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About cypher270

  • Birthday 03/12/1989

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    North Yorkshire

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  1. Ooooh, did not know that! I'll have a look cheers
  2. Morning All! I had a quick flight with the DO288 before work this morning (Don't usually fly before work but I can't get enough of the Dornier atm). Here she is loaded and awaiting prestart checks at Asau for a short hop to PagoPago. Happy Monday!
  3. Thank you all for your kind words, most appreciated
  4. A quick real-time, real weather flight from Cardiff to Alderney. Departed RNY 012 following the EXMOR SID to 5,000ft then cleared to climb out to 18,000ft towards Berry Head. Arriving to the ROGTO entry point above 2,000ft for visual on RNY 008. Hope you enjoy! Al
  5. Awesome shots! Would love to know what shade and REX settings you are using for this
  6. Thanks for all the responses, some very interesting ideas on this thread! That panel is so damn cool! I'm tempted to build my own and get it prototyped at work.
  7. Hmmm, that is interesting. Don't get me wrong, it's in no way disappointing and all the cockpit sounds etc are really good (not that I have ever flown a hawk to know how realistic there). It just doesn't sound like a jet trainer when the engine is running like the Albatross does. I have the tornado too btw and the sound on that is awesome! I am happy to post more screen shots if people are looking to purchase it especially whilst its still cheap.
  8. I love it, they have done a really good job. There are a couple of bugs but nothing major, the engine sound is a bit generic, and could be more realistic too but everything else is really well done.
  9. Hi all, The latest from Just Flight: Hawk T1/A. I took her for a quick early morning flight along the south coast to see what she could do. Cheers, Al
  10. Hey, Thanks for the info, I'll take a look. I don't mind doing a bit of playing around if it saves me time in the long term Al
  11. Hello All, As with many other simmers, I don't ever seem to be able to find the time to do the flights I really want. Yes long haul flights can be saved and re visited, but I'm a stickler for accuracy and consistency and love using real world weather which changes from day to day. But.... I have changed my approach to this kind of flying which, I now find far more enjoyable. The ferrying of light aircraft. This allows me to fly the distances I would love to but also allows me to fly them in legs whilst still keeping a level of realism. It's also a lot more hands on in some cases, which makes for an exciting couple of hours. The stumbling block which I would love feedback and ideas on is fuel. Ferry pilots will remove seats etc and add additional fuel tanks to improve an aircraft's range, which can't easily be replicated in FSX. I sort of have a way round this: I take assume two pilots (roughly 70-80kg each), I then add a full tank of fuel and note the weight and range that this gives. I then turn on unlimited fuel and fill up all the seats in the aircraft making sure that it is not above the operational weight range. I take this additional weight (as if it were fuel) and then calculate how much extra range that would have given me (roughly, i'm awful at maths). The downside to this is that you end up landing with a heavy aircraft even though you may technically be on reserves. Is there an easier way of doing this that I'm missing, like editing an aircraft fuel capacity though the config files? I'd happily have two configs (standard and long range) and switch between the two. Would love some thoughts and feedback on this, especially if other people have tried it. Cheers, Al
  12. Update: (Just in case anyone is having this problem) If I install older ORBX products like Shoreham Airfield for example everything is then fixed. but as soon as I update the Orbx libs again then I get the same issue. Sooooo, the grass BGL and textures do work fine in both DX9 / 10, the issue is with the newer ones included in the libs. I can't believe I'm the only one with this problem, I also can't believe there isn't a fix that allows me to keep the grass. If there is a texture missing as hinted above, then it is missing int he libs but not in other products. At present I have deleted one of the grass1 BGL's and that works, but only because it completely removes the grass front the field. Al
  13. Hi John, Thanks for the quick reply. I did quite an extensive search before posting as this is not a new issue for me. The only posts I found were regarding modules working incorrectly, I can't find any posts regarding the issues I'm having (unless I'm just not using the correct search terms. The frustrating thing is that it's appeared on two completely different computers (with different versions of FSX I should add) but yet I con't find any posts regarding a similar issue. Do I need to run the object flow updater or something even if I have the latest libs installed? Or do I need to check my DLL permissions? Al
  14. Hello All, I have been having some issues with the grass at default airfields when using all of my currently installed regions. The reason this is frustrating is that I have just built a brand new PC and re installed everything and it's still happening. Just to save people some time too this is not just a DX10 issue, it happens in DX9 mode as well. The issue is there regardless of how far in or out the POV is zoomed, the only thing that does seem to make a difference is the camera angle. It also doesn't happen at any global airfields or Bowerman / West Wind, just at the default fields in the installed regions. This is never an issue when I first install the products, it always happens after installing the latest Orbx Libs. The only option I can think of is to remove / rename the BGL file? but I don't want to loose the grass at any payware airfields that may be installed at a later date. If anyone can help with this it would be great. Regards, Al At a different angle it's fine, it's the pesky little shrubs with yellow bits on that are the issue.
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