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Holger Sandmann

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Everything posted by Holger Sandmann

  1. Hi there, as mentioned in the threads you're referencing the issue isn't with the objects but rather some camera or view .cfg that interferes with this particular kind of extrusion objects. The default masts and antennae are part of the "hazards.bgl" library, located in \Scenery\Global\scenery. However, deactivating that file isn't a good idea. For one, you'd lose quite a few other objects also included in that library. More importantly, the many default placement files for those extrusion objects (the OBX... files in the numbered default folders) remain active, which will cause the sim to repeatedly search for the missing library file. I'd suggest trying to figure out what specific setting in the camera/view is causing the issue. Have you checked whether this occurs with any aircraft, including default? Cheers, Holger
  2. Hi all, thanks for the kind words and interesting memories, all. I've since received information that there will be a memorial service for Neil on December 14th, at 6:30 PM, at the Alderwood Baptist Church in Lynnwood, WA. Please see http://www.whidbeymemorial.com/book-of-memories/3661404/Hill-Neil/obituary.php Cheers, Holger
  3. Dear all, I'm very sorry to have to let you know that our colleague and friend Neil Hill passed away on Nov 12th in Lynwood, WA, from complications with MDS, a blood illness. According to his daughter his final days were peaceful, with his family by his side. He was 80 years old. As you may or may not know Neil was our ultimate "airport enhancement machine", tirelessly working on transforming the lifeless and often incorrect default airports into much more realistic renditions. We don't have a full tally of his work for Orbx but we're talking many thousands of airports for the FTX Regions alone. And when he wasn't working on the payware commitments he completed yet more content for the ever-growing FTX Global Airport freeware package. In short, if you're visiting any of our FTX Region or freeware airports you're looking at Neil's work. Neil first approached me in February 2009 after learning that I was working on a small FSX landscape project covering the Olympic Peninsula in Washington State. In his email he wrote "... I would like to let you know I would VERY MUCH like to help in reworking the airports. [...] I am retired so I have plenty of time". I gladly accepted his offer. The Olympics project later morphed into Orbx's FTX Pacific Northwest and included more than 400 airports enhanced by Neil, not a bad start... And so it continued: with each new FTX Region I would send him a spreadsheet of all airports within the coverage area and he'd start pumping out the airfields by the dozen, usually finishing well ahead of deadlines and asking us for more ;-) Put another way, without Neil's initiative it's quite likely that the Orbx Regions would not have included greatly enhanced default airports, at least not every single one within a given Region. Neil was assisted by other Region team members but he certainly laid the foundations for this particular component and his energy never waned. Even during his last months, being in and out of hospital, he kept on working on our current project, Australia v2, and managed to complete more than 600 airfields and airstrips, with the last batch submitted at the end of October. Judging by his file's date stamps the final airport he worked on was YIFY, Iffley, a small airstrip in Queensland. We'll miss you, Neil, rest in peace. If you have stories or photos of Neil that you'd like to share with the community feel free to do so in this thread. For the entire Orbx family, Holger P.S. An online obituary has been posted at http://www.whidbeymemorial.com/book-of-memories/3661404/Hill-Neil/obituary.php There will be a memorial service for Neil on December 14th, at 6:30 PM, at the Alderwood Baptist Church in Lynnwood, WA.
  4. Hi there, placing local excludes for the duplicate extrusion bridges is a good idea. If you feel like sharing and/or entice others to share their excludes feel free to start a thread with an appropriate header in our Community Scenery Addons subforum: https://orbxsystems.com/forum/forum/165-community-scenery-addons/ Cheers, Holger
  5. Hi Christian, looks like "5012_OBJ_ExtrusionBridges_Highway.bgl" for both Great and Little Belt Bridges in Denmark. Cheers, Holger
  6. Hi Mike, indeed, the FSX/P3D world is divided into a regular, nested grid; see http://www.prepar3d.com/SDKv4/sdk/world/terrain/terrain_overview.html#Base File Information Using that map it's relatively easy to find the name of the numbered default folder for your area of interest. However, those folders are based on the QMID 4 level (the red lines in the map) while both the default and Vector's file sets are based on the smaller QMID 7 level (the black lines), which is the column/row number you need to determine. If you have ADE (Airport Design Editor) installed you can locate a nearby stock airport and the selection screen will also list the default file it's in, which contains the local grid cell number in its name. For example, start ADE, search for city Detroit, then select KDTW, and its file name gets listed as "APX25160.bgl" meaning you're looking for QMID 7 grid cell "2516". Alternatively, if you have the P3D/FSX SDK installed, you can open its TMFViewer.exe tool, activate the QMID7 grid display, and then use Jump > Lat/Long to center the display on the local grid cell and to read its number (File#) from the bottom of the screen. The local coordinates can be copied from Google or Bing Maps or the sim's map or coordinate displays. Cheers, Holger
  7. Hi there, well, there are several extrusion bridge files in that Vector folder for that area, so perhaps the Ambassador Bridge is in "2516_OBJ_ExtrusionBridges_Highway.bgl". Cheers, Holger
  8. Hi there, looks like "2516_OBJ_ExtrusionBridges_Primary.bgl", in the same folder as mentioned above. Cheers, Holger
  9. Hi there, try "5112_OBJ_ExtrusionBridges_Primary.bgl", in the same folder as mentioned above. Cheers, Holger
  10. Hi there, if you uncheck the "Bridges" option you will lose all 3D "extrusion" bridges globally (no road vectors across rivers, just gaps), which may not be desirable. Instead, you could re-activate the checkbox(es) and then just manually deactivate Vector's bridges file for the San Francisco area, named "1518_OBJ_ExtrusionBridges_Highway.bgl", located in "\ORBX\FTX_VECTOR\FTX_VECTOR_OBJ\scenery". Renaming its .bgl extension to .OFF should do the trick. Make sure to pick the correct file as there are many with similar names. Cheers, Holger
  11. Hi there, aside from the fact that we don't support mixing&matching that file isn't interchangeable with anything in Global Vector because it's limited to southeastern England whereas the Vector water/shoreline file for QMID7 48x13 also includes a good chunk of Belgium and France. Cheers, Holger
  12. Hi there, sorry, surf effects by themselves cannot be excluded, only the shoreline vectors to which they are attached. Cheers, Holger
  13. Hi jankees, your screenshot doesn't show a single autogen building or tree, only the city centers that are blocks of custom objects but not autogen. Please re-post in the support forum so that we can help you discover why no autogen is showing for you. Cheers, Holger
  14. Hi there, thanks for the report, I've noted the missing creeks for the next SAK service pack; no specific time frame though, I'm afraid. We use the US National Hydrography Dataset files to generate the water polygons for lakes and rivers. Looks like the two you mentioned are not classified as permanent watercourses. Cheers, Holger
  15. Hi Mike, just out of curiosity: why would you use Vector instead of FTX Pacific Northwest for that area given that you own PNW? Chers, Holger
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