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Holger Sandmann

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  1. Holger Sandmann's post in NZMF back approach looking strange was marked as the answer   
    Hi Mick,
     
    not sure what's going on, perhaps try changing the FTX insertion point, first to some random entry and save, then back to the top. If that doesn't work then I'd remove the current scenery.cfg file and let the sim build a new one on restart, then re-run FTX Central and double-check the insertion points.
     
    Cheers, Holger
  2. Holger Sandmann's post in Winter textures in summer was marked as the answer   
    Hi there,
     
    that's now the correct order for the scenery library.
     
    Your additional description of the issue sounds like the sim is pre-loading the default scenario -- perhaps in your case one that is set to winter? -- which causes the wrong textures to display until you force a reload. The original default flight is set to autumn and causes the same behavior (with fall textures) unless the "Use System Time for Default Scenario" checkbox is set; see http://www.orbxsystems.com/forum/topic/115735-fall-colors-during-spring-in-orbx-wales-orbx-global-with-lc/#comment-1039176 
     
    Cheers, Holger
     
  3. Holger Sandmann's post in NRM Texture Issues Post Migration was marked as the answer   
    Hi guys,
     
    the FTX Regions contain their own waterbodies meaning Vector doesn't come into play. More likely, it's one of those areas with the odd interaction (in P3D only) with road skirting textures; see http://www.orbxsystems.com/forum/topic/103216-nrm-water-issue-and-floating-houses/
     
     
    Because of that issue all Regions were updated with a control panel several months ago that allow you to deactivate the automatically "freezing" water during summer flights.
     
    For the CYLW taxiway issue a hotfix was posted here: http://www.orbxsystems.com/forum/topic/78464-cylw-has-problems-after-new-nrm-install-in-p3dv22hf/#comment-719923
     
     
    Cheers, Holger
     
  4. Holger Sandmann's post in I can't get ORBX Trees to work was marked as the answer   
    Hi there,
     
    how would you know that those aren't the Orbx replacement textures? I can't tell from that distance. Probably the easiest cross-check is to move close to a couple of trees, take a screenshot once with HD trees activated and once with the textures reverted to default.
     
    Cheers, Holger
  5. Holger Sandmann's post in 2 questions from a openLC user was marked as the answer   
    Hi there,
     
    thanks for the kind words.
     
    As long as you don't have the Orbx Libraries installed you're missing many of the Orbx custom autogen assets, meaning fewer objects are displayed, including the 3D lights, which probably explains the difference in fps. The Los Angeles metro area is one of the hardest on PC resources so it's no big surprise that your frames drop by quite a bit with sliders full right and all standard and custom autogen assets being displayed.
     
    Your second observation isn't quite correct: the ORBX!OPENLC_NAMERICA2 entry only gets installed with openLC NA Canada/Alaska; the other three get installed with Global Base and contain some global fixes to issues with the default landclass file and also the openLC EU demo coverage of the Baltic states. Once the second part of openLC NA becomes available it'll add more entries (NAMERICA3, NAMERICA4, etc.), similar to the full version of openLC EU.
     
    Cheers, Holger
     
     
  6. Holger Sandmann's post in SoCAL: KLAS Floating Building was marked as the answer   
    Hi Airwolf,
     
    if the AEC tool scan was successful it should have renamed the ABP_, AEC_, and APT_KLAS .bgl files to .inactive and reset the ABP_KLAS_Default.inactive to .bgl. If that didn't happen the you should add KLAS manually from the left to the right windows in the AEC tool and press Apply.
     
    That would only account for one duplicate tower though and also not that floating building. I'm not seeing any other KLAS bgl file on your list so I don't know where the additional items would come from. If MyTraffic includes its own airport files then try looking for a KLAS file in its folder; perhaps you have it located outside of your P3D installation?
     
    Attached a screenshot of how KLAS should look with just the SCA version active. Note just the one tower and no additional/floating building next to the parking garage (the screenshot is from FSX with my ancient WOAI AI setup).
     
    Cheers, Holger

  7. Holger Sandmann's post in Having an issue with trees and buildings in the water. was marked as the answer   
    Hi Rob,
     
    first off, it's always a good idea to install/reinstall with the latest available installers as they don't include that confusing v1 of FTX Central anymore. If you do use the older installers then you should just click away ("X" in top-right corner) the v1 panel each time it shows up and then, as the last step, install the current libraries and then run FTX Central v2 and apply the group you'd like to be active.
     
    In your case I'd try to do that last step, i.e., install latest libraries -- https://www.fullterrain.com/support#Orbxlibs -- and then Apply Group (either Global/hybrid or North America) and check again. That may not do the trick; if it doesn't try refreshing your terrain.cfg file as described here: http://www.orbxsystems.com/forum/topic/79004-resolving-rapid-ground-texture-morphing/
     
    Cheers, Holger
     
    P.S.: Theo, it doesn't sound like your issue is the same so please open a separate thread.
  8. Holger Sandmann's post in SCA Photo Areas Blending was marked as the answer   
    Hi Joe,
     
    there seems to be something wrong with your setup as those don't look like the SCA landclass textures. Do you have some other landclass file active at higher display priority than the FTX block of entries?
     
    Cheers, Holger
  9. Holger Sandmann's post in Incorrect Seasonal Textures? was marked as the answer   
    Hi there,
     
    the odd juxtaposition between hard-winter and mild-winter landclass tiles is due to the default seasons control file, meaning it's present whether Orbx Global products are installed or not; see http://www.orbxsystems.com/forum/topic/86437-season-transition-problems/
     
    Some of your other screenshots show frozen rivers; if you don't like how they are portrayed in Global Vector you can turn off this feature in the Vector control panel.
     
    Whatever issue you have in Santa Clara CA would be due to either default or third-party landclass files as the currently available first part of our North America openLC product is limited to Canada and Alaska.
     
    Cheers, Holger
  10. Holger Sandmann's post in Terrain Mesh was marked as the answer   
    Hi guys,
     
    as far as the FTX Regions are concerned the terrain mesh they come with will generally be more accurate/detailed than any available third-party global add-on mesh. That's because the region mesh files are assembled from the best available public domain data and further refined to include local high-resolution data, fix errors, etc. Moreover, some regions, especially the European ones, contain licensed commercial or government data. 
     
    Also, the point of including mesh files with regions in the first place is to have a stable terrain base to which all other components that rely on it -- airport and water flattens, bridges and other object placements, etc. -- can be tied without having to worry about compatibility issues with mesh product X or Y. Thus, deactivating or overriding the region mesh files is indeed not a good idea though the visual impact depends on the specific region and third-party replacement. 
     
    Cheers, Holger
  11. Holger Sandmann's post in openLC NA Alaska/Canada was marked as the answer   
    Hi there,
     
    yes,  openLC NA Alaska/Canada includes southeast Alaska and thus the coverage area of Tongass Fjords X. However, it's apples to oranges as Tongass Fjords is a complete landscape package akin to the FTX Regions, like Pacific Fjords and Southern Alaska, while openLC "just" replaces the landclass ground textures and associated autogen.
     
    Also, Tongass Fjords X is sold by FSAddon/simMarket, while RTMM is the group that have added tons of freeware to the area (in fact, their add-ons require Tongass Fjords X to be installed).
     
    Cheers, Holger
  12. Holger Sandmann's post in England: Invisible Roads was marked as the answer   
    Hi there,
     
    no need for any other Orbx add-on to display the FTX ENG roads. However, it may be that the required entries to terrain.cfg haven't been properly added yet. Thus, the first thing to try is to start FTX Central and cycle once between Default and Europe, pressing Apply each time. Doing so will check and append terrain.cfg as needed.
     
    Cheers, Holger 
  13. Holger Sandmann's post in Textures Messed Up was marked as the answer   
    Hi there,

     

    that looks similar to the issue with scenery.cfg for Turkish versions of Windows; see http://www.orbxsystems.com/forum/topic/74392-texture-errors-with-turkish-windows-fix/

     

    Cheers, Holger

  14. Holger Sandmann's post in Orbxlibs for FTX Global and openLC Eu necessary? was marked as the answer   
    Hi there,

     

    to answer the original question: yes, you do need to install the Orbx Libraries even with "just" Global Base and openLC as the landclass ground textures not only place generic building and vegetation autogen but also some custom library objects, like industrial buildings, farm equipment, etc. You probably wouldn't notice their absence without detailed comparisons but the sim will keep searching for these models every time that particular landclass tile is placed, which is an unneeded drag on resources.

     

    Cheers, Holger

  15. Holger Sandmann's post in terrain.config error Missing [landclass] was marked as the answer   
    Hi there,

     

    please see http://www.orbxsystems.com/forum/topic/88630-ftx-central-error-message/?p=813167

     

    Once your terrain.cfg is fixed and your Orbx areas look OK again you'll also need to run repairs of the FSAddon products as they require custom entries of their own in terrain.cfg.

     

    Cheers, Holger

  16. Holger Sandmann's post in Wrong landclass? after complete reinstall.....help! was marked as the answer   
    Hi there,

     

    check the order of the scenery library entries; see http://www.orbxsystems.com/forum/topic/81831-setting-your-openlc-entries/

     

    Cheers, Holger

  17. Holger Sandmann's post in Corrupted Small Sections in Rivers (bridges?) was marked as the answer   
    Hi there,

     

    first off, you also need to install the current Orbx Libraries, which are required for all our products and will also deal with the missing terrain.cfg error message: https://www.fullterrain.com/support#Orbxlibs

     

    The odd rocks in rivers are actually a "feature" of the default water display system. Since the FSX/P3D developers didn't flatten river polygons they figured that on overly steep sections it would look better to have the water textures automatically display as rocks. If that bothers you then you can download a modified terrain.cfg file at FSDeveloper: http://www.fsdeveloper.com/forum/threads/terrain-cfg-fix.3290/

     

    Please note though that installing that terrain.cfg file will obviously remove all modifications that any third-party add-ons (UTX, FSAddon, MegaScenery, Orbx, etc.) have previously made so they need to be added back in. In the case of Orbx products all you need to do is start FTX Central and re-apply the current group (or switch between different groups). Other add-ons may have similar repair options or require re-installation.

     

    Cheers, Holger

  18. Holger Sandmann's post in SAK missing touchdown/roll/rattle sounds at 9Z9 and JLA was marked as the answer   
    Hi Rod,

     

    sorry, I missed this one. You're correct in deducing that it's the landclass itself that's causing the problem. There are a couple of specific classes that cause odd effects, like brakes not working or, in this case (class #99), loss of ground contact sounds. We've never been able to figure out how those "features" are coded or how to change them. Thus, we try to avoid placing these classes in the vicinity of airports but with so many airports and a limited amount of classes available, it can't be completely avoided.

     

    Cheers, Holger

  19. Holger Sandmann's post in Orbx - FTX:global base install was marked as the answer   
    Hi there,

     

    did you download and install the current Orbx libraries as instructed by the Global Base installer menu? Doing so should take care of that error message.

     

    https://www.fullterrain.com/support#Orbxlibs

     

    Cheers, Holger

  20. Holger Sandmann's post in How do I upload a file (KMZ) was marked as the answer   
    Hi there,

     

    as far as I know one can attach a zip file of up to 4MB if posting messages in the Community Scenery Addons subforum: http://www.orbxsystems.com/forum/topic/55181-important-how-to-share-your-scenery-with-ftx-community-members-all-please-read/

     

    Cheers, Holger

  21. Holger Sandmann's post in Strange water landclass? need help please was marked as the answer   
    Hi Lee,

     

    looks like you perhaps are using replacement textures for the different types of water. Specifically, in your screenshot it appears to be tropical reef textures that have rather obvious tiling.

     

    We only include custom waterclass and textures with some of our FTX regions and they don't affect the appearance of water textures outside of their respective coverage areas. There are plenty of third-party add-ons available though that do change global water textures, e.g., REX, FS Water Configurator, etc., so you should think about which of those you may have installed.

     

    Cheers, Holger 

  22. Holger Sandmann's post in Trees on runway at Lacrosse Muni - WA30 (CRM) was marked as the answer   
    Hi guys,

     

    attached below a small autogen exclude file for the airport that should fix the issue; unzip and place in \ORBX\FTX_NA\FTX_NA_CRM05_SCENERY\scenery.

     

    Cheers, Holger

    000_CRM_WA30_autogen_exclude.zip
  23. Holger Sandmann's post in A kind request from those who have the PFJ region was marked as the answer   
    Hi guys,

     

    as mentioned in the thread listed in the first post it's an odd issue because the PFJ airport files for CYPU actually contain a correct autogen exclude covering the entire airfield. In any case I've made an external version, which should override any remaining autogen, and have attached it to this post. Unzip and move into \ORBX\FTX_NA\FTX_NA_PFJ05_SCENERY\scenery and let me know whether that does the trick.

     

    Cheers, Holger 

    000_PFJ_CYPU_autogen_exclude.zip
  24. Holger Sandmann's post in England kmz file missing in ORBX user documents was marked as the answer   
    Hi Fernand,

     

    not sure how that file disappeared for you but you can download a copy from near the bottom of the region's product page: https://www.fullterrain.com/product/eng

     

    Cheers, Holger

  25. Holger Sandmann's post in FTX Global street lights was marked as the answer   
    Hi there,

     

    there's no provision to completely deactivate our 3D lights as they are part of the landclass autogen system; see http://www.orbxsystems.com/forum/topic/98733-night-lighting-still-visible-when-off/?p=893583

     

    If you haven't seen this you can use the Global Lights Configurator to change size, brightness, and hues of the light effects: https://www.fullterrain.com/freeware

     

    Cheers, Holger 

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