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Everything posted by Stewart Hobson
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...as will many of us!
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Thanks for the clarification, wolfko. I don't own any TE products, so I can't comment about autogen vegetation changing or not.
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Truthfully, that's not how I understand how the TE scenery works. It's a once only snapshot of the area in question, dependent on when the photo was taken. That seems to be the feedback that I have read, anyway.
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Robert, TE uses photoreal scenery, the regions use landclass scenery--two different display methods. TE scenery doesn't change with the seasons, the landclass regions do.
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answered Emo Mission doesn't appear
Stewart Hobson replied to Rodger Pettichord's topic in Orbx Freeware Support Forum
Hey, Rodger. I believe you have to go out and find those airstrips. There was at one time a google map or kmz file of their locations, but off hand I don't know where that is located on the Orbx site. Perhaps someone knows where to find it. Stew -
answered No Parking Spots in ORBX NA PAKT Ketchikan
Stewart Hobson replied to LZScout's topic in PREPAR3D® V4.x Support Forum
Thanks, Nick. I had forgotten about the two extra parking spots--it's been awhile. -
answered LPPD ( Ponta Delgada )
Stewart Hobson replied to Marco Goncalves's topic in PREPAR3D® V4.x Support Forum
It appears to be for v5 only, per the product page information. -
answered No Parking Spots in ORBX NA PAKT Ketchikan
Stewart Hobson replied to LZScout's topic in PREPAR3D® V4.x Support Forum
I take it you are not keen to trying my suggestion I posted above ^^^? If so, there doesn't appear to be any other solution. -
There was a recent update to the Orbx Libraries. Perhaps that's the one you are referring to?
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The file in question is this: FTX_VECTOR\FTX_VECTOR_APT\scenery\APT_LPPT.bgl. If this file is not turned "off", then when using SimStarterNG to start a flight at Lisbon, SimStarter does not list the correct starting positions, even though P3Dv4.5's starting positions are listed correctly, and I have "refreshed" the airports using SimStarter's airport refresh tool. Any comments from SimStarter users or perhaps an Orbx Central expert are welcome. Thanks. Stew
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resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
I recommend it, as long as you make the adjustments made in the thread, especially to get rid of the vehicles on taxiway B. -
answered Ai traffic AUS N,Z
Stewart Hobson replied to gumbypickett's topic in Orbx Freeware Support Forum
Hi, there! What did I miss? I'm running this package on v4.5hf3 already for many months. Is there a problem? Stew -
resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
Thanks, Jon, for your persistence and the bgl file! Stew -
resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
I found the snow mounds and turned off those two files. Thanks for the tip, Jon.There's still vehicular traffic on a part of Taxiway B. Stew -
resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
Then I'll have to check again if I have those snow mounds. Using a runway that doesn't require Taxiway B is maybe why I haven't seen them up close. Stew -
resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
I'm not really inclined to turn those settings down that low. Will look forward to whatever FSimStudio's has to say. -
resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
Yes, I am using Vector. And the last time I looked, I didn't have the snow mounds, even those two files are still "on". Strange that Jon is experiencing this. Stew -
resolved FSim Studios Calgary Orbx NRM Tweeks
Stewart Hobson replied to Helijon's topic in PREPAR3D® V4.x Support Forum
Hello, guys. Just to let you know I'm seeing the same thing. Also, I don't have the two above-mentioned files turned off. Will be interested in finding out any solution, but it's not a game-breaker. Stew -
resolved Synchronize simulator
Stewart Hobson replied to Stewart Hobson's topic in PREPAR3D® V4.x Support Forum
Just to let everyone know Tongass Fjords was successfully installed this morning and afternoon, and everything looks fine. Hoping to catch some of the AI specific to this region--already spotted a DHC-2 Beaver with floats. But there are many others. Stew -
resolved Synchronize simulator
Stewart Hobson replied to Stewart Hobson's topic in PREPAR3D® V4.x Support Forum
Looking over Poppet's instructions for installing Tongass Fjords, it certainly looks like a re-install is needed. My upgrade to P3Dv4.5 hf3 (a complete one, that is), resulted in a default terrain.cfg (of course), so no Tongass Fjords entries were there. Thanks for the tip, and I'll slog through the re-installation. Since I've done it before, it shouldn't be too bad. Stew -
resolved Synchronize simulator
Stewart Hobson replied to Stewart Hobson's topic in PREPAR3D® V4.x Support Forum
Hi, Mike. Thanks for the tip. I may have to reinstall Tongass Fjords, but will check. Stew Edit to add: I'm going to do a re-install, since with the recent upgrade to P3Dv4.5, the terrain.cfg was completely new, with no Tongass Fjord entries. -
resolved Synchronize simulator
Stewart Hobson replied to Stewart Hobson's topic in PREPAR3D® V4.x Support Forum
@gregmorin Greg, Can you point me to right discussion at the RTMM forums? I looked around but was unable to find what might be a solution. The problem is definitely with the Tongass Fjords entries. When I disable them in the scenery.cfg, there is water where there is supposed to be. Also, the borderline where the land anomaly begins is exactly on the border where the PFJ region ends, that is, the western-most boundary of PFJ which buts up against the eastern boundary of Tongass Fjords. Stew -
resolved Synchronize simulator
Stewart Hobson replied to Stewart Hobson's topic in PREPAR3D® V4.x Support Forum
Thanks, Greg. Yes, I do. Guess I'll check RTMM first. Stew -
resolved Synchronize simulator
Stewart Hobson replied to Stewart Hobson's topic in PREPAR3D® V4.x Support Forum
Hi, Doug. Thanks for the feedback. I'll try both and see what happens. The terrain problem I encountered involved solid land being where water should be. This was around the border between PFJ and SAK. Will post any results--I can't help but think the problem is a result of the upgrade to v4.5 hf3, but why that would be so, I don't have a clue. Stew