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Posts posted by fltsimguy
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On 2/26/2019 at 5:45 PM, BobT said:
https://store.x-plane.org/Ultimate-Water-Enhancement-_p_847.html
I have recently discovered this little utility that gives really nice looking water, depending on how you have it tweaked. Cool that it doesn't require LUA in the plugins too.
I use the little utility AND VMI-Twick VR I get everything I need for "proper" looking water.
I will not fly XP11.35+ without VMI-Twich VR, with the correct adjustments I can fly from a desert to heavy urban and change a wide array of of the data ref variables on the fly...one of the best addons available for XP11+.
The other is XPRealisticPro...this payware utility provides amazing cockpit effects, sounds, environment.
Bryan
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Having just acquired xVision, i'll give this one a go.
I like the second shot.
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3 hours ago, John Venema said:
We're showing a beta build. Things will be missing.
I am using Ultra Weather XP in my shots, as does Filou. Emmsie uses XVision.
Thank you!
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Curious as another has asked. To confirm the look and feel you have presented in the screenshots.
What Sky program are you using please?
I'm getting something similar and use:
Ultimate Weather
Ultimate Water Enhancement
And for flying use: Realistic Pro.
Bryan
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Oh my goodness. Thank you for the notification Holger.
Very sorry to hear this news on Neil. I'm sure the Orbx family will miss him as a collaborator, but all of us who have known him one way or the other over the years are also feeling this loss.
I did interact with him on several airports issues and he was always so quick and responsive.
Interestingly I know nothing about his "other" life outside of the flight simulation world so I can't speak about what other legacy's he has left this world but for sure his name and his legacy in flight simulation is well known and he was well respected.
Bryan
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Yes seeing the same thing.
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Great Jeff, thanks...I'll take a look at this now.
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OK thanks. A Quick question. I see that the concept of using a (spoiler) for signature has been removed. Perhaps it can be reset somehow in the new system? Or not.
Otherwise I'm deleting all the massive list I have maintained and just putting a couple lines.
Bryan
Orbx Compatibility with XP12 issue
in X Plane 12
Posted
I recently tried to shortcut over my Washington State TE Scenery from XP11.5+ Quite frankly, it was mostly successful. I have found a couple issues, like the trees, as has been mentioned.
But I noticed that while cutting through a grass medium, the grass showed up as the plane went through but was not showing before nor after passing through. I noticed no movements of previously moving people, and some obstacles were screening out part of something behind it, like people cut in half at the waist by a fence line. Me thinking this is alpha channel stuff in the old objects not working correctly with XP12.
Anyone else notice some of this?