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Bullfox

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Posts posted by Bullfox

  1.  

    These images were taken on a flight from Charlotte, North Carolina, KCLT to Ft. Lauderdale, Florida, KFLL.  I have been working on getting Active Sky for P3D6 to look more like what I think it should look like.  Here are the results so far:

     

    About 150 mile out and a bit above 20,000 feet over Northern Florida.

     

    KFLL-1.jpg

     


    About 75 miles out coming down from 15,000 feet.

     

    KFLL-2.jpg

     


    I  think this was about 5,000 feet and about 35 miles out.

     

    KLFF-3.jpg

     

     

    Lining up on runway 10L.

     

    KLFF-4.jpg

     

     

    On approach.

     

    KLFRF-5.jpg

    • Like 1
  2. We started a few days ago at Anchorage, Alaska, PANC with a flight to Juneau, Alaska, PAJN.  Then on to Terrace, British Columbia, CYXT which is one of the Orbx freeware addons that work in P3D6.  Then from there to Kelowana, British Columbia, CYLW. 

     

    Toward-Kelowana.jpg

     

    At Kelowana.

     

    kelowana.jpg

    • Like 2
  3. Maybe I misunderstand the original premise of this post, but the question seems to be with flight simming do we want to see what a camera would see or do we want to see what we would see if were actually in the cockpit flying the airplane?  I've actually flown probably less than a dozen times in in my life.  Recently I have watched a lot of YouTube videos taken by people with their camera's looking out though passenger windows and some actual cockpit videos.  In trying to reconstruct what it actually looks like I can easily reject lens flare and so forth, and try to reconstruct what I would actually see if I were in the cockpit.

     

    The main problem as I see it is the lack of dynamic range with the displays we are using.  I fly nowadays in P3D6 and a lot of the new settings are trying to deal with that problem.  Generally, the lighting can now be excellent, but I find at altitude the world seems too blue.  I have been experimenting with blue light filters and color temperature to make the sim look more like what I think it should look like.  

     

    Overall, I think the effect we are trying to achieve is the immersion of actually being there.  But achieving that effect depends on what we think it should actually look like.

     

     

    • Like 1
  4. One of the reasons I like Lockheed Martin's P3D is because it makes me fell like I am part of the military industrial complex.

     

    All kidding aside, there is a lot of product available for P3D5 and earlier versions, and most of it can be ported over to P3d6.  So instead of spending money you can spend time doing research and moving what you have into P3D6 which is a fabulous sim and well worth the effort.  You can also buy whatever P3D5 Orbx scenery you don't have and move to P3D6.  Having said that, there are developers already moving their products up to P3D6 and some of the scenery is as good as Orbx scenery.  So there's a lot so shopping around that can be done while we are waiting for Orbx to do whatever they are doing.

    • Like 2
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