions in the application if automatic update notifications are enabled. Additionally future patches will also be available in the downloads page. Update files can be ran without requiring Prepar3D v6 to be uninstalled beforehand. Simply run the Prepar3D_v6_VERSION_Patch.msp file to seamlessly update Prepar3D v6 to the latest version. Refer to the Prepar3D v6 Download and Installation Instructions for more information. General Platform Updates New Features Updated volumetric clouds and atmospherics system improving visuals, performance, and support for multiple weather stations. Updated physically based and HDR lighting system supporting greater dynamic range, bounce lighting, and improved lighting visuals. Overhauled update process including automatic update notifications and installation as well as update patch support. Updating Prepar3D v6 will no longer require any components to be uninstalled before updating. New graphics features including: Improved edge blending with temporal antialiasing (TAA). Improved shadow detail with screen space ambient occlusion (SSAO). Support for planar reflections on wet surfaces. Cameras now support physical properties including aperture, shutter speed, and ISO settings. Enhanced Flight Planner screen supporting the addition of SIDS and STARS to flight plans. Precipitation accumulation and evaporation is now supported. Custom weather themes can now be saved and loaded in the Weather Settings UI. Improved layout of cloud settings in Weather Settings UI. ISimObjects now support loadout changes made in the Payload UI. SimDirector camera can now rotate around selected objects. Replaced SpeedTree with custom solution supporting wind effects. Improved primitive drawing object visuals including material support. Added pyramid and cone objects. Updated SimDirector UI theme. Added DebriefAction to add debrief messages to scenarios. Added debrief and goals display to Flight Analysis screen. Scenario debrief information can also be saved to a file. Added precipitation pooling and ripple effects. Clouds support dynamic lighting including light from lightning strikes. Added custom tone mapping option to fine tune light and dark areas of scene. Added views menu option to manually position camera. Previously referred to as Cinematographer mode. New and updated default content including: Updated global airport data and airport backgrounds. Improved land class terrain texture detail. Added precipitation effects to airport surfaces, airport objects, autogen buildings, bridges, and fences. Buildings now support attached rooftop objects. Improved hangar texture layout. Updated parking space textures. Improved runway and taxiway textures and reflectance. Added geometry and lights to hangar models. Added hazard lights to corners of tall generic buildings. Walled roofs are now generated on tall generic buildings. Fixed visual issue with F-16 landing gear texture. Updated various airport vehicle models and textures. Updated default weather themes. Added light fixture models to airport lights. Added wingtip pylons to interior F-16 models. Improved landing and taxi lights for C-130 and F-16 models. Updated global buildings to PBR textures. Updated additional vehicles to PBR textures including Mooney Bravo, Maule, Piper Cub, CRJ 700, and various AI objects. Updated weapon and pylon models to PBR textures. Improved global building layout and density. Updated windsock models and animations. Updated land class textures. Updated global water data. Updated global park data. Updated global bridge data and bridge lighting. Updated global helipad data. Fixed various model issues in the Washington DC area. Updated star and galaxy visuals. Fixes and Improvements Improved overall rendering system performance. Improved terrain rendering performance. Improved threading performance and CPU core usage. Improved network traffic handling and multiplayer performance. Improved terrain height resolution and lighting detail. Improved layout and usability for multiple user interface screens. Legacy models now more closely match lighting of PBR models. Updated core and shader compilers. Added support for shader model 6. Improved post process effects including IR, sensor modes, and signal noise. Improved airport lighting visuals and loading performance. Improved auto exposure lighting values. Improved fog visuals and lighting. Fixed crash that could occur when using the map UI. Windshield effects are now always enabled if supported on the vehicle. Fixed issue where changing precipitation type or rate would not trigger windshield effects to reload. Improved taxiway line resolution. Improved handling of ambient and directional lighting on materials. Fixed issues with airport incorrectly loading season changes in some cases. Cloud density and scatter can now be set per layer. Fixed issue preventing surface wind blend from working after saving and loading a scenario. Changing location will no longer trigger terrain reloading in some cases. Improved building elevation handling. Improved airport system handling of weather changes. Improved performance of panel only views. Texture streaming setting is now always enabled by default. Improved texture streaming performance and memory usage. Fixed bug where dead-end taxiways would have incorrect corner ratios. Fixed issue where route calculation could occur multiple times when loading flight plans or changing destination airports. Fixed issue causing white borders around tail number text in some cases. Fixed issue that could cause startup screen to lag when changing time in some cases. Improved roof variation with autogen buildings. ActivateWaypointAction can now reference player objects. Engine is no longer stopped when deactivating waypoint list actions. Improved hazard light implementation. Added RECORDABLE flag to effects created from SimConnect so they'll play in flight recordings. Improved message window position in VR. DialogActions can now have separate text displayed on screen vs. what is read to user. Added VR setting for auto-restore tracked origin. ATC panel now ignores numeric input if modifier keys are held down. SimDirector camera can now zoom further out. Improved terrain to apron transitions at sloped airports. Fixed visual issues that could occur when turning volumetric clouds on and off. SimProperty UIs now sort based on order defined in xml. Fixed various cases where certain buildings would be placed slightly above the ground. Discontinuities are now generated on manual sequence waypoints. Modified various panel placements in VR. Editable text fields in SimDirector now have borders. SimDirector visualization graph nodes can now be manually positioned. Fixed bug in SimDirector causing context menu to immediately close when right clicking logic nodes. Scenario changes are now preserved when restarting after crashing vehicle. Improved depth precision reducing z-fighting in distant objects. Improved bloom effect. Fixed bug causing track and position to not be updated in GPS gauge when initially loaded. Ground speed can now be viewed in info text. Fixed bug causing objects attached to aircraft carriers to cull too early. Clicking facility in map view will no longer pause simulation. All gated aircraft that have ground vehicles servicing them now have white safety and vehicle restriction/clearance lines. Fixed issue preventing material scripts from executing if scenario started paused. Fixed issue causing elevator directions to be reversed in TTA aircraft as well as other minor visual bugs. Fixes and Improvements (Professional Plus Only) Improved DIS dead reckoning behavior. Fixed ground reaction and friction for countermeasure simulation. Updated Varjo SDK including setting to use previous version. Added support for up to 8 GPUs. Prepar3D SDK New Features Added custom event support and control mappings for PDK plugins. Added ColorWriteDisable RenderFlag for alpha only masks that can fade over time. Helipads now support SceneryObject elements for model placements at airports. Added EmissiveColor to SimProp PBR material. Adding premultiply final alpha support to camera system and PDK. PDK plugins can now create their own materials. PBR materials are now supported in 3ds Max preview views. Fixes and Improvements Updated SDK to Visual Studio 2022. PBR metallic and smoothness variables can now be used concurrently. Updated emissive color alpha as day intensity controller. Emissive values are now used even if a texture is not provided. Added EVENTTYPE to custom PDK input events. This allows for keyboard, axis, and POV assignments. Custom PDK input events can load mappings from controls XML. Updated Custom PDK Objects sample to demonstrate how to register custom message events and control input events. Missed approach segments can now have their own color set in map gauges. Discontinuities can now be set in GPS gauges. Additional functionality added to VR Service. Custom packets can now be flagged guaranteed/not guaranteed in PDK. Texture axis flipping is now supported for RTT texture elements in xml. Renamed suneffect.cfg to sky.cfg and added various atmospherics configuration values. Fixed issue where Visual FX Tool would load cached effect data instead of actual file data and improved UI layout. - top -
  12. According to FSNEWS.eu, P3D V6 will be compatible with scenarios from previous versions: "The new release will also come with a total airport generation revamp. The default generation of global airports has been drastically improved to make your ground stays far more pleasant to the eye. Additionally, these changes will not conflict with your custom scenery! This has been a focus with all the changes in Prepar3D V6, the developers have worked with the community to ensure that everything is backward compatible and no product should become deprecated with the update." https://fsnews.eu/prepar3d-v6-to-release-this-july/
  13. It will be released in July. https://www.prepar3d.com/latest-news/
  14. LM recommends a complete reinstallation of P3D 5.3 but before proceeding you would need to know if the Orbx products are all compatible with this Ver. 5.3 starting with Orbx ObjectFlow. It would be appreciated if Orbx gave an answer regarding the compatibility of its products to wait to install P3D 5.3 pending any updates of its products.
  15. https://www.prepar3d.com/news/announcements/2021/12/120925/
  16. After today's release of the MFS 2020 WU6 update: MFS2020 WU6 + Orbx LOWI: trees and vegetation in runway header 26 https://i.imgur.com/AFeXtXX.jpg MFS2020 WU6 without Orbx LOWI: https://i.imgur.com/KI9aCC7.jpg
  17. I also found this problem caused by Vector and my case depends on it from FTX_VECTOR-EXX. Waiting for a solution I did this procedure: since the Enable in Scenery Library of P3D 5 cannot be removed from FTX_VECTOR-EXX with Orby AddonOrganizer I deleted FTX_VECTOR-EXX and then reinstalled it manually in P3D 5 Scenery Library with Add Area and when I have to make a flight planner first I remove the Enable for FTX_VECTOR-EXX + OK then I do the flight Planner and at the end I put the Enable to FTX_VECTOR-EXX + OK.
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